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Posts
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Everything posted by Loackie
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Dusseldorf CTF and DM: so fun even tho i dc'd so many times Berlin TDM: Lost a 999 Berlin TDM but when I looked back it was great fun even though I raged a bit after. Gubahka CTF: Great map to play on, even if it could be considered poorly designed. Magistral CTF: I'll drop any mediocre battle under 60 min if I see a Magistral CTF. Bring those maps back esp the last two
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I think he's saying that there's more protection of M1 Wasp than protection of M0 Hunter. still a lol-worthy comment.
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Yikes, I never realized how badly a 75% decrease in conical area could be so major, or how I even overlooked that...
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herr derr nu its naht becuz it is deffernt. i wahnt 2005tanki bak or i quet
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Hammer gets countered easily by Shaft, Railgun, Thunder, and possibly even Isida and Smoky. Don't you have Thunder? Or are you complaining that you're bad against Hammer because you have Hornet? You realize HORNET IS SUPPOSED TO HAVE LOW HP. You don't want to die so often, DON'T USE A LIGHT HULL. Light hulls were op at one point due to having minor debuffs that could be countered very easily by skill, assuming a good player. With turret hitboxes and stronger turrets, Light hulls are most slightly up/balanced assuming good people played the game. Note the word "good". I'm done with trying to address the weakness of Hammer because most of the community can't adapt to anything new without ranting like me on the forums about nonexistent problems. Me and several others have told you how to counter us and you completely ignore it. If an alien invasion came and the alien leader publicly addressed that their weakness was (insert material here), are you going to refuse to do that? Therefore, I have come to the conclusion (a stupidly stereotypical one, for that matter) that the majority of players than complain about Hammer are bad players or have very predictable playstyles.
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I find it silly that my Hunter has flipped less after the balance...
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Prebalance: Hunter's weakness: Less than ideal HP, low acceleration and pushing power, unnecessary drifting Viking's weakness: wide base, low weight. Postbalance: Hunter's weakness: struggles to push light hulls, less than ideal HP, STILL HAS THE DRIFTING Viking weakness: the wide base that can't even be capitalized on because the weight is too high at least give viking an Achilles's heel, and the weight was it ._.
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If you are EXTREMELY SKILLED with M2 Ricochet, it can last you well past the rank M3 unlocks at. If you can use the bouncing balls (which are now stupidly op) in an effective manner it is possible to control mid field against 5 different people without taking damage. Assuming you're the regular person that uses Ricochet as an assault rifle, get any secondary, really.
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I make marshals salty lol
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GL agenst my hit and run
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1) Get a D-6 (6-sided die for you non-RPG players) 2) Choose a turret for two sides 3) roll the die 4) choose the turret that lands right side up. Yes, it's that difficult for me to tell you which turret is the most fun.
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ahh that makes more sense. I do have to admit 5m of effective range for Freeze and Fire is a bit silly. Twins having a range nerf was extremely uneeded, but it gained a DPS boost, I guess. I think we can all agree one of the devs were thinking this when they buffed Ricochet.
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could also be to troll the community, you never know
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You don't think I know it's trash? I'm referring to the turrets that Tanki claimed they buffed, whcih is why there is no mention of Vulcan. Although it got nerfed to the ground, i could imagine it having a buff soon. plz clarify, have never seen that happen nor does it say so in the spreadsheet.
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Three types of Generalissimos (gismos or gissimos for short) on this forum: 1) The active community helpers and overachievers 2) normal people why try to be grateful, some of which have a job and are older than 20 3) the ones you lol at because their logic is silly
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Wow, you're a levelheaded member of the community and actually knows how to maths. This is new, that rivals some logic from gismos
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I can't tell if the increased gold boxes are there to enrich gameplay or to bait flyhackers. 25% sale was disappointing tbh, everyone was hyped for a 50% after Iron Days XD :P MUs though...can't complain about that l0l pass. I can't tell if trolling or srs. the MU sale is the ONLY reason I didn't downvote OP
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DIFFERENCE DOES NOT EQUAL NERFING Yes, it deserved a 18pt allcaps text. Why? People are complaining about how their turrets are "ruined", yet they still retain their purpose. The only exception is freeze, which had such a drastic change it COULD be a nerf. Smoky users have extra impact force, and added regular damage. This allows Smoky users to be more efficient at dispatching enemies without having to rely on a critical hit. Critical hits are still good, but it is not as if they have been ruined. The only other nerf was a damage nerf at maximum range, but who snipes with Smoky anymore? Thunder users have a higher increase in max damage than they do in reload time, and a better impact force. The only truly crippling nerf is a range nerf, but 60% past max to 50% past max...You're not going to feel a difference. Isida users lose a stupidly large firing cone for better offensive and support power. Heck, even the range is the greatest of the three close-range turrets.
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Let's all hold a candlelight vigil for Freeze. It not loses most, if not all, its defensive capabilities, as the hull is barely affected. Rest in RIP.
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The laser defeats its own purpose, it was meant to fight campers. Guess what? Campers can just sit in a corridor on Monte Carlo and win while DUI. You at least had to be sober to camp with shaft pre-nerf. Plus, SHAFT IS A SUPPORT TURRET IN THIS GAME. Shaft is one of the two turrets in this game with unlimited range, and has a very high damage to boot, unlike Railgun. With good placement, it can be hard to be punished, unlike a railgun, from long range, as you can see stuff others cannot see. Instead of focusing on the weaknesses of your turret/s, focus on the strengths?
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http://en.tankiforum.com/index.php?showtopic=258711
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I find it funny that you're disagreeing with the opposite of my post. Re-read the full paragraph, I'm typing in a cynical manner.
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In my argument, i'm accounting for the range/bullet spread nerf, which is what Tanki plans to nerf.
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Thunder is just different tbh, not buffed or nerfed
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Vulcan is getting a range nerf. It was mediocre at mid-range to begin with, and it's going to become worse. Also, making it unable to 2shot a Hornet (second weakest tank in terms of HP, which is actually a very good reference tbh) would defeat its own purpose of hit-and-run. Also, saying you're a buyer doesn't help your case.
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