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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

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    4. Game Violation Reports   (15,803 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

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  4. eSports

    1. Official eSports Website   (10,841 visits to this link)

    2. Official eSports Twitch Channel   (10,405 visits to this link)

    3. Official eSports Discord   (10,384 visits to this link)

  5. Special

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  • Topics

  • Posts

    • Yeah, I agree on that, on the paper the idea is great, but is it realistically possible? That's where things gets complex.   Back to the game mode that also made me think about one more factor - so for example I remember Forest is no longer playable in ASL mode because as per the management decision it was removed. Say you end a match that was ASL mode, it means maps like Forest gets excluded by default just because of the mode. That's an example but I suppose that's not the only map that doesn't get a specific game mode, Rio doesn't get TJR mode for example, and so on...so we can't even start from the base where all maps should be treated the same when they don't all get the same playable mode available. This naturally reduces the poll of available maps and needs even more effort to produce to have a dynamic poll according to the mode of the map that ended.
    • 17400 effective hp   I don't like the way you're trying to complicate the protection module by converting it into a weird additive formula.   The game is reworking drones pretty soon, so do wait a bit more. Augment meta choice would increase further if players, especially those ones who rely on their fav defender+prot combo. As a result, dependency would increase for lifeguard and excelsior augments. Gap between augs will always stay, the game will maintain the powercreep and power difference between a legendary and a rare augment. I like that you want to balance protection modules, but this is not a standard way to go about it. Now if you said to simply cut module effectiveness from 50% protection to 25%, that would have been simpler. But the thing with this is, majority of the playerbase (that has spent a long time getting these expensive things maxed) will complain.   TLDR: I'd say wait for the upcoming changes to suggest anything further. But imbalance in this game is pretty normal.
    • Doesn't work as there are many players who simply ignore the objectives/don't have the EQ to care for the objectives. This idea, if implemented, would frustrate players more.
    • 1) This game does not have enough players to accommodate for this 2) The players the game does have, majority of them will only go for a mode they will profit on. 3) ASL is still a terrible map in many options, being on the attacking side is preferred by camping farmers. 4) Assumption made that many players queue on rather than wait for a bit. Some may want to change a combo because they were forced to change from their main starter ingame. 5) Voting systems will lead to more imbalanced games as if the map farmers wanted to play isn't selected, or yet anyone else didn't get the map they want. They will most likely leave. Are you going to implement leaving game penalties? As much as I would like that, the game would die a lot quicker than it is lasting.   Misc: Were you about when the game implemented a prematch lobby where players joined and then the game started? If not, do see if there's any information about that. (It clearly didn't work due to the state of the game)   Personal stance: Great idea, just not suitable for this games current state.
    • We could use speed boost and double armor at the same time a few days ago. I think it was a bug or something else ;(  It was pretty nice to use meta version of trickster drone just like before
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      Sabry 1,093

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