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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

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    4. Game Violation Reports   (15,701 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

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  4. eSports

    1. Official eSports Website   (10,740 visits to this link)

    2. Official eSports Twitch Channel   (10,371 visits to this link)

    3. Official eSports Discord   (10,354 visits to this link)

  5. Special

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  • Topics

  • Posts

    • Opex already said that if they were to add a new game mode, it would be this one. Not sure if it's ever happening though.
    • Perfectly summed up the general image of this idea for tanki online's current state. In another game it could be fun for sure. How balanced do you think ASL has been ever since Update 795. Deffo would ideally need both sides with their own convoy ideally, allows a possibility for a draw if neither team bother to play the objective, i.e. play tdm as tanki's current state often becomes. If assault was altered such that both sides have flags to capture on either side, then it'd be moderately bearable. Unsure why this is still a sufferable mode still is retained.   I am honestly surprised that many here appear to think this games devs are capable of bringing fruition to this concept. I guess they can atleast program bots to go towards the escort at least so escort side may have a moderate advantage by default. A new game mode, will not fix the game's issue with balance unfortunately, therefore it will be even less likely to be something players enjoy. Except the main issue of this game is, majority of the playerbase do not care about the objective. Hail the values of K/D ratios. But yes, a nice idea for a moving siege/assault mode combo. But in the harsh reality of things, I don't think the game or players would be able to stomach the addition... as much as I'd enjoy being on the escort side within escort radius under bombardment. I don't think 90% of the playerbase would share the same sentiment.   Further addition on edit: So currently we have: TDM CP CTF ASL RGB TJR With the low playercount, I don't like my chances for playing in half of those modes already. And there's little to no chance the game will implement a 'mode selector option' where you can tick modes you want to be able to queue for. Some of these modes are badly designed for maps. I.e. lack of nuclear supply drops or repair kit drops. If a capture a flag/ball mission comes, where does convoy sit? So far ASL flag capture, RGB ball score, CTF flag capture and the infamous TJR jug kill count for this specific mission. 4 of 6 (3 if defending ASL team, bricked luck). Not too bad for quick battle queue when we all would like the extra 1 or 2 stars if you have premium. There's a lot more to think about when it comes to this as the game creates several niches. Chernuska still is a terribly designed map for majority of it's modes too and the player density there is too low for what it should be.
    • But what if you could sell each attribute as a legendary container reward for each grenade individually? 
    • @Jeers4U To be honest, I did consider the idea of the Convoy having small arms to passively defend itself when there aren't any Escorts to do so, but it felt like that would make the mode unbalanced in the Escorts' favor.
    • @Jeers4U It would be. When I developed this concept, the idea was that the two teams will have completely opposing objectives. Escorts want to deliver the Convoy to its destination, and Bandits want to stop it. The battle advances across the map as the Convoy advances like in the map examples I provided, which means both teams will have to adapt their strats.
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