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Maf

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Everything posted by Maf

  1. Maf

    Tanki World Records

    Fine, you got me there :D But you guys already have 3 records. And the criteria "best" is too vague for a record. It's very opinion-based, so while you may have the most achievements, whether or not you are "best" is a personal opinion of any individual.
  2. Maf

    Tanki World Records

    What's there to dispute when there's no proof in the first place?
  3. Maf

    Tanki World Records

    Good point, but I think not using any supplies since the introduction of profiles is pretty darn impressive. And we can see how much experience was earned since Ratings were added, so that's one way to verify it. The record could be "Most experience earned / hours played without the use of supplies"
  4. I have no idea how you came to the conclusion that a new CM and mods would result in the game itself becoming better. The CM has zero influence on the updates that are released. He plays no part in the decision-making process. The mods have even less influence. We simply have a set of rules and guidelines and we use those guidelines to maintain order and help players.
  5. Maf

    Tanki World Records

    Bonuses don't count. Only the base reward. Also we don't count rewards from battles during increased battle fund events.
  6. Maf

    Tanki World Records

    That could actually be an interesting record :D
  7. Maf

    Tanki World Records

    Nah fam, that would be @AbsoluteZero
  8. They should all be balanced, so I don't think it's gonna be a serious issue if you get an overdrive you didn't look forward to, and it's definitely not going to make your hull obsolete. Now, if you want a certain overdrive as a way to diversify your gameplay, you're gonna have to buy some crystals to get the hull associated with it :ph34r: To be honest, I think it's a rather fair way for devs to make players buy more crystals. It's a win-win situation: players get new game mechanics to play around with, while devs get the added revenue from players buying new hulls to get access to different overdrives. Again, it will only be good if all overdrives are equally powerful.
  9. But then there's me with a Wasp Magnum, rushing the enemy base and terrorising them from within ^_^
  10. To be honest, I'd love to have a cow paint. I'd wear it all day with my mammoth isida M0 :lol:
  11. "кросс" is a weird slang. I never really got how it came into existence since it's basically the word "cross". Either way, it's a compliment that people say when you do something cool, like capturing a difficult flag.
  12. ...so, the deactivating overdrive will probably recharge much faster so that you can use it more often, and not wait for the perfect moment every time (when you're surrounded by enemy druggers)
  13. High rankers are more experienced? ¯\_(ツ)_/¯ Pretty sure the efficiency takes into account all the upgrades in the garage, as well as the total amount of experience.
  14. Only devs know the exact formula, but basically, the better you are at the game - the higher your efficiency.
  15. This would encourage teamplay? What?! :blink: It's an interesting statistic to have in the profile, but if anything - it will only cause discrimination of players who don't perform that well, same as with the Efficiency and K/D ratio.
  16. I'm pretty sure devs will find a balance. For example, if an overdrive is less powerful than another, then it will take less time to recharge and you can use it more often during the battle.
  17. Well, as you know, I'm in charge of the Ideas section, and I can tell you with considerable certainty that the ideas to add new hulls or make the current hulls more diverse are some of the most commonly suggested. So with that in mind, I don't see why devs shouldn't listen to that suggestion and add something that diversifies the current hulls AND adds a new mechanic that can be used to create new, unique hulls. Yes, it's true that the overdrive makes the game more complicated and impacts one of the game's main selling points (simplicity), but I think that the benefits greatly outweigh the drawbacks here. Those who have been playing for years need to stop this insanity and move on to other games (or get a life) (yes, myself included)
  18. Ideally supplies should be 100% free for everyone, so that buyers have zero advantage in battle. But if that is done, no one will spend real money to buy supplies, and that would be a big hit to the revenue. So unfortunately, to keep the game up and running supplies have to be just slightly unbalanced to encourage free players to buy them in order to comfortably play.
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