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Maf

Tanker
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Everything posted by Maf

  1. Valid (2 topics merged) Seen multiple versions and iterations of this idea in various topics. What you're suggesting is like Skype/Discord/Whatsapp messaging, but in Tanki, right? Where you can send a message to someone even if they're offline and they can read it and reply whenever they come online. Every friend chat is a separate private window (or chat channel) and you can see conversation history. It's a great idea, I'd love to have this.
  2. Under review I saw a different idea about Juggernaut getting a shield which recharges overtime, a similar mechanic to that of Thanos in Fortnite or Banshee in Halo, and probably many other games. But you seem to suggest a non-rechargeable shield that simply gives Juggernaut more initial health to help defend from the initial attack? That does actually make a lot of sense and will allow newbies and other players, who are inexperienced with juggernaut, to last longer without making pro players more OP with juggernaut.
  3. I think there's should simply be a better MM system that separates players by equipment AND their ability to play. So you get matched based on how quickly you get kills and score, how many keys you press, how much you move your tank and turret, your hit accuracy, the variety of turrets and hulls you use, etc., rather than just plain rank and gear, which current MM seems to use. Idea has very little potential and I'm 99% sure it will never be a thing, but I feel like it has good potential for discussion and improvement of the concept.
  4. Valid Only if this rating resets every now and then, or your vote automatically gets removed 6 months after you voted. Otherwise not only will it artificially destroy the weapon balance, but it will give misleading information if, say, people vote 5 stars for a powerful turret and a year later it gets heavily nerfed.
  5. Valid Knowing how much developers value the fact that less capable players are given the same opportunity to play the game, I really doubt that anything like this would ever happen.
  6. Sounds like something that could be added as an alteration, rather than an actual feature. Developers don't want to make controls more complicated by adding any kind of "secondary fire".
  7. Not sure about this one. You raise a good point, but I don't think turrets should be intentionally made unbalanced at any rank. Perhaps at low ranks there could be a feature that forces Shaft players to be more active? For example bringing back the old (2012) feature where you couldn't camp with a full charge - if you let Shaft hit 100% charge, it would just put you out of scope mode without shooting. So players would be forced to either no-scope or scope in only when they see an enemy.
  8. Maf

    Ideas for Game Modes!

    Pretty sure this is planned, considering that the battle list already has a filter for JGR battles, albeit empty.
  9. So you're saying that when you buy a container, its rarity will be randomly selected and it will already be shown in your garage as having that rarity? I don't really see the point. In fact, I think it makes containers worse since it ruins most of the surprise of getting a cool item if you already know that you will get a rare/epic/legendary/exotic item when you open the container.
  10. Valid I feel like the "fog" is an intentional effect that is meant to make fighting close range turrets more difficult. But I agree that sometimes it's just obnoxious and blocks your view even if the fire/freeze is a teammate.
  11. Maf

    Tanki World Records

    Not good enough, IMHO. You can already do 39 kills in an instant with Railgun on Dusseldorf and the current record is 27 with 1 shot, so 22 in a minute with help of friends is hardly impressive. You can try to get over 27 players together and kill them all with a single blow using Freeze, and that would qualify for "biggest multi-kill".
  12. Maf

    Forum Etiquette

    This is a forum glitch that appeared in February this year. That's why if you look at yours or anyone's forum content, you will only see what was posted today or pre-feb2018. It's an extremely annoying issue, especially for us, forum staff. We reported it many times to developers, but unfortunately nothing has been fixed so far. Keep in mind that you also won't be able to search for content posted after February using the forum search feature. Searching for specific tags (like in I&S section) still works though. Also, you can access the topic via direct url (try looking in your browsing history) or just scroll through the pages and try to find it, especially if you remember the date when you posted it. If you have any more comments/questions about this, please reply in the Bugs and Glitches topic: http://en.tankiforum.com/index.php?showtopic=275523 Closed.
  13. Maf

    Ideas for Game Modes!

    I didn't decline the topic, in case that's what you're implying.
  14. Maf

    Ideas for Game Modes!

    In that case it has no chance of being implemented.
  15. Maf

    Ideas for Game Modes!

    The actual mechanics of hitting the ball will be confusing. How will it work for Fire/Freeze/Isida? If it's without autoaim, then how will people hit the ball? If there's autoaim, how to tell it where you want to shoot the ball (top/bottom/etc)? That's besides the point that making nice playable (not buggy) physics for the ball will probably be a nightmare for devs.
  16. Please post suggestions in the I&S section: http://en.tankiforum.com/index.php?showforum=182 Closed.
  17. Maf

    PRO or NOOB

    As said by others above, you can't just separate people into "pro" and "noob" based solely on their use of supplies. Regardless, you can discuss supplies here: http://en.tankiforum.com/index.php?showtopic=325057 Closed.
  18. Maf

    Ideas for Game Modes!

    Just seems way too difficult for Tanki's general audience, so people will play it for a bit, get confused or frustrated and leave. I mean, even Juggernaut is hard for some to understand.
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