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Maf

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Everything posted by Maf

  1. Maf

    Tanki World Records

    We should add back the record for lowest K/D. For some reason Ilia removed it because it "reached the limit", which is kinda dumb because the actual K/D ratio can be infinitely smaller than the minimum 0.01 we can see in Tab.
  2. Maf

    RIP Tanki Online

    I know. It's just that every single "tanki is dying" post or topic before this one was to do with complaining that bad updates are making players leave and destroying the game. This particular topic is a first :D He said 51k, not 510k
  3. Maf

    RIP Tanki Online

    I'm confused. You start off as if you just want to complain about recent updates and you finish by encouraging others to join?! :blink:
  4. Topic merged I disagree about Rail being overpowered. Throughout the years it has always been the most neutral and balanced weapon, and there's no reason to assume this has changed. Even if it is overpowered, nerfing its penetration like that is not the way to go.
  5. Maf

    " Event management "

    Please post your ideas for improvements to the game in the Ideas and Suggestions section. Closed.
  6. My first post on the English forum seems to be this one in the contest topic for Tanki t-shirt slogans. The first topic appears to be this one. But that was after I already had over 2500 posts on the Russian forum, so it's not exactly the first thing I ever posted on a Tanki forum. My first topic/post on the RU forum will remain a mystery since the whole forum and its contents got lost :( But the first topic was probably either an idea or an attempt to find people to invite to my rank up or simply play with. By the way, unless your first topic got removed for whatever reason, you can just check your forum content and quite easily find the earliest topic you created :)
  7. Moved from Game Discussion
  8. -429 I think we're gonna go for -500. Or maybe -1000 :ph34r: Heck, might as well go all the way and beat the players' record, but in negatives :D
  9. From the amount of "I'm leaving tanki" posts I've seen in update topics and the neglegible amount of those people actually leaving, that phrase has basically become as believable as someone advertising a "gold rain" in server chat...
  10. What if I told you that there's plenty of games out there which sell ONLY cosmetic items and make even more profit than Tanki? A game doesn't have to follow the Pay2Win model to be profitable. Paints, XTs, Premium, Kits, Clans, Turrets and Hulls - all these are massive sources of income for Tanki, which create no disbalance between buyers and free players. And it's really not that hard to come up with more things like that. I explained why supplies are unfair here. Times change, people change, opinions change. A lot of things which seemed like a good idea back then are thought to be terrible now. For example, the big Rebalance of 2012, which Hazel said was one of the worst updates the devs ended up doing. Crystal boxes were thought to be a good idea and they were a massive part of Tanki, but then they were removed to make gameplay more fair. So why can't the same thing be done to supplies? Not remove them, but drastically change them like this update.
  11. Honestly, when was the last time you (or any regular buyer) spent money to buy supplies? And how much was spent on supplies in total? Developers added so much content to the Shop lately, that supply purchases became merely a small part of a huge variety of purchasable items, so developers can afford to sacrifice income from them in favour of better gameplay. I fully understand that buyers are important to the game, but I was always against the fact that supplies gave an unfair advantage in battles. So while I usually support players when they complain that developers ruin the things they spent their money on, I refuse to show any sympathy to buyers, who specifically spent money to get an advantage over others and now had that ability taken away from them. Buying is good, but only if it doesn't give any gameplay advantage.
  12. Maf

    Why so many PRO battles now?

    This update. It made it impossible to create battles without a PRO pass, so all player-created battles are now by default PRO. In the future if you want to ask a question about the game, please refrain from creating new topics and use the official Q&A topic or the Q&A site. Closed.
  13. I'm not failing to realise that. They DID completely remove smart cooldowns and instead brought back pretty much what was there before them, but greatly increased the cooldowns on individual supplies. I don't really see what the problem is. Unless the teams have uneven amounts of players (which is a whole different kind of situation which I will not consider), then both teams have an equal amount of potential supplies which can be used. If your team uses all their supplies to kill one attacker on drugs and then can't kill a second attacker when they come, then that's your team's fault because all of you planned poorly and wasted your resources. While the other team actually had a great idea in a sense that they forced your team to waste supplies on the first attacker (like bait), but then did an actual attack while you are on cooldowns. See? Already this is a perfect example of how this experiment forces you to plan your actions and use your supplies more efficiently.
  14. Sometimes it's be better to save your supplies and let the enemy take the flag and then do a powerful counter-attack while they are on cooldowns. And if your team is weak, then what can I say? Tough luck. CTF is a team effort and the stronger, more organised team is supposed to win. A single player with a lot of drugs shouldn't be able to carry the whole team and resist the full enemy opposition. That was the main problem with CTF before.
  15. That's why you have to save your supplies and use them only when extremely necessary. Because the guy who attacks with 234 will then be able to do nothing when the same defenders do a counter attack while HE is on cooldowns. What may happen is when the 234 guy attacks the base, defenders may have saved their DP to kill him. He dies and basically wastes all 4 of his supplies, while the defender (s) attack his base and easily steal the flag, because they only used their DP, while their DA, nitro and repair will still be available for the attack. So yeah, drugging suddenly requires a lot of strategy other than simply pressing buttons in the right order.
  16. Honestly, if you're worse today compared to other days, then it just means that you relied too much on your supplies and can't use them efficiently when such strict limits are enforced. Better start practicing, because I have a feeling this "experiment" will stay forever ;) I played multiple battles today and had pretty much no unexpected difference in my effectiveness. Of course my K/D was much lower because I couldn't drug non-stop and dominate everyone else, but that's why this is a good update - it stops buyers with infinite drugs from being OP. And guys, if you like your mindless 12345 key pressing so much - create PRO battles with supplies on and cooldowns off, instead of complaining about the update here. Let free players enjoy the absence of drug abusers for once :)
  17. You are talking about a 20-second cooldown. In that time you can only die and respawn twice and then be able to activate all supplies, no matter how many enemies attack you. So, I still have no idea what you mean...
  18. Kill you many times? Really? The initial supply cooldown is 20 seconds. In that time you can die twice at MOST.
  19. If that's your genius "strategy", then please either use it in DM or quit the game as you said. Don't ruin the game for your team by multing in team battles please.
  20. You aren't seeing my point. This experiment reduces the amount of supplies players spnd in battles, so it will be much easier for you to get enough supplies from missions and kits so that you don't run out of them. And when you DO end up running out, just play some PRO battles without supplies for a few days while completing daily missions and then go back to normal "drug wars" when you saved enough.
  21. If this experiment gets implemented, any free player will be able to save up enough supplies to play effectively every day.
  22. After the forum was upgraded and all devs got the new avatar, I created a rant topic telling them to give hazel his old avatar. The topic was hidden by forum mods -_-
  23. Why would supplies be overpowered if everyone has the ability to use them?
  24. What you're describing is the skill aspect of using supplies, that's required for more professional gameplay. Sure, with the combination of supplies and drops it's possible to be "on full drugs" the whole game. And that's absolutely fine if someone is able to do it, because it simply means that they are skilled enough to know all the drop locations, keep track of drop times and effectively combine drops with own supplies. Everyone has the option of using supply drops, so there's no problem here. The biggest thing is that the experiment makes it nearly impossible to dominate other players by simply having (and using) more supplies.
  25. Maf

    Tanki World Records

    That's why it's a challenging record ;)Even with most GWR massive group records the challenge is not actually doing something, but getting enough people together in one place to do it.
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