-
Posts
1 964 -
Joined
-
Last visited
Everything posted by Loackie
-
Hornet users will still complain about the damage. Just watch.
-
15 Railgun M4 shoots can not kill Mamooth , is possible ?
Loackie replied to ArieldeArgentina in Archive
Was the mammoth wearing Digital/Prodigi, and was it using DA? -
I thought that was the gimmick...Do as much damage as possible then have to be vulnerable for 7 seconds while in the enemy's face. I don't like the nerf that's going to happen as they're nerfing the impact force... The damage idm as long as it's relatively high (should kill a Hornet before clip is expended) If it couldn't 2shot hornet it would be massively underpowered
-
Why are those two being sold at THE SAME TIME? I've done some pretty mean jokes, but that's just cruel and unusual punishment.
-
Vulcan already has a counter: Freeze. Vulcan's already bad at close range, and has a horrid turret rotation. Freeze makes the problem even worse, and you might as well try to fight someone else while talking damage from the freeze. Twins excels at mid-range pressure. As a Hammer user, I run the other direction when fighting a Twins, as the lack of reload is stupidly nonpunishable. The impact force is also annoying. I'm going to have a terrible time, as I can't use any momentum (figuratively) against Twins, nor have any good escape options while I am at it.
-
Viking is going to be stupidly OP next game balance change, buy your Vikings you kit buyers
-
Assuming max range is 60m, nerf max range to 40m (or 5m less than Twins, whatever is less) and buff impact force to 33 ea stock M2. I would be happy w/ that
-
the most perfect balance possible is literally tweaking the turrets daily no kidding
-
Lots of tankers use Hornet too, if they're (the hornet users) complaining about being 2shot they need to suck it up.
-
Hammer's gonna be UP soon. Possibly unviable tbh.
-
and you're bad
-
If Hunter doesn't have as good as or better than Dictator's handling, Viking just got by far the most OP buff in the game Ricochet Buff: Makes the early game even more horridly imbalanced Firebird Buff: || Thunder "Buff": Reducing splash damage?! WHY?! Then again, the Anti-Hacking update gets a 10/10, but I could care less about flyhackers, which are probably the only hackers I see. Any other ones that get caught get recorded five times over and spammed in chat to no end. The buffs for Twins, Isida, Freeze, and Smoky were great. Turning speed buff was good, but loldictator (it's already incredibly smooth) (Just wondering, what's the amount of Hammer's pellets now? My playstyle heavily relies on using impact force to flip others, so this would be great to know.) The most amazing thing about this V-Log is how 29,700 people could tolerate StarSeries at the same time.
-
Thunder is long-mid range, Twins is mid-short range. Both are great for mid-range pressure, but Twins does a better job due to the unlimited rate of fire. Thunder is not as great on light and heavy hulls due to the splash damage, while Twins is not as great on light and medium hulls as aim can be knocked off quite easily. Thunder eats MUs for breakfast, lunch, and dinner, but Twins has very late unlocks.
-
The "advice from a pro" is misleading, though... experienced players should be having your reaction according to the title. Starladder needs to expand due to the limited arsenal, adding Smoky isn't enough. All weapons can be great if used properly, and the ones that are theoretically the most threatening (Ricochet and Shaft) are used horribly by the majority of users. Also, people don't camp w/ rail because it's stupidly punishable as it doesn't (oops lol) guarantee a one hit kill as often as Shaft, really :P
-
Honestly, the "advice from a pro" stuff is basic and/or common sense-type knowledge. Honestly, what I find disappointing is how people don't find their own tactics and skillsets, creating a very boring game. What's even worse is that there isn't many limits of what can and cannot be done. This isn't Mortal Kombat or Street Fighter with pre-set stuff, the player is meant to find their own strategy and playstyle to win. The reason I can keep such a stupidly large crystals to xp ratio without golds is because I said find new methods that work against most people because they use ripped-off strategies that are amazingly predictable. About StarLadder, there needs to be a far more major allowance of combinations. Heck, if they added every hull to be available, added Thunder, and allowed only 2 of each turret or a 1-2-3 combo, StarLadder would be far more entertaining. If they allowed every combination and added better commentators, I would actually want to watch StarLadder.
-
Starseries is horrid for entertainment, there's little excitement between battles, and strategies are either very similar or hardly any different. The community isn't toxic, but it's not as if it was very active. There's no "hype" or anything exciting going on, why should I care? I can watch a silly childs' party game made before the 20th century and be more entertained after two hours, because something comes different occasionally. Did I also forget to mention there is an active (but kinda toxic) community for the game, and can also reach more than 5x of what StarSeries could ever dream about? The people playing are most likely "better than mediocre". I haven't found anyone good enough to call them "good at the game", actually, not even myself. If you oh so doubt me, find me a highlight reel that truly shows skill. GOOD LUCK. Also, Rail is terribly easy to counter, and really only has an advantage over Shaft and every short ranged weapon (like every other long range weapon). Rail's high damage per shot is also ridiculously punishable, and if it wasn't unlimited range it would be seriously underpowered. I am highly inclined to type this paragraph every flippin' month when this happens, some rail lover comes in here and tries to assert "StarSeries" as the main reason why rail takes skill.
-
Me: Oh wow, Tornado. That's just..why?! Me: Meh, must be some nice kits. Oooh! Guardian, that's a nice kit. And with a nice paint to boot. Me: Ahh, there was a previous kit...WHAT IS THIS? WHY? WHO- BUT AURURHGHG LEGEND!?! AND EARLY PRODIGI?! this isn't funny plz stop the late aprils fools
-
I chose Firebird for nostalgia purposes tbh really lol. I still plan to get it M2 as it fits with my playstyle well. I can assert my position with a consistent stream of damage and hope the enemy puts themselves in a bad position. It also risks everything (even price lol) but its turning speed, which i can deal with when using Wasp as I can (attempt) to dodge enimies, and i (should be) priddy good with Wasp still. I chose Hammer because it fits by hit-and-run style in a far more efficient fashion than Firebird, and i have changed my playing style into using the physics engine plus my impact force to exploit downfalls of players. There's a reason I stopped using Thunder in Poly CPs lol
-
fixed EDIT: Legend and Tornado Kit? this isnt funny plz stop late aprils fools
-
Oh no, they either act like total drunkards or heavily exceed my extremely low expectations, making me think they are "very good". I've yet to find a middle ground, and i'm lucky if i get healed by a (M2 or worse) hornet-isida. Any other combo is perfectly fine lol
-
lol dis is ironic
-
Speak to @Canadian_Eh, assuming he recalls the times when I rekt him when he had M3 Hammer.
-
But with what hull?
Jump to content




























































