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Posts
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Everything posted by Maf
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I think it's fine for games to end in a draw. The only annoying thing about it is if there's a mission to win battles, so ending in a draw does no good for anyone.
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I'm pretty sure I see about an equal amount of Ares, Titan and Mammoth players. I think Ares is pretty balanced right now. The only thing that it needs is a fix to the OD visual and physical effect sync, because right now the actual point from which the game calculates distance to enemy tanks (to determine whether they are in range of being hit) travels slower than the sprite of the ball itself and lags behind.
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I agree, but, generally speaking, legendary augments ARE more powerful than lower tier augments, so it makes sense to give them a higher GS. Also, this change is a general strategy to encourage players to try and get more legendary augments (i.e. spend more money on containers and battle passes), if they want to get that fancy highlighted 9999 GS.
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Maybe the drone should instead start wandering around on its own and making sad noises.
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Crisis drone isn't meant to be sustainable unless you have Premium Account and buy every single battle pass (and even then you'll run out of DD/DA/SB unless you play conservatively). I think the amount of supplies given for free from missions and containers is just about enough to cover usage of a standard drone like Sprinter or Camper. ...to earn more crystals so that you can buy more supplies? ? The infinite cycle of tonk.
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Well, two blues for a set of 15 normal containers is above-average ?
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Players purchasing bots from third party sources to sabotage MM making it unfair
Maf replied to Brandorrrr in Game Discussion
That's doesn't make them bots. You greatly underestimate how bad some people can be at the game. And there's nothing wrong with that — Tanki MM is a casual type of game, so as long as there's an equal number of these so-called "bots" on both teams, then I don't mind it. For the record, I voted that the number of sabotage bot accounts is <25%, but it's probably something like 0.001% of all players in MM. I don't believe that buying and opearting bots for the purpose of sabotaging the enemy team in MM is worth the hassle. -
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So.... uhh... turns out I somehow forgot to buy any of the tanki fund bundles. Awkward.
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Valid means that the idea is original, does not break any rules, and will be forwarded to developers for review. It doesn't mean anything else, and many valid ideas stay "valid" for years. You can check the I&S guide for full details.
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Would be very difficult to implement. Devs can't even make dead hulls slide easier (due to some quirky way in which friction in tracks is calculated), so how do you expect them to make it so that the same hull is pushed in different ways by two identical hulls, if they're on different teams? Is it even a sabotage problem, or an incompetent teammates problem? If it's the latter, I feel like it's part of the challenge to not only fight the enemy, but also cooperate with your team and not crash into one another all the time.
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My biggest issue with spawn protection is that it doesn't work without a dedicated spawn room. If all maps had a separate spawn area, then indeed it would be logical to have spawn protection, so that enemies can't just come in and, well, camp the spawn. But in Tanki, enemy tanks spawn all over the place, so you could be playing the game normally, and all of a sudden you have an invincible enemy spawning in front of you, and there's nothing you can do about it. Disagree with the rest of your points, but this one is valid. I'd also like to add that protection should be removed if the tank moves a certain discance away from spawn, regardless of map size (to keep implementation simple). But, to compensate, default duration of spawn protection should be increased.
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Topic merged
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Very popular and very logical idea. The first time this got suggested was at least 5 years ago, so I'm disappointed that it still hasn't been implemented.
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Topic merged Yeah thanks. Though I really doubt it will actually happen ?
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A variety of voice chat ideas were considered many times before, but the most recent status on this feature is that it won't be implemented. There's a number of reasons: Browser-based VoIP systems are complicated to develop and require a huge investment, which cannot be justified for Tanki. Such systems also continually require a lot of resources to maintain and keep them functional. Demand for voice chat isn't that great in our community. A lot of people play this game while on the toilet, and devs don't like the idea of enabling voice chat given this context (I'm not joking - this was an official statement)
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Not always. At first, paints were tied to protections, so new paints were made when new turrets were released, to ensure that players have a variety of protection combinations to choose from. Then, protective paints were split into cosmetic paints and protective modules, at which point devs massively increased the prices of standard paints. At this point paints were the only cosmetic items in the game, so devs were adding new paints to try generate revenue that way, since the alternative is to add more p2W features. At tfirst they added new paints exclusively to containers (which were a new thing). Then the animated paints were released, and people were going crazy over them for a while. But then we got shot effects and skins, so paints became this seconday thing that people stopped caring so much about. Dozens of animated paints were introduced via challenges, but now they just recycle the existing list of paints, since it's pointless to make new ones for a number of reasons.
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Did the invite bug get fixed yet? The main reason why I stopped responding to invites was because I couldn't see the name of the player inviting me (whethere it's a battle or group), and I don't want to leave my battle for random invites. Another big reason is that I might not want to abandon my current battle, but would like to join after I'm done. However, an idea to add a "coming when done" invite response option has been going around for years, yet it hasn't been added. Something like that would make invites so much more convenient.
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Yes, it is offensive. If you have any more questions about this or anything else regarding chat bans and rules, please contact chat administrators (@DarkOperative @rommeltanki) via private message. Closed
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Others are saying that this is an actual issue, though a video would be nice. But also do try switching your controls to keyboard and using spacebar, and see if the problem persists.
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Is it with Hopper specifically, or any hull? Would be nice to see a video of this, but based on your description I think it's more likely that your spacebar is unreliable when you hold it down. Try and asign spacebar to a different key and see if the problem persists.
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I accounted for that. My ratings page shows 2649 hours.
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My comment was more of a joke, rather than a serious suggestion. Most players (like 99.999%) will never reach even Legend 100, so getting one chunk (out of 100) for ranking up means that rank-up rewards will be completely useless for all but the most dedicated players. Of course, 40k crystals is a much more attractive reward, but I always knew that it was far too generous for Legends when the 2020 summer fund and exp boosts started happening. I knew it was too good to last and would get nerfed eventually, though I didn't expect it to get nerfed so much.
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Like that's ever gonna happen ? Unless we're talking about skin container pieces. One piece per rank-up, and collect 100 pieces to get one skin container ?
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