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Canadian_Eh

Tanker
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Everything posted by Canadian_Eh

  1. Canadian_Eh

    Daily Missions have gone live!

    Well thanks for that. Isn't it the same as a non micro upgraded M3 hornet? I also find it interesting that it shows it can be purchased at lower ranks.
  2. Canadian_Eh

    Daily Missions have gone live!

    An XT rail and hornet is nothing special. It only has a different look. It's parameters are the same as a stock M3 rail and hornet combo. It doesn't even come micro upgraded. I hope that if you win one it becomes an additional combo and doesn't replace an already existing one and if it does replace you current hornet and rail I hope you get to keep any micro upgrades you have already payed for.
  3. Canadian_Eh

    Daily Missions have gone live!

    My Feedback Now that I have played at a few different ranks since Daily Missions have been released I feel they are a fairly good addition to the game. Positives: They have added something fun and different. They have helped reduce the number of mults and in some cases even increased the number of players assisting each other to complete their missions. They have increased the diversification of maps being played. They are helping to teach new players the importance of picking up supply boxes. Negatives: The picking up of supply boxes is great for new players but kinda silly for higher ranks to be doing. In the first few ranks of the game, players just focusing on picking up boxes is fine and doesn't cause much of a problem. As a players rank increases and the intensity of the battles increases, having a player only focused on grabbing boxes is a much bigger problem in the team style games. This is only adding to an all ready huge problem of mults and saboteurs. I also feel it is teaching players to be selfish. It is very bad game play to be taking boxes you don't currently need if you have team mates that can make better use of them. Suggestions: There are a few options. These are individual ideas that could be used alone or combined. All of these ideas are related to the grabbing boxes missions. Restrict them to death match (DM) mode only. Being a selfish player in DM does not effect anyone else and it is actually a good tactic to scoop up all the boxes. Add an additional requirement between these boxes. You could make it so when you grab a box you must have to earn an additional 20 XP before the next grabbed box is counted towards your mission. This way it forces players to play while they are in search of boxes. Remove these missions completely after a certain rank combine them somehow. Like, "destroy an enemy while using a picked up double power", or "carry a flag while using a picked up speed boost". As for health boxes, they should only count towards your mission if your health, at the time of collection, is less then 60%. If it is above that then it shouldn't count. Actually you could take one step further and remove 1 box from you mission if your health is 100%. The idea is to teach players there is a right time and wrong time grab health boxes.
  4. Canadian_Eh

    Drugers are back in town?

    This would help, but Tanki's more interested in rapid supply use. The faster you use them up the faster you will need to go buy more, at least in the middle ranks.
  5. Canadian_Eh

    Introducing our new team member!

    So does this mean we will actually have a community manager that actually communicates with the community or is it just wishful thinking?
  6. Canadian_Eh

    Daily Missions have gone live!

    We thought mults where bad. LMAO Now it's nothing but selfish people only thinking about daily missions. Stealing crystal boxes they don't need,not helping the teams they join, and asking "no kill". Truly pathetic. I and a few others predicted this would happen but did they listen? Of course not. Well this is the final straw for me. I'm out. Fun left this game a long time ago and now there is no point in playing when 9/10 battles are crap.
  7. Canadian_Eh

    Daily Missions have gone live!

    That's because those that see the problems with this update have gotten fed up and left Tanki.
  8. Canadian_Eh

    Daily Missions have gone live!

    And you will not be the last too do that LOL Tanki was hoping this would happen. Just think of all the crystals they will be getting back. Funny how we have to confirm we want to go to the garage but changing missions doesn't give you a second chance.
  9. Canadian_Eh

    New campaign against Mults and Saboteurs.

    I have seen this many times. I have seen players using an invincibility hack, warned them that I was going to report them, and suddenly they are no longer invincible. Hacks can be turned on and off at will. Another trick is to cause lags on purpose, so they seems to be invincible for a moment. I'm not exactly sure how it is done but it involves blocking or interrupting the flow of data to and from the server for a second or two. Here is what I have seen which seems odd. Lots of times I have tried to block a flag carrier who suddenly and conveniently lags at just the right time to avoid being blocked. Up until that time and after that, the same player has no lag issues.
  10. I and a few of my friends have done this very thing. I agree with you 100%. Skill becomes secondary within the first 10 ranks. The massive advantage given to those that buy the kits is almost overwhelming. Can everyone buy these kits? YES, but non-buyers will have to wait a much longer time to earn enough crystals to buy the kits. Meanwhile, buyers can buy an endless supply of supplies, and kits. They soon become overpowered. To me this has got to be a huge discouragement to new players. I have a real hard time, and I have the skill new players haven't developed yet. Don't misunderstand me. I'm a buyer as well or at least I used to be. I stopped buying for a few different reasons that I will not get into here. I appreciate those that want to support Tanki. However, I disagree with the massive power imbalance that buyers have. I didn't see it until I stopped buying. Having better equipment then everyone else lead me to believe I had more skill then I really did. When I stopped buying and the the advantages of being a buyer disappeared I realized I really was unskilled compared to many people I had beaten in the past. It took a long time to get my skills where they should be. Being a buyer should mean that you get special perks that non-buyer don't get. These things should not give you a huge advantage on the battle field. They could be things like private chat rooms, flags and stickers for your tanks, custom avatars for the forum, and maybe even add-ons like the XT kits they tried but without adding any improvements. I saw people who already had what the XT kit offered buy them just for the cool look.
  11. It is no secret that I feel there is a lot wrong with Tanki, but there are so many great things about this game as well. I somehow missed this topic until now but will take this opportunity to list the positive. The style of game play: At first I came to Tanki looking for a Tank game, something more like a simulation type game. This is not that and has turned out to be very fun to play. The quality of the game in general: The fact that this game is played in a browser is quite an achievement and is what drew me to Tanki in the first place. When I first started Tanki, I was using an old laptop running Linux so having to download a client was out of the question. I wasn't expecting much at the beginning, but I'm still amazed at how good Tanki looks and feels. The Community: I found that, for the most part, the players were inviting and friendly when I started. There were many that were willing to pass on what they had learned in the game and in this forum. For a community this size, the moderators do a fairly good job of keeping it under control and that is made easier by the quality of the people in this community. I know I have been hard on the mods at times but criticism only makes one better. I have made enemies but I have also made friends, some of which will probably be friends long after we stop playing. Are there some major issues with the game at the moment? YES, but hopefully those in charge will take the opportunity they have, in switching to Unity, to fix all these issues. Hopefully they will learn to tap into the massive resource they have right in front of them. That resource is this community. There are some amazingly smart and talented people that play this game. We have people ranging from very young all the way up to their 60's and from every walk of life. This brings a lot of different points of view and various levels of experience. Tanki should feel very lucky to have such a resource at their disposal. So many of us just want to help make Tanki even better. Remember this, even when discussions get heated and it sound like some people are just trying to destroy Tanki, it is actually the opposite. People get so upset because they care. Hating an idea or update so much that they take the time to complain can actually be taken as a compliment for the rest of the game. It means we care enough to try to get it fixed. If we hated Tanki so much and we didn't care we would just leave.
  12. Canadian_Eh

    [Poll] Multing problem in the game

    I do play in battles that include generalissimos all the time or rather I used to. Frankly I'm at the point where I don't even care if I make it to generalissimo any more. Many of the Gens have left the game. Another issue not mentioned is, almost every battle is a drug war. Sure I could use a PRO pass but the battle choices are very limited. Pretty much XP only. Just curious, what do you feel is the main problem with Tanki? For me it is the fact that playing at high ranks is not fun anymore and to me that is caused by the unfair game play.
  13. Canadian_Eh

    Rare map popularizing Campaign

    Count me in, but could you try and make your OP look a little more professional? It will add credibility to your campaign. Use colors that are not so hard on the eyes. Just my opinion for what it is worth. Anyway, nice idea but seems odd that the players have to do something that should be done by Tanki themselves.
  14. Canadian_Eh

    Will daily challenges ruin the game more?

    Tanki is becoming too much like real life. The rich get richer and the poor get poorer. The ones with all the crystals win all the battles because of better equipment and more supplies which allows them to get even better equipment and even more supplies. The ones without crystals become weaker in comparison and are forced out of the game, become cannon fodder, or resort to cheating. To me, I think skill has become secondary. We play games to get away from reality.
  15. Canadian_Eh

    Will daily challenges ruin the game more?

    Daily missions can be good for the game BUT ONLY if designed correctly. The developers need to start thinking like "cheaters" and think about can this mission cause players to do dishonest things to complete them. I personally have not seen all the missions that will be available but some are wrong. I personally don't like the ones that require you to grab boxes. Players will start grabbing boxes that they probably shouldn't. Boxes that should be left for a team mate that might actually need them. It really annoys me when players respawn and go straight after a health box. Why take something you don't need? But now it will be encouraged and rewarded to be selfish. "We want our games to teach, train communication and teamwork skills and help find new friends" That is a quote from Alternativa's own website. So what are we trying to teach? How to be a mult and how to cheat to win? because that is what this game has become.
  16. Canadian_Eh

    Let's Discuss the Developer's Plans.

    Tanki's reasoning for making us start all over will be, "You got what you payed for in the flash version. You used it and enjoyed it, so we owe you nothing."
  17. Canadian_Eh

    [Poll] Multing problem in the game

    I usually do. He is trying to get a world record for the most haters. LOL
  18. Canadian_Eh

    Tanki World Records

    Possible, yes, but not likely. Anybody could do what he did. My question is why bother if it wasn't to get crystals so in a way it is power leveling. Crystals buy more power.
  19. Canadian_Eh

    [Poll] Multing problem in the game

    They would just need a PRO pass. Also nobody should trolling anybody. Clan's should be using PRO passes for clan wars anyway. If it gets rid of all the mults, most of the players would be happy.
  20. Canadian_Eh

    [Poll] Multing problem in the game

    I wonder is they could use the friends system and PRO passes as a tool to combat mults. Normal battles would prevent the following. Friends would not be able to join against other friends. Accounts with the same IP would not be able to join opposite sides. An option to turn this off would be under PRO passes. This option would allow for those that want to play with friends and for things like training and practices. It would help cut down on the mults however they could still be in the PRO battles. At least normal battles wouldn't suffer. Additionally, more then one account should never be able to log into the same server, from the same device at anytime. This would not be very hard to add and would have a huge impact on this problem. It would sure stop a lot of multing and cheating. Unfortunately we all know Tanki won't do it. They don't care how many mults there are as long as it looks like a lot of players are playing.
  21. Canadian_Eh

    Tanki World Records

    And you don't see a problem with the fact he was able to drive in the out of bounds area?
  22. Canadian_Eh

    New campaign against Mults and Saboteurs.

    I do know that the number of high rank battles is getting less. This tells me they have left or have restarted with new accounts. So many players just restart. I have 5 accounts myself. I recently saw a post by a mod that claimed separating battles based off equipment instead of rank would only allow skilled high rank players to completely overwhelm lower ranked unskilled players. Well this is already happening, its called new accounts. Plus we have a massive unbalance, that is getting bigger, between buyers and non-buyer and this is allowed and in fact encouraged. With some of the recent updates unskilled buyers can easily out power and beat a non buying skilled player just because of the difference in strength of equipment. As it has been stated many times now, Tanki is free to play but pay to win. And this is why many players only play low rank accounts and then give them away when they reach a certain rank. Giving them away and having them linked to a main account earns the main the highly coveted crystals needed to play at the high ranks. You gotta love Tanki and the double standards.
  23. Canadian_Eh

    ''Servers are temporarily unavailable''

    Go to this link http://test.tankionline.com/battle-en.html#/server=RU8 If you use the Stand Alone Flash player the link is http://tankionline.com/AlternativaLoader.swf?config=e8.tankionline.com/config.xml&resources=s-test.tankionline.com&lang=en&locale=en (just copy and paste it into the SA address bar) Create a new account. The name can be anything you want. These accounts are only temporary and will be gone after open testing is complete. Enjoy the testing.
  24. Canadian_Eh

    ''Servers are temporarily unavailable''

    LMAO Can't you find something else to do?
  25. Canadian_Eh

    ''Servers are temporarily unavailable''

    What if this is the end of Tanki? Maybe they didn't pay the server hosts the rental fee this month. I warned them someday Tanki would fail if they didn't start to listening to their players. What ever will we do? We could always go outdoors. For those that are unsure, outdoors is that place you see when you look out your window with grass and trees. If it comes back, good and if it doesn't oh well. Go do something else. Trust me, you will survive. It really isn't the end of the world.
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