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  1. Developers' Information

    1. News and Announcements

      News from the developers, events and V-LOGs - all the latest topics are in this section!

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    2. Questions to the developers

      Ask your questions to the developers, and we will answer them in our weekly V-LOG releases.

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    3. Helpers of The Project

      In this section, you can find information about the Helpers of the game: the lists of helpers, the job each team does, and requirements for joining their ranks.

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  2. General

    1. Questions & Answers

      Ask questions related to the game, or help other players by answering their questions.

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    2. Game Discussion

      Here you can discuss general topics related to the game and share your impressions of it.

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    3. Ideas and Suggestions

      A section for ideas and suggestions for improving the game or for future updates. If you have any wishes and tips - submit them here!

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    4. Game Violation Reports   (14,977 visits to this link)

      Here you can report violations of the rules of the game

  3. Off-topic and Creativity

    1. Off-Topic Discussion

      A section for discussion of abstract topics where you can share your favorite musical compositions, play forum games, publish a cool meme, congratulate a friend, and much more!

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    2. Parkour

      All about Tanki parkour: the community, swap your experiences, spectacular videos

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    3. Your Creativity

      In this section, you can acquaint yourself with the creativity of players and work of specialised communities

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    4. Archive

      These are archived sections that have ceased to be updated, but have historical value

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  4. eSports

    1. Official eSports Website   (10,421 visits to this link)

    2. Official eSports Twitch Channel   (10,024 visits to this link)

    3. Official eSports Discord   (10,056 visits to this link)

  5. Special

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  • Topics

  • Posts

    • Meh, the problem is the dude who created augments. Despite what players saying, he thinks he knows best. So nothings gonna change.
    • I'm in legend rank yes.  The skill has dissolved.
    • Below legend ranks? It's kinda ok. On legend matches? All i see is Crusader Excelsior and Defender with some broken turret augment that can melt me or one shot me even when i'm using defender, while it takes me countless direct hits shots from magnum to kill them if they don't repair. Well, not like they'll care and change anything.
    • Hardly anyone seems to play this game properly anymore. I keep seeing people with no kills and high death rates. What on earth is going on???
    • Magnum situation on Legend ranks. The Magnum turret at ranks below Legend can be played normally, you can get kills and that depends on how good you aim and predict your enemies movement, on the other hand, in the few legend ranks I've played i noticed you can barely do anything with Magnum no matter if you are using Default, Adrenaline, Vacuum or Carronade augments. The damage you do on enemies is insignificant as everyone on legend matches seem to use excelsior, defender and sometimes magnum protection; the reload speed on this turret seems to be the biggest problem as it takes players 15 seconds cooldown to use the repair kit. Let's use Crusader mk8 with Excelsior and Defender which is a commonly used combo as an example. 1. With Excelsior and Defender i assume its HP in total is 11310. 2. It can move to any direction quickly making it easy to dodge projectiles. With the Default Magnum mk8 with double damage it deals 2800 damage, 3440 critical damage and takes 2.5 seconds to reload: 1. With normal damage it would take 4 ~ 5 direct hits to kill this opponent, it would take 10 ~ 11 seconds (not counting the aiming time, amplification time and the time it takes for the projectile to travel). 2. With critical damage on all hits (which is almost impossible to happen) it would take 3 ~ 4 direct hits to kill this opponent, it would take 8 ~ 9 seconds (not counting the aiming time, amplification time and the time it takes for the projectile to travel). With Vacuum Augment the maximum normal damage with double damage I've seen on some enemy without any protection was around 3800, which in theory could kill that opponent in 3 hits, but in fact, you need the shell impact to be at a very specific distance from the enemy and realistically the enemy is constantly moving. With Carronade Augment with normal double damage it would take 6 ~ 7 direct hits and would take 6 ~ 7 seconds (not counting the aiming time, amplification time and the time it takes for the projectile to travel).   All of these if, and only if, the enemy doesn't use repair kits.     Magnum and it's augments needs to deal more damage in some way but without becoming broken like some turrets with certain augments. Magnum destroyer might deal a lot of damage but you'll loose: projectile speed, reload speed, range and turret rotation speed. 
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