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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

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    4. Game Violation Reports   (15,805 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

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  4. eSports

    1. Official eSports Website   (10,845 visits to this link)

    2. Official eSports Twitch Channel   (10,406 visits to this link)

    3. Official eSports Discord   (10,385 visits to this link)

  5. Special

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  • Topics

  • Posts

    • Cutting ModuIe effectiveness from 50% protection to 40% wouId be more acceptabIe. 50% => 40% 25% => 20% When it was onIy 3 ModuIes the totaI possibIe protection was 150 (50+50=50). This wouId be 160 (40=40=40=40). Devs couId aIso make it optionaI: lf you want your 50% you can onIy use 3; but if you want 4 ModuIes, then 40%. 5 at 30%, 6 at 25%. Just kidding... a IittIe. 
    • That already happens in all current modes (except DM, i think). Perhaps if the reward system was altered to give tangible increased rewards to players who plant flags (versus farming kills) it could work? Not sure.  
    • Yeah, I agree on that, on the paper the idea is great, but is it realistically possible? That's where things gets complex.   Back to the game mode that also made me think about one more factor - so for example I remember Forest is no longer playable in ASL mode because as per the management decision it was removed. Say you end a match that was ASL mode, it means maps like Forest gets excluded by default just because of the mode. That's an example but I suppose that's not the only map that doesn't get a specific game mode, Rio doesn't get TJR mode for example, and so on...so we can't even start from the base where all maps should be treated the same when they don't all get the same playable mode available. This naturally reduces the poll of available maps and needs even more effort to produce to have a dynamic poll according to the mode of the map that ended.      This is true, I don't think it's that uncommon that a player doesn't change combo from one another. I think the real point of developers to make new turret and new hulls (like almost any game coming up with new features) is to offer various gameplays. After 3 or 4 battles, I wouldn't be surprised one decides to change his combo, which is natural. Then also playing with always the same (with a few different) players no longer gets funny, you get to know their method and eventually end up leaving. That's surely one common scenario that would happen if you were to vote for the next map with your current lobby
    • 17400 effective hp   I don't like the way you're trying to complicate the protection module by converting it into a weird additive formula.   The game is reworking drones pretty soon, so do wait a bit more. Augment meta choice would increase further if players, especially those ones who rely on their fav defender+prot combo. As a result, dependency would increase for lifeguard and excelsior augments. Gap between augs will always stay, the game will maintain the powercreep and power difference between a legendary and a rare augment. I like that you want to balance protection modules, but this is not a standard way to go about it. Now if you said to simply cut module effectiveness from 50% protection to 25%, that would have been simpler. But the thing with this is, majority of the playerbase (that has spent a long time getting these expensive things maxed) will complain.   TLDR: I'd say wait for the upcoming changes to suggest anything further. But imbalance in this game is pretty normal.
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