Ultimate Guide to Highland
Introduction:
Highland is a map for 16 players and consists of the following modes, CTF/DM/CP/TDM and could be accessed by players ranked Gefreiter and above. This is also one of the map that can be played as a PRO and NON-PRO battles.
CTF (Defence):
CTF mode is the most played mode in the game, and this map also appeared in the battle list every single day unlike other maps introduced for this contest, which is why it is so special and it is a MUST to know the tips and tricks to play CTF in this map. So let’s start off with the attacking tips. As seen from the above picture, the numbered spots is for players to defend for both teams, which they have 3 defending points each. So stating off with vintage point 1.
POINT 1 and 5: This is a crucial spot to attack your enemies so that your team-mates are able to attack. So, the best option of turret would be MAGNUM/THUNDER/RAILGUN and hull must be precisely VIKING/TITAN/MAMMOTH. For MAGNUM users, you can easily attack and destroy every single area in the enemy base without getting damaged, and not only that, it will stress your opponent out to consider which protection to choose from as Magnum is indeed an irritating turret in highland as your opponents mostly have protection from FREEZE/FIREBIRD/TWINS/HAMMER. As for THUNDER for both points, you should make perfect use of the hole in-between the walls to aid in your attack. However, there are certain limitations to attack for opponents, for example areas like point 2 in red base and point 3 in blue base. So, a perfect turret to use would therefore be MAGNUM.
HOWEVER, The worse turret to use would be SHAFT in both points. SEE in the map and noticed something? Both areas have a mini path to both vintage points and this could be dis-advantaged to SHAFT user at this point as you might end up getting ambushed by your opponents when in sniping mode, so it is not encouraged to use SHAFT.
POINT 2 and 3: Speaking of SHAFT, even though point 1 and 5 is not suitable, point 2 and 3 does the job for SHAFT users. This plays a crucial point to damage a huge chunk of your opponents trying to get the flag and SHAFT is the second-least turret protection used in this map. At both of these points, even though there are limited access to attack your opponent in the opposite base, however, these players hoarding these points are able to move up and snipe for better view, but this should be done only when there isn’t any opponents. (TIP: Make sure to mine the mini path to point 3 to avoid getting AMBUSHED!
POINT 4 and 5 are recommended for 2 users. For both of this points, you can practically use any turret for defence, like VULCAN/SHAFT/SMOKY/THUNDER/RAILGUN. However, this point is useless to use SMOKY/VULCAN. Why? Smoky damage reduces by distance, and to hit an opponent across the base at point 4 with a smoky 40% protection, at most you are able to deal 100 damage to that opponent or 200 – 300 damage to an opponent without smoky protection. As for Vulcan, there are a lot of obstacles that opponents can hide from Vulcan and drugging is very easy in this map due to it’s small size, so VULCAN is an absolute NO-NO for this map. AND! Be warned. Using both of this locations is a MUST to keep using supplies as everyone can attack you out in the open, so, make sure you have enough amount of supplies! (TIP: Mine both ramps to reduce the chance of going full power with your opponents, which is absolute disadvantaged to you if opponent have a protection from your turret and you does not have any.)
CTF (Attack): So using Blue team as reference, with points 1,3 and 5 all used up by 5 people, there are only 3 people left for attacking, so it is crucial for the attackers to be backed up by an isida. Some of you may notice that there are still some spots for defenders using MAMMOTH and TWINS at blue base, but, this space should only be utilised if defender using point 3 if many people changed to SHAFT protection. Those 3 that are attacking, they should not defend as defending in a CTF mode in tie conditions, you are bound to lose. Attack FOR THE WIN! People using point 1 and 5 should get ready to assist in getting the flag in case flag catcher dies.
With all these, good luck to you guys playing CTF in highland!
In summary for CTF: As seen, blue base is the best for playing in Highland due to the amount of large spaces compared to red base, which smaller the base = Magnum getting good damage to all enemies.
TDM/DM:
For both of this mode, the tips are relatively very simple. The following is the best combination to be used for this map, as well as the worse.
TOP 4 turrets: 1STTWINS, 2ND FIREBIRD, 3RD RAILGUN and 4TH THUNDER (TDM only)
TOP 2 HULLS: 1st MAMMOTH 2ND VIKING
WORSE TURRET: 1ST SHAFT 2ND RICOCHET 3RD SMOKY
WORSE HULL: Same order: Hornet, wasp, dictator and hunter.
Dictator chosen as the worse as it is tall in size, which makes it easy to shoot at it from high grounds. Light hulls are also out of talk for this as it is easily destroyed, making it not useful to play. Thunder is for TDM only due to its slow reload, which sometimes result in a steal kill by other players.
CP:
For this mode in highland, there is only one control point, so ending the game is abit harder in this case. As such, for this mode, I recommend every single one to use heavy hull instead of light and middle hulls since there is not a need to rush and take flag. In this mode, everyone would be able to save the nitro supply since it will not play any part for this mode. Players should be divide into 2 separate mini team in their respective team. Splash damage turret is very suitable for people shooting from a vintage point, as seen from above picture it would be vintage point 4 and 5. Best turret for people defending would be MAGNUM and THUNDER. For the attackers, it is best to use a no reloading turret, and it should be fast, and that turret would be TWINS with heavy hull. Firebird is an alternate choice for twins, but, if your opponent used a repair kit or have plenty of isida, firebird is useless in this case and usually for CP mode, there would be a lot of fire protection in use, so refrain from using firebird if you have twins. Everyone should coordinate well in and 4 and 4 mini teams in the own team, so not everyone gets destroyed together at the CP point.
GOLDBOX:
As seen from the above picture of gold-box drops, there are a total of 10 gold box drop point, and this can be said as a good map to catch gold-boxes due to its small size and it can be seen immediately where would the gold box fall, and with 16 players, it is have the perfect amount of people fighting for gold box. From the location, there are 6 total point that are super advantageous to players with light hull, which means they can fly through the air by jumping off platforms to catch gold boxes! Overall, highland is a good map to catch golds as well.
Hopefully i win this contest :) Took me 2 hours to write this and thinking very hard what to write using my experience :)