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Everything posted by a7x_Pedro48
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Amazing Arena CP win + 2 Golds (#1675 and #1676). The first one was hard to catch, we were only 3 and red tried to kill us.
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Amazing Arena CP win + 2 Golds (#1675 and #1676). The first one was hard to catch, we were only 3 and red tried to kill us.
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Patch Update #437 - Player Ratings plus additional fixes
a7x_Pedro48 replied to theFiringHand in News Archive
If I remember correctly, it was the opposite for the old ratings. If it works the same, small number = better rating, but it needs confirmation. -
Patch Update #437 - Player Ratings plus additional fixes
a7x_Pedro48 replied to theFiringHand in News Archive
So, garage update removed the ability to check the lobby and stay in a battle. Player ratings update = regular ratings out :lol: Each update affect another aspect of the game... I get that for the supplies. But tell me that ONE spot fading away will cause crashes... There is only one Gold spot, maybe two when a double Gold. But this will not cause crashes. So what? We can't have some fun with an extra feature like Gold? That's what makes Tanki unique. Remove Gold, half of players will leave... -
Patch Update #437 - Player Ratings plus additional fixes
a7x_Pedro48 replied to theFiringHand in News Archive
Yes, for example in Noise. Sometimes the Gold falls in the small corner, and only 3 or 4 players can find it. Now, if it falls there, everybody will see it. There will be a pile of players and it will only be luck to get the Gold. -
Patch Update #437 - Player Ratings plus additional fixes
a7x_Pedro48 replied to theFiringHand in News Archive
Is the number supposed to change? I have the same rating since yesterday. The update is daily? -
Patch Update #437 - Player Ratings plus additional fixes
a7x_Pedro48 replied to theFiringHand in News Archive
+1000000000000000000000² -
Patch Update #437 - Player Ratings plus additional fixes
a7x_Pedro48 replied to theFiringHand in News Archive
I can see a glitch right now. It's about ratings. We all kept the exp we did in this week. But we lost crystals earned and Golds caught lol. We only have "-". lol. -
Patch Update #437 - Player Ratings plus additional fixes
a7x_Pedro48 replied to theFiringHand in News Archive
Google translate :D the translation is garbage, but we get the main point. Introduced a unified system of ranking players. Redesigned profile game settings: The contents of the window is divided into tabs for configuration categories; Added possibility of setting keys. Bug fixes in the clan system. Minor improvements Store. supplies discharge zones are now visible at any distance. -
Patch Update #437 - Player Ratings plus additional fixes
a7x_Pedro48 replied to theFiringHand in News Archive
Yes, but you can choose to see or not see the drop zones. There should be a seetings to choose if you want them to be visible from everywhere or fade away. But this will make a lot of settings... -
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Patch Update #437 - Player Ratings plus additional fixes
a7x_Pedro48 replied to theFiringHand in News Archive
Mainly good news. Except for the drop zone markers visible from anywhere. I think there are 2 reasons why this will be bad. -Maps will be ugly with all the markers visible. -Gold boxe will now be a lot harder. I think you should make all the marker visible, except for the Gold marker. Anyway, we'll have to see what it's look like after the update. Then we'll be able to say if it's bad or not. But at this point, I'm sure it will be bad for Golds. Tho I wonder how we'll be able to see the markers from anywhere. In maps like Berlin, this will be just a pattern of colors XD. I don't know how it will work, but here is my opinion : -You should exclude the Gold marker from this update. Meaning the Gold marker will ALWAYS fade away, like right now. 1 marker fading away can't cause a fatal error. -As for the supplies marker, we should have the choice in the settings window. Marker visible from everywhere or fade away. And, marker visible from anywhere should be the default setting. So, everyone woul dhave this, and we could switch to fade away if we want. -
Year 2042 DM Gold #1671 Noise CTF Gold #1672 Bridges DM Gold #1673 (I think it's my first in this map, not sure, like 85.7% sure). Deck-9 CTF Gold #1674 Here is a list of the maps. 77 maps currently in the game. I need a Gold in Atra, Barda, Brest, Canyon, Duel, Gubakha and Magadan. i'm not sure about Brest and Gubakha. I will have to check my screenshots. i think I took one in Brest. But for now on, I will let the map in red. Meaning I took a Gold in 70 maps, and I need the 7 last maps. I also took Golds in the Halloween maps, the Xmas Maps, but I will not put them in the list.
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I already posted some Sandbox XP a while ago.
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First Gold in Bridges (I think it's my first in this map, not sure, like 85.7% sure). Another one in Deck-9. Here is a list of the maps. 77 maps currently in the game. I need a Gold in Atra, Barda, Brest, Canyon, Duel, Gubakha and Magadan. i'm not sure about Brest and Gubakha. I will have to check my screenshots. i think I took one in Brest. But for now on, I will let the map in red. Meaning I took a Gold in 70 maps, and I need the 7 last maps. I also took Golds in the Halloween maps, the Xmas Maps, but I will not put them in the list.
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You are now... unchained.
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Yes, it started after the pop-up update.
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Lol.
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Omg look at this looooooool. http://en.tankiforum.com/index.php?showtopic=348414 RU forum is like, kinda offline. :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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Golds of the week. x7 Deck-9 CTF : 3 Noise CTF : 2 Hill CTF : 1 Rio DM : 1 Titan : 4 Dictator : 3 __________ Golds of last week. x7 Island CTF : 2 Arena CP : 2 Deck-9 CTF : 2 Future CTF : 1 Titan : 3 Wasp : 2 Dictator : 1 Viking : 1 First Gold ever in Future map.
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Good karma. They captured 6 or 7 flags when we were 3. One of our player lagged and we were 3 for 2 minutes. But at the end, it happened to them. And we captured the 4 flags to finish the battle.
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That's the purpose of a glitch. Something that is supposed to not happen, happens.
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