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Everything posted by Maf
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Although if I think about it... The most points you can get for killing one tank is 59. That is if you have 100% SMP, your victim is carrying a flag and has been slightly damaged by your teammate, so that the total points for the kill are increased to 15. Generalissimo = 1 400 000 points = 140 000 tanks = 70 000 tanks (100% SMP) = 35 000 tanks if every tank killed is carrying a flag = around 24 000 tanks if every victim had been slightly damaged by a teammate There are 86 400 seconds in a day. Provided that you can play for 24 hours straight (or take turns with a friend), that would have to be 1 kill every 3.6 seconds for the whole 24 hours. The way I see it is that 1 player (let's call him X) and numerous other people create accounts at the same time. Player X right away buys enough crystals on his account to get infinite DP supplies and a full MU Thunder M0. All of them enter a CTF match. Player X and one other guy with Twins M0 enters the blue team, whereas others use Wasp m0 and enter the red team. All red players line up in front of the blue flag. The Twins M0 shoots each Wasp once, then the Wasp takes the flag and gets killed in one shot by Player X with DP. Then the next Wasp takes the flag and gets killed. After respawn they go back in line and get killed again. That way the Thunder player can continuously shoot and get around 50-60 points with every shot (every 3.44 s) and in 24 hours they will rank to Generalissimo in one battle. This obviously requires extremely well planned organisation, dedication, reliability and most importantly is against Tanki Online rules.
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Well, new cheats will always be in development, so who knows what might be out on the servers in the future. I'm just saying that in general, a Generalissimo in a day is impossible to do without some sort of cheat - existing or not.
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Obviously only a tiny fraction of registered forum users actively participate in discussions (and this one in particular), but still it's wise for the developers to discuss a potential upcoming with the players because they can still get some unexpected feedback that would help them improve the idea. More importantly, it shows that they want to interact with players and get them involved in the shaping of the project, which is good for gaining people's trust :ph34r:
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Please ask in the topic What to buy? Which is better? Closed.
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I'm sure there would be a way to disable the emoticons.
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Without third party software - impossible. I think that with some extreme power-levelling it might be possible in 4-5 days. Without breaking rules - 2 to 3 weeks.
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They won't tell you when you registered because that information is required to get your account back in case of theft. The only way to do it is to get a tech support person to contact one of the judges here directly.
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Then how could one prove this? Only by registering on the forum at the minimum rank?
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Topics merged
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A balanced random match on Madness. (usually the score in these is something like 50-3)
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Generalissimo in 3 months without buying crystals or having an m4 tank? Hmmm How many hours a day did you play?
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Well, this was just a unique case. This isn't an idea FOR the developers, but rather Hazel's own idea being presented to the public so that he can get our opinion and possibly make some improvements. An idea discussed between 10000 people is better than an idea discussed between 30 developers.
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But they already gave a final list of things they will add here before completely dedicating themselves to Unity, so I guess such a major thing as tank emoticons can only be expected for Unity.
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So.... will this never be added then? Or Unity?
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Most players with Thunder use a protection paint from Thunder to minimise self-damage. But the point is that the more OP a gun is, the more players will prefer to protect themselves from that gun with protective paints. It was said above that the most popular top-level protection paints have thunder resistance, for example Clay, Prodigy and Emerald. Here's a screenshot from a random battle with four (or even five) Emeralds at once: The minimap has been suggested countless times before and you can use the search option to look at some of the topics where I gave detailed explanations as to why this game doesn't need a minimap. The features that developers are still planning to add have all been announced in the latest video blog. They also said that this version of the game will not undergo any more changes after that, so suggesting new things at this point is quite pointless. At around your rank - yes. But then I bought some crystals with real money to help myself get better equipment and I didn't have any problems ever since. To be honest, I was never really "suffering" - that word is too extreme to describe my situation. I'd rather say I wasn't enjoying the game as much because in every battle I had to worry about how many crystals I will get and whether it is worth staying, otherwise I would end up getting lots of XP and no crystals, which would put me at a disadvantage. If that's the case, then I kind of agree. Although I don't think the punishment should be greater when you leave, since players sometimes have to leave due to an emergency, so getting fined in that situation will just be extremely annoying.
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I know exactly what you mean. 5 Viking Hammers and 4 Tigers:
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I call hax on this Isida range :D
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April Fools was a whole 2 months ago. You're a bit late. Jokes are jokes, but in the end it's the moderators' job to remove and lock all the pointless topics, which overshadow the interesting, relevant discussions.
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Not true. All standard battles have the autobalance system, where new players can only join the outnumbered team. Unless it's a PRO battle with autobalance turned off, you can only enter the team with less players: As you can see, the "Play" button for the blue team is not available. Please read through the posts in this topic. All your answers as to why supplies won't be removed are given there. And to me the most overpowered weapons are Ricochet. Everyone has their own opinion, which is why Tanki has protection paints. Buy the paint with high protection from the most annoying guns and never worry about them again. When a gun is really OP it simply gets nerfed by players, who wear protection from that gun. Posted many times before. Tanki is not the kind of game that need a mini-map. Developers decided to focus on more important features, so this won't be added. If you are suggesting that you get your reward whenever you leave the battle, then no - it will ruin gameplay and the competitive aspect of the game. Idea rejected multiple times before. You shouldn't enter battles where there are players with too many ranks above yours. Simple solution - buy crystals for real money. If you don't want to buy cry to support the project, then I'm afraid you'll have to suffer through the process of grinding, like all free players in every single free-to-play MMO. The only valid idea here is the first one, for faster game loading. Although personally I never had a problem with downloads - the game loading time decreased drastically over the past 4 years.
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Please ask in the topic What to buy? Which is better? Closed.
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Duplicate topic. Please continue discussion here: What are you planning to purchase in the Tanki Online birthday festivities? Next time please the search option to make sure a topic with the idea you want to post hasn't been created before. Closed.
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