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Zehmiel

Tanker
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Everything posted by Zehmiel

  1. Zehmiel

    Ideas for Turrets!

    one shots mediums but cant move when doing so :) I see this is getting nowhere, players are still afraid of the old glorious days of shaft thinking of themselves staying alive more than the game being balanced more
  2. Zehmiel

    Player Cards

    This wouldnt be a minor update, everyone would enjoy it as it would finally show our real skills. It would make tanki more esport friendly and this was the goal since 2012 :D
  3. Zehmiel

    Ideas for Turrets!

    Its currently the most underrated weapon and there shouldnt be an underpowered weapon in a balanced game you might be a great player, but you would do better with twins and you know it :) as ofcourse you would do better with a weapon like magnum also there are only certain maps that you can play shaft which is UNBALANCED
  4. Zehmiel

    Quick chat wheel

    i think the messages should come out in another color *probably even a color that we can choose* and most importantly being able to add a custom message as the last option
  5. Zehmiel

    Quick chat wheel

    We should be able to have a custom message as the last option that we can add :D
  6. Zehmiel

    Matchmaking is coming May 29th

    I show a lot of people not aware of how to use the matchmaking system, you can give them a message for their first log in (if they are old players) that explains them what to do with a cooldown of 5 seconds before they can press exit :)
  7. Zehmiel

    Player Cards

    those players probably traded accounts lol
  8. Zehmiel

    Player Cards

    Yes exactly! Because i noticed the game is becoming more and more capable of hosting esport games i think that would be a great feature :)
  9. Zehmiel

    Ideas for Turrets!

    Shaft Shaft has been an underrated weapon for a while now, especially after the adding of the laser. You should add splash damage to basically give it a chance against other turrents, also, it should be the only weapon with absolutely equal splash damage. Alternatively give it a ricochet option that would allow its strategic use :)
  10. Zehmiel

    Player Cards

    I feel like there is always room for taking a step forward
  11. Zehmiel

    Ideas for Turrets!

    Isida Reminder I wanted to take time and remind you that if isida heals someone and dies while healing him the isida wont get any experience, you must change the code from only adding the experience after ceasing the pressing of the space bar, to also adding the experience harvested from healing when a player dies. I believe this will bring isida back into the game :)
  12. Player report cards Instead of just a K/D we should have player stats for their efficiency in battle. K/D is an unfair stats since many of us play way before it was implemented and never cared about it, as a result we have negative kills. The efficiency cards should be pointing out for a max value of 100 at each how good the player is at the specific thing. Like Capturing, Dodging, Playmaking healing etc. that way players will know each other's real skills.
  13. Zehmiel

    Let's Discuss Thunder!

    It must be nerfed
  14. Clan logo on tanks Clan logos should be placeable on tanks :D (with an off/on feature)
  15. Yes! :D i think this game looks a bit old styled in the current version of the lobby and its very easy to change some things. Or even making us customize it up to a point (on the local level not server-wise)
  16. Zehmiel

    Player Cards

    I think judging a player by solely his death kill ratio is kinda cold, since most of us play since long before k/d's were released and never cared about that kind of stuff, or for example a powerleveller will have a way higher K/D than a normal player. Also such a thing will get the game closer to its "esport" goal and it will be an original move in the esport industry. That's why i suggest report cards that will contain the following stats :) For each variable perfection is equal to 20 and absolute absence is equal to 5 although its 25% harder for players to drop their stats than to make them rise to make a cover for possible mistakes. There are no bad players after a certain rank, only players that focus on different gameplay types and i think this would encourage them all players start at 10 in everything *Artist* (reflex) = higher value calculated by how many times the player returned fire to an enemy that fired a shot that landed in an area of circular radius of 5 meters first. Lowering value calculated by both the player failing to return fire to the enemy that did the above mentioned AND (not either) Dying by a second shot of the player that did the above mentioned. *Creator*(aggression) = calculated by how many times the player picked up the enemy flag from the flag post and how many times the player neutralized the point that the enemy was holding. Also the same works with rugby mode, however the total captures play no role to this statistic only the pickups. *Carrier*(Dependability) = Calculated by how many times the player captured the flag while was in a circular radius of 20 meters away from the enemy flag post (and he picked up the flag himself, if he loses the flag but a team mate takes it then this stat remains the same). Less times captured after entering this radius will result to the lowering of this stat *wall* (Defense) calculated by the overall times the player killed enemy tanks that carried his team's flag near their own flag post and basically successfully returned it *playmaker* (Offense) Calculated by the ability of the player to kill the enemy tanks while he/she was holding the flag or capturing a point or transferring the ball etc. this stat would go down when the player dies by them instead. *hitman* (shoots on target) Basically this is the shoots on target stat. Only starts being calculated while the enemy team has more than 3 players and not in parkour mode. the higher value of each stat shows the player's main style for example a player having 18 in offense and 15 in shoots on target would make him a play make (and ofcourse the average of all would show how good the player is overall) i didnt really think a lot of this but its the idea that matters, so if you want edit this in any way or upload your own. I just feel like this would make the game more competitive and esports more interesting :D
  17. Update the Textures This is more like a reminder than an idea, but you should consider updating the textures of the lobby. For example the battle buttons should be shiner :) I thought it would be a good option since the game is getting modernized.
  18. CG shall strike. CG shall fix all those things.
  19. Zehmiel

    Rip Harambe

    I personally believe that they saved the life of the kid. Maybe killing the gorilla was not the right action, but the children to die would be way worse. Beating "naughty" kids? This is a crime. Everyone has his own soul, therefore everyone has freedom of expression. let the hate come in. Really a sad topic, as people would prefer a kid to die than a gorilla. If that's true them i think it can be considered as a crime against humanity.
  20. Zehmiel

    The object on your left

    An angry girlfriend and my wallet. even more right, i have the A/C. Yes, if the zombies come, they will be frozen to death (By the A/C) and de-materialized (By the BMMCP system)
  21. Zehmiel

    What languages do you speak?

    Australian, Guyanese Canadian, Grenadian, British, Singaporean, New Zealandese, Northern Irelandese, Arizonian, Alaskan, Alabamanese, Coloradoanese, Idahoanese, Californianese, North Dakotian and ever other territory speaking English, also Cypriotic and Greek
  22. Chatting. Of course chatting, i play since 2009 and i still have this rank. :)
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