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Everything posted by greyat
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Stop with the golds ._. I've successfully managed to run out of upvotes for the first time since... well, over a year ago...
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Golds with Wasp are fashionable today...
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So M2 Viking is still inferior to it?
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"Now introducing the Titanator! With the health of Titan and Dictator combined, the size of a Dictator on top of a Titan, the pushing power of the two tanks, and the ability to mount two turrets, it is unstoppable!"
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Little does the penguin know, the kit doesn't exist because Redneck isn't a paint.
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Allow me to tell you a story of woe: two fellow Reporters (@Thekillerpenguin, @Contradiction) and I were planning a triple rank up. Everything went smoothly, up to the point where noob tkp ranked. Then, as I was getting exp for a battle, I went afk, and when I returned, I had ranked ._. So poor little Contradiction was forced to rank by his lonesome self. On the bright side, gracious TKP granted me this...
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Nice job, you stole the gold from a big gold hunter/mult (TUZZTUZZ - the Dictator-Isida-Zeus).
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^pls all ur studying didn't prevent u from flunking out at the first question of this no??
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Anyone with experience using the Centaur kit? Thoughts on it?
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Quitting is an achievement in and of itself.
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Played a round against someone () who could use a little less hubris... used supplies like crazy and complained when I drugged back/changed my paint. She ran at the end :3
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They can be regular battles, too...
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Review [Issue 53] Product Kit Review - Firewall
greyat replied to greyat in [Issue 53] Product Kit Review - Firewall Newspaper Archive
Hello, and welcome to the first of the kit review series. Here, I'll be looking at a fairly common kit - Firewall. Firewall is one of the first M2 kits to unlock, at the rank of Second Lieutenant (). For the sum of 178 320 crystals, you can have this kit. Let’s have a look at what Firewall contains. Firebird M2 Firebird M2 normally unlocks at Major, some 3 ranks after Second Lieutenant. It has an insanely high damage rate, which, combined with the afterburn, makes it simply lethal. Consider that, at the rank of Second Lieutenant, the only unlocked M2 hull is Hornet M2, which simply shrivels in the face of a Firebird. Thus, playing at ranks around the unlock rank of Firewall and lower, the kit proves to be devastating. Using up one tank of napalm is almost guaranteed to destroy any tank. While the other two M2 short-range turrets have also unlocked by the rank of Second Lieutenant, they are far and away weaker than Firebird – Freeze has significantly lower DPS, and Isida’s self-healing capabilities are unable to match Firebird’s fearsome DPS. Verses M1s, Firewall is indisputably superior. Even beyond the rank of Second Lieutenant, Firebird remains effective. I’ve seen players up to the rank of Generalissimo use it with great success, though the same may not hold for you in particular. There are few M2 hulls that can stand up to one charge of Firebird, and while the M2-level Firebird protection paint, Loam, does diminish Firebird’s effects quite significantly, it is a relatively rare paint mostly found with those who have purchased the Atlas kit. Generally, there’s more prey out for you than just Atlas-users. More prey, indeed. Surprised to find quite a few M1 hull-users even at that rank. At M3 ranks, though still effective, Firebird M2’s glory starts to fade. Firebird protection paints become more common – not just limited to Loam anymore; Mars, Inferno, and even Zeus -users abound the battlefield. More than that, the hulls are stronger, too. One full tank of napalm, while still effective against M3 medium hulls and under, becomes noticeably less effective against M3 heavy hulls. Even more unfortunate, at their respective M3 modifications, Isida and Freeze become significantly more dangerous foes. At M3, Isida’s self-healing allows it to almost break-even when fighting a M2 Firebird (though the afterburn still takes a heavy toll), and Freeze’s updated DPS can match M2 Firebird with ease, while simultaneously having a greater charge and faster reload. A battle against some mixed M3/M2 tanks with Firewall This brings us to examine Firebird’s main weakness – a lack of charge. Firebird runs out of charge relatively rapidly compared to the other burst weapons, and a slow reload greatly limits the long-term damage. Hence, if you fail to kill an enemy with one tank of napalm… well, you’re dead metal. This calls for some more unique strategies – most notable being the burn ’n’ run: move in, unload as much of your charge onto the enemy as reason dictates, then flee (!) to reload and repeat. On to the next piece of equipment. Hunter M2 Hunter M2 normally unlocks at Captain, two ranks after Second Lieutenant. It’s fairly maneuverable, and you’d probably be better off reading my Hunter guide for more information on handling. At the rank of Second Lieutenant, excluding comparable M2 hulls through kits and MUs, Hunter is the best hull. No questions asked – it has similar HP to the M1 heavy hulls, whilst being almost as fast as the M1 light hulls. As ranks progress, however, Hunter finds itself superseded by the other M2 hulls. M2 Dictator – significantly more HP, particularly with MUs (even compared to a similarly MU’d Hunter). M2 Viking – somewhat more HP, significantly more stable, reasonable speed (though less than Hunter). And don’t even mention the heavy hulls. In my view, the only hull that is arguable inferior to Hunter M2, is Hornet M2. I suppose there are those out there who would contend otherwise, but it’s not my job to deal with them. Hunter is still functional at the early M3 ranks, though here its old nemesis, Hornet M2, as been converted to its M3 form, which could be said to be better than Hunter. Given the M3 weapons’ rather high impact forces, Hunter M2 becomes more and more unplayable as you climb up the M3 ranks, even with extensive MUs (consider that Hunter M3 unlocks at Field Marshal, which is an extremely late M3 rank). Hohloma Stunning, no? Unlocking at Major, Hohloma provides a… interesting set of protections. With just a smidge over 20% protection against Smoky, Ricochet, and Freeze, Hohloma isn’t the best of paints at Second Lieutenant (which is mostly patrolled by M1 Hornet-Firebirds). Later in the M2 ranks (as M2 Ricochets and Smokies lose their ‘endangered species’ status), Hohloma becomes a decent mid-range paint, but generally is relatively weak in the close-quarters that Firebird thrives in. However, it does allow one to relatively effectively close the distance on those turrets without suffering enough damage to get destroyed, and also offers you an advantage over Firebird’s short range counterpart, Freeze. However, Hohloma still remains one of my favorite paints. Why? The reason is simple: I find it to be among the most aesthetically pleasing of all the paints (behind Zeus and Helper – but that’s for another day). Thus, Hohloma can last you long after the last rank, as a paint simply used for looks, in XP/BP battles, or parkour battles. Who knows, maybe one day you’ll end up in an Island match against a Freeze, a Smoky, and a Ricochet... Conclusion When combining all of the aforementioned components into one, Firewall proves to be a formidable tank. (Gestalt was right – the whole is more than the sum of the parts.) Hunter is relatively adept at approaching most tanks, whilst strong enough to survive the brutal struggles that take place in close quarters. In the end, Firewall, if it suits your style, can be lethal, especially considering its low unlock rank. So, by all means – purchase it.- 23 replies
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I was hoping that you would give it up after one try. Evidently my hope was unfounded. No, that picture is not even close to religious. If you were any less ignorant, you would be aware that the symbol represents a crucial tenet of a philosophy. I could go on, but here is not the place.
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I'm afraid I'll have to contradict you here. Railgun M3 is less powerful than you would like to think it is, and XP (and BP :/ ) retains the unfortunate distinction of being the only combo weak enough to merit its own format. Skill-based or not, it's quite evident that Railgun cannot hold its own against numerous weapons (including that of Paladin - Smoky is anathema for Railgun-users). As for unlocks, while it is true that the 'Legend' kit unlocks relatively higher-ranked equipment earlier (especially compared to its counterpart, Boreas), the same is not true for Nomad. If I recall correctly, that unlocks at General. Guess what else unlocks at General? Railgun M3. So, all you're gaining an advantage from is the paint, Raccoon, and Hunter M3, both of which unlock at Field Marshal. Now it's entirely possible to argue on a tangent that Viking M3 is entirely superior to Hunter M3 and can easily replace it, but that's to be explored another day. Let's focus on the paint, Raccoon. I have to say, it's a decent paint, with protections from several common turrets. However, it is quite lacking in several departments. As a long range paint, it fails to be sufficient - the only good protection in that department is Railgun (and possibly Vulcan). Mid-range? You'll get torn apart by Ricochets and Smokies. Come any closer, and Firebirds, Freezes, and Twins will make short work of you. It is clear that Raccoon as no clear role as a paint, and thus only becomes useful in special occasions where those particular turrets are common. Consider a few other kits that also unlock at General. Cardinal - you get three items early, and Picasso is an excellent long range paint which unlocks even later than Raccoon. Vandal - you also get three items early, and while Graffiti may be lackluster is certain protections (but definitely not looks, heh), it starts out with nigh invincibility to Vulcans, and with MUs, grant you significant protections from Shaft and Twins, and also is a Gissimo level paint. Both of these kits have a higher discount than the two Railgun-containing kits. You're wrong, @GoldRock. Legend and Nomad do grant you an advantage, as with any kit. But their lower discount doesn't stem from a greater advantage granted. You then may be inclined to ask, why the lower discount? The answer is simple. People adore Railgun. They'll pay anything to get it.
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A nice Wasp-Fire, we were winning, and as expected the other team (namely the Gissimo) changed. Luckily they were too far down, so we beat them.
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Hm, first gold with M2 Wasp. Stole it from a Dictator.
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Good luck.
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Guide [Issue 53] Evolution of a Tank
greyat replied to greyat in [Issue 53] Evolution of a Tank Newspaper Archive
Allow me to be so presumptuous as to attempt to model the path a newbie (might) take through the world and ranks of Tanki. As with anyone, they'll start off as a Hunter-Smoky/Green. From here, there are three paths they can take. Keep in mind - this is a mere conjuring of my mind, and clearly does not reflect what actual tankers may do. M0 ranks Are you a sniper? Do you like to shoot holes in tanks that can't even see you? If so, pray continue down this path. Are you a midfielder? Do you, uh, just like to sit in the middle of the battlefield and shoot at things that move? Continue here! Do you prefer the cramped spaces of close-quarters-combat? Look below! M1 ranks For the sake of simplicity, we continue with the classes identified earlier. After all, they do say your earlier years (hours? days? weeks?) are the formative ones. Sniper Midfielder Close-quarters M2 ranks Sniper Midfielder Close-quarters M3 ranks Sniper Midfielder Close-quarters That's all. I hope you enjoyed, and please tell me if you wish for equipment tiers M5-M68 to be included- 24 replies
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1. Topic can be whatever you want. Keep it appropriate. 2. All stories have a beginning, no? 3. In addition to the 'hide' button, there's also an 'edit' button. Perhaps use that instead of triple quadruple posting?
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@Fen-Harel wanted to say that he is 20 cm tall!
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Been a while since I last snared a gold. and a nice Wasp-Fire.
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