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Bass08x

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Everything posted by Bass08x

  1. Fortunatly I said "perhaps" ^^. Problem with Rico is the gap between M2 First Lieutenant and M3-4 Commander. As you said, unless fully MUed, which is expensive as hell, it is not usable at ranks around Marshall. But increasing damage is feasible only for M2 I guess, or even only for MUs around 15/18 for M2. While we're at it, nerf M3 Rico lol.
  2. Smoky: Fine, a slight increase of damage maybe. Firebird: Fine. Twins: Fine. Railgun: Fine. Isida: Nerf healing, maybe self-healing or range. As I said in another topic, in maps like Polygon, two Isidas or more makes their team win 95% of the time. Thunder: Make reload time shorter, and maybe reduce the area of splash damage a bit. Thunder is kinda weak at medium ranges due to its reload time. Splash damage is not that useful 75% of the time (when shooting at a lonely tank) Freeze: Maybe increase range, and decrease time needed to completly freeze a tank. This is the main aspect of the turret, but it is not as used as it could be. Ricochet: Fine, perhaps a slight buff of damage. Shaft: Fine. maybe decrease reload time a little bit. Hammer: Fine. Vulcan: Decrease time needed to start and to stop firing, and increase self-damage when overheating. Vulcan is of course strong, but (depending on the map) sometimes, while it starts firing, the target goes out of its line of fire, which is very annoying. All this block of text is of course my personnal feeling about he game, coming from my own experience. I totally undersand that some people would not find this perfectly balanced, but that is my opinion, and I hope it could be useful.
  3. Bass08x

    Let's Discuss Isida!

    My point is not that Isida is unbeatable in close combat (except as I said drugging ones). What I'm trying to say is that with more than one Isida in a team, this team will win. When there is one Isida healing another turret, hidden behind him, you kill the Isida first. But two Isidas can heal each other, if you're fighting one of them, he'll self heal while damaging you, the other one will heal him too and you can't kill them... This parameter (healing other tanks) clearly needs to be nerfed. Edit: this situation takes place in maps like Polygon or so, obviously not Madness or Monte-Carlo.
  4. Bass08x

    Let's Discuss Isida!

    Isida is way too OP compared to other turrets. A battle with two Isidas or more in a team is almost 100% sure to win. An Isida drugging is impossible to kill unless you start drugging yourself. Isida's healing, self-healing, and maybe range needs to be nerfed. It is clearly the most annoying weapon in team battles. It is so annoying that I even plan to buy it ;) .
  5. Bass08x

    Premium Accounts are in the game!

    For those who say that premium stuff is killing the game... You obviously never heard about chineses games, where pay to win means spend $10k to get to top rankings. From my point of view, Tanki is a very good game with a attentive staff. Some of you must understand that they need financial income to keep the game alive, aside of satisfying players' tantrums. More info on chinese games model: http://www.gdcvault.com/play/1016417/-100-000-Whales-An
  6. Yeah if my football team win I will pay only 25% or 35% of my purchases :D Thoses who doesn't know for which gun vote, vote for Railgun plz.
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