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murcielagoes

Tanker
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Everything posted by murcielagoes

  1. murcielagoes

    Ideas for Parkour!

    since ZERO supply mode gets implemented more than once in the game, we might as well recharged it to a 100% in parkour mode, (only to be used when all supplies run out) and i know this can tamper with the coding by a lot but still
  2. murcielagoes

    Tanki Picture of the Day - Have any?

    lol, when i get the error, i usually just stay in the game and leave it on my screen (error prank)
  3. murcielagoes

    Tanki Picture of the Day - Have any?

    "If you can't fix the glitch in battles, accept it" -Mahatma Gandhi 2017
  4. murcielagoes

    exclusive problem

    missions is not opening and health kit is not activating (1 not working but works in chat wth...) these works in my other account (murcielagoes) but not to my sec acc (murcielagoes2)
  5. murcielagoes

    [Special] Bake A Cake

    one question, do animations based off drawings count?
  6. murcielagoes

    Damage chances (to keep upgrading MU or not)

    the point of this topic was to show if turrets like magnum and railgun with such a huge gap of min and max dmg is a worth for MUing as you'll get a higher risk of getting those unwanted low damages, so its either making a decision of wanting a turret to reach a full maximum, or be a more stable railgun shell which stays at the area of the damage you want to give
  7. murcielagoes

    we have been tricked!

    for the new MU update, long story short, they made speed-ups a 100% optional, there are some flaws with it but i wouldnt count them as a major problem
  8. murcielagoes

    Damage chances (to keep upgrading MU or not)

    Don't merge this D: Disclaimer: This is neither a debate or a suggestion on buffing alt (which is why it's in the game discussion) and also filled with math :P Part 1, This is without practical evidence. Before moving on, this topic's purpose is to determine if there's a "goldilocks" (just right zone) zone for micro-upgrade for a turret such as railgun and this is not including the alteration shell stabilization, before reaching the point below this paragraph in my point of view, the ranges of damage widens for each micro-upgrade step (for e.g m3 5/20 gets over 2900-3200 as the gap between min and max dmg is smaller, but at m4 i get as low as 2200 dmg, meaning the gap between min and max dmg widens a lot more and giving more chances for lower numbers to appear that didn't appear as much for for lower MUs but gives higher damages a chance) If we take the time to observe, the turrets for example magnum, railgun (with alt for this case) has a case of getting more max dmg increase than min dmg increase for upgrades. For this topic, i'll use railgun as an example, reason being is that i'm more experience with it than magnum (but magnum also has a close min-max dmg as railgun with alt to relate with this topic) To keep micro-upgrading or not, micro-upgrading is a essential part of progressing as a way to keep up with the m4s, the phrase "m4" (fully MUed) sounds fascinating which is why players tend to aim for that goal for each of their turret, hull and module. Starting this off, (all these damages for railgun are with high caliber ammo alteration). M3 dmg difference M4 135.05 min - 260.23 max M4 (20/20) Max dmg: 2240 Min dmg: 1120 Dmg difference = 1120 M3.75 (15/20) Max dmg: 2174.94 Min dmg: 1086.23 Dmg difference = 1088.71 M3.5 (10/20) Max dmg: 2109.88 Min dmg: 1052.46 Dmg difference = 1057.42 M3.25 (5/20) Max dmg: 2044.82 Min dmg: 1018.71 Dmg difference = 1026.11 M3 (0/20) Max dmg: 1979.77 Min dmg: 984.94 Dmg difference = 994.82 Now by using standard deviation for this what i did to get the mean was for e.g 2240-1120 = 1120/2 = 560 + 1120 = 1680 thus using 1680 as my mean M4 M3.75(15/20) M3.5(10/50) M3.25(5/20) M3 For part 2, my hypothesis for the next part is if my mean (for e.g 1680) is accurate or not from when i do the practical investigation.
  9. murcielagoes

    Let's Discuss Railgun!

    Scenario 1: *hits everyone with ease without ever realizing where the turret is aiming* *becomes self conscious* *Starts missing more than half the shots* Scenario 2: *fires up railgun* *hits a tank* *enemy secretly waits for them to shoot* *fires up railgun again* *enemy knocks off railgun's aim" Scenario 3: *joins battle* *uses dd and camp* Scenario 4: *joins battle* *goes to enemy's base* *uses dd and camp* Scenario 5: *heavy hull with 50% rail prot* *railgun player shoots anyway* *railgun player hides* Scenario 6: *goes in garage* *uses railgun alt*(high caliber ammo) *uses dd* *camps* Scenario 7:(personally) *uses railgun in battle* *gets easy kill per shot* *sees a chance of a double kill* *couldn't make up mind of to get a double kill or just a kill* *shot misses, goes between tanks* *drugs and runs*
  10. murcielagoes

    Longer and more informative tutorial

    didnt we get those mid-rankers tips last year, why cant' we use those and have suddenly a tutorial pop up of nowhere when they reach lets say WO5
  11. murcielagoes

    Longer and more informative tutorial

    for me, i would want to be in a losing team but have fought hard with skilled players than to be in a team with unskilled players(if you have a keyboard that doesn't have multi-touch, you're an exception) and only going in high rank battles to get high ranked funds (i know we have the rank range for a reason but that is more of a chance whether you'll get a skilled low ranker or not) so i propose an idea on improving the tutorial by showing tips on what type of tanker they are, whether playing a light hull, med etc. not playing in high ranks if you're not prepared and a huge chance that you'll be getting the same amount of fund if compare to their rank range battle in that time amount (15 min battle in major battle = 42 min battle legend battle for e.g) and to relate from my previous idea is to implement the tutorial on encouraging players to use drugs as they are not just for self-gain but for teamwork too. although this may not improve everyone, i'm highly confident that this will still improve battles drastically to have better players .For tutorials, they'll start at the rank of private and to whenever which rank they finish it and by completing each step of tutorial they'll receive a good amount of rewards (the amount that will convince players to do the tutorials).
  12. murcielagoes

    Tanki Picture of the Day - Have any?

    Plot twist
  13. murcielagoes

    Fix ping(glitch on damaging)

    I used the game Client (it happens everytime i get a moving target, for e.g using isida on a moving wasp = not giving any damage to the player, so they need to be moving slowly/staying still or be in my line of sight) btw self-destructing or refreshing doesnt work on isida or hammer, for hammer is just comes and goes (getting invisible pellets like shaft used to get after rebalance)
  14. murcielagoes

    Fix ping(glitch on damaging)

    When everytime i use Isida, i always have to get a non-moving target or else the the damage won't be receive on the player, same goes for hammer, when i shoot at a tank, the damage is not given
  15. murcielagoes

    Your "Dream Kits" Ideas

    Not my dream kit but can be for Buyers :P "Loyalty Card" Hull: Viking XT M3 (0/20) Turret: Railgun XT M3 (0/20) Paint: Golden Star... jk that paint is crap Paint: Frost Module: Shark T-B M3 (a lot of rail and smoky players) Rank Unlocked: Brigadier - Marshal (loyal players only lol) Cost: 1,705,000, Price starts at 3 million crystal for the whole kit, then when everytime a player buys from the shop (depending on what item) prices reduces (lowest is 1 million) Please don't recommend this tanki!
  16. murcielagoes

    Multiple teams

    This idea wont work out in terms of player's behaviour, for e.g "lets team with red so we can gang up on blue" so please don't, unless 2 teams are team with each other against two other teams, but that's totally pointless, POINTLESS...
  17. murcielagoes

    Weather mode

    please make this an option for settings
  18. murcielagoes

    Ahh, I see

    Disclaimer: This post wasn't a complain but something worth noticing, i'm well aware that (somewhat) the micro-upgrades is balanced at the moment (for the price at least) speed ups however is a different topic Edit: i would say Speed-ups now would be more of an optional choice since the MU being as cheap as the next Modification
  19. murcielagoes

    Ahh, I see

    Okay seriously tanki, we get the joke, now make speed up discounts higher than micro-upgrades thank you :)
  20. murcielagoes

    Tanki Picture of the Day - Have any?

    TO: "we're having a 50% discount in shop for crystal purchases" *v*
  21. murcielagoes

    When you were a nub...

    When i was a nub, it took me 1 and a half years to rank up from recruit to WO1 (2010 - 2011) :/
  22. murcielagoes

    FUNNY nicknames in tanki.....

    FireHornet_Original Names himself FireHornet, uses wasp...
  23. murcielagoes

    RIP Tanki Online

    Just to bring this up, Need for Speed World got shut down due to mostly giving paying players more advantages to win (become more pay2win)
  24. name for battles why was it removed again?
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