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Maf

Tanker
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Everything posted by Maf

  1. It seems like they do this on purpose. They have a set of features that the players requested, they add completely different features that the players have, then they collect player feedback (which is a bunch of hate comments they expected) and then they add the good features they were going to add anyway, but they say the changes are made "after evaluating players' feedback", so that everyone loves them again, like in the previous no crystal drops update. I really hope I'm wrong with this assumption, but I'm also afraid I might be right...
  2. Congratulations, you figured out their strategy. They do the least amount possible to improve the game to make it seem that they are still actively working and answering players' feedback. Yes, they can do a lot better and actually listen to players before adding stupid changes and features, but they don't... And what are you gonna do about it? Fire them? :D
  3. This update is getting a lot of negative feedback at the moment. I'm pretty sure some things will be changed back in the nearest future.
  4. Maf

    Remove drugs

    The game is made to be as simple as possible so that new players learn it quickly, which makes them more likely to stay. Advanced battle options still remain in PRO battles, so at least I'm thankful for that. Besides, if you have tons of drugs to be able to waste them away in "full drug" mode, you should be able to buy a PRO battle pass and participate in PRO battles.
  5. Maf

    Parkour Mode.

    You have to make private battles with friends. Even when you name the battle "parkour only, no kill" soon enough someone will enter and purposefully try to sabotage.
  6. Maf

    Gold Box drop locations

    Now the new sandbox places are just weird... o_O
  7. Maf

    Remove drugs

    That's because the repair kit not only heals you, but also speeds up defrost and extinguishes your tank from fire.
  8. Maf

    Remove drugs

    Some organised teams may exploit this feature and "rob" matches by repeatedly exiting and entering the battle every time they reach the drugging limit to reset their drugs, while the other team will be helpless. Even if a restriction is added for the use of drugs from one ACCOUNT in a match, regardless of how many times you re-enter, I still think the idea will be rejected by most players and developers won't implement it as it doesn't fit their ideology, which is to do everything they can to benefit buyers. It is an interesting idea though. I would love to see it be implemented.
  9. This idea has been suggested quite a few times in slightly different wording. I don't thing popularising maps will work the way you describe it, though. If there's one map every day with 3000 gold boxes, then I'm sure you realise that the servers will be full of that particular map. Sure, it adds variety overall and people will play even the rarest map when it's that map's turn to have a bonus, but on any particular day you would have to deal with playing on one map only, which is not the best... I'm sure there are better ways to implement this and I'm sure those ways have already been suggested, so all we have left to do is wait.
  10. Maf

    Remove drugs

    Very rarely. With the smart cooldowns system it's quite difficult to dominate the game completely. If you are losing hopelessly it's not the drugs that are the problem - it's your team. If you see that your team has too many unskilled players with bad equipment it's best to just leave right away and try your luck somewhere else...
  11. Maf

    Remove drugs

    There is an option to remove supply drops and garage supplies in PRO battles. The normal battles have been changed recently in such a way that even if the other team starts drugging, they don't get much of an advantage, because of the new fund distribution system and the cooldowns, which don't allow druggers to dominate a battle too much. Now as for the supplies themselves - most players love the feeling you get when you manage to get a full set (nitro, DD and DA). It makes the game a lot more fun, adding variety and many new possibilities for specific tactics regarding strategic use of supplies and control of drop locations. If you feel that you don't have enough supplies to play comfortably - start multiple accounts and collect the daily bonus on all of them, while playing with just one. That way you'll accumulate drugs on other accounts, so that you can switch between accounts and always have enough supplies. As for the PRO battle bass, I will agree that it's way too expensive on low ranks, hence the lack of PRO battles. However, they will never make it free because the idea is that in normal battles you enter for free but pay for the battle with your supplies as you play, while in PRO battles you pay to enter, but you save on your supplies. Whatever it is that you choose to do (PRO battles or alternative accounts), do it and don't complain about supplies. Drugging has become one of the main features of this game so don't expect them to be removed.
  12. So far I invested about 5000 Roubles into this game (that's about $130), and I only have three M3 items with almost no upgrades. To buy a fully upgraded garage you need over 50 million crystals - that's up to $20000...
  13. Maf

    just a suggestion...

    That doesn't make sense. You're basically buying a sale to save money. The double crystal card is a bonus, like a christmas gift. You shouldn't be able to buy gifts.
  14. Maf

    Let's Discuss Railgun!

    It's all because of a translating error. For some reason all Russian translators treat the H sound in words as a "kh" and that's how they translate it into English. "Serpukhov" is the official translation, despite the fact that the Russian word "Серпухов" does not have a K letter or sound.
  15. Maf

    Tanki World Records

    Do it, we'll see if anyone will beat your record :)
  16. Maf

    Tanki World Records

    No, I'm pretty sure this can be counted. There is no way to decide on fair guidelines for a "proper battle" in which you can set this record and have it be accepted. You say there must be enemies. How many? What ranks? What equipment? How active must they be? What equipment are you allowed to have? Even if you say that the map must be full of active players, I can easily get a bunch of my friends to put on wasp+firebird m0, and get Wasp Twins m3 with Zeus for myself. Yes, there will be enemies, but it will be almost the same as playing on an empty map as there will be almost no resistance. I think it's fair to allow this record to be set using any method available, so the video above should be valid.
  17. Maf

    Titan VS. Mammoth

    Never MU anything that's not M3 more than 4-5 steps. Anything more than that is a waste.
  18. Maf

    Let's Discuss Railgun!

    I hope you do realise that most kit buyers micro-upgrade their best kit paints and a full MU Prodigy has something like 30+ Shaft protection :) Btw, I too want to buy Digital on my brigadier alt. My main acc (this one) and the second brigadier both have Prodigies, but on the third one I really need good rail protection to play with mammoth on Serpukhov.
  19. All that is needed to fix this is a simple notification that informs the player about new unlocked maps as they rank up. Like in the pop-up box you get when you rank up, as well as new hulls, guns and paints they need to add all the maps that get unlocked with the new rank. And when you click that map it automatically creates a DM battle on that map and puts you into it to let you explore. Otherwise you end up having a small set of maps available from small ranks, people create these maps and they get used to them and don't ever get motivated to explore anything else. P.s. "all Tanki maps are awesome in their own way"
  20. I created a battle on it once after the server restart - that's the only way to make people enter such an unpopular map. It's a very interesting design, great for stealthy tactics and speedy light hulls. I'm not sure about racing though, as it would be very difficult to make the race fair. I'll try creating a battle on it once again someday...
  21. Maf

    Gold Box drop locations

    Well, they're all pretty much the same regardless of game mode. The only exception is when there is a gold box drop location in the same place as flags in CTF and points in CP - in that case the drop location will not be active and the gold will drop in one of the empty spots. It's even more fair in DM. When there are many locations, it means that light hulls will have enough time to go over most (if not all) of the potential drop locations and find the mark on the floor, while the heavy hulls may not necessarily have enough time to find the location, but if they do it's highly unlikely that they will die or be pushed away, so most of the time the gold will be theirs. My point is that with such a large number of potential gold drop locations light hulls have a low chance of catching the gold, but will most likely find the location, whereas heavy hulls will be able to hold the position on the drop location, but have a low chance of actually finding where the gold drops. It's balanced.
  22. Maf

    Gold Box drop locations

    Read my replies above - the new system made it fair for defenders, who can't leave their base to go catch the gold box.
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