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Everything posted by 55.leira
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Hi, I am a mapper for Half-Life and its modifications (Counter-Strike, etc.) If anyone want to make a map, talk to me, I can help.
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LOL I am 100% TWINS
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Tankers said to me "fat cow" twice :D In the first time I was using Hunter, Ricochet and the white paint :lol: In the second time I was using Mammoth and Thunder.
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The Pro Isida o..o
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Finally found you!
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Lol Sha, add me, one of your best friends (November 16th)
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Establishing default tanks? It sounds good!
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Hi! Is there any Staff Member or Administrator reading our ideas?
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I still like my concept
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I like it!
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This is the most detailed concept in this topic, please help me with some suggestions maybe we could make something interesting.
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And the smart camera is totally cool. It has comparison with Vulcan's Gyroscope...
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It is a Silenced Turret, you can detect a Shaft or a Railgun easily, but you will not see any light near the Silencer, impact force is the only evidence of a silencer-wielding user.
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Read and comment again...
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===================== Supressed-Fire Turret ===================== My idea is a long range turret that will not produce lights or lasers, this is the turret of a SPY =M0= Rank Available At = Gefreiter (Players who can not turn their turret would find this a very easy weapon to use against other beginners) Modification Price = 400 crystals (This weapon is not useful in several environments and a Gefreiter has no very much maps to choose, 400 crystals will not be a waste) Damage (Single Shot) = 55 (Even a medium tank user could show fear with this, with double power it is devasting, however a tank with full HP could become a serious problem if it is aproaching at your position) Reload Time (Single Shot) = 10 seconds (This is the weak side of an extremelly powerful turret) Damage (Burst) = 35/105 (Here is the second attack of the silenced turret, it fires three less powerful bullets that can destroy a medium tank if they are all fired correctly, a burst increases drasticaly the spread making it a risky strategy even in close range battles) Reload Time (Burst) = 25 seconds (The burst requires the full energy of th gun, you need to hide after missing one of its shots) Impact Force = 205 (The reload time is covered by a great impact force that should be useful at any distance) Rotation Speed = 31 degrees per second (Good for long distances but my true idea is to make a special system that increases the rotation speed in function of the camera's position) Recoil = 222 (An overly unbalanced distribution of the power, the burst is devasting againts tanks at very very close range, but if a tank is pushing you, your recoil will make your tank to flip over and your enemy will survive easily) Auto-Aim Upwards = 16 (Better than most part of the turrets) Auto-Aim Downwards = 16 (The auto-aim is good but the burst mode will make it completely useless...) Piercing Power = 90% of Damage (Another advantage, its penetrating power is really dangerous) Effective Range = 180 meters (It has no comparison against Smoky, Thunder and Vulcan but it is still weaker than Railgun and Shaft at extreme distances) Damage beyond 180 meters = 50% (It is not reduced very much...) =M1= Rank Available At = Master Sergeant (A Master Sergeant must fight againts M1 Firebirds very frequently, this weapon will be a choise for snipers who are getting bored of their Railguns) Modification Price = 9500 Damage (Single Shot) = 85 (A Hornet M0 is not problem even at close ranges) Reload Time (Single Shot) = 9.5 seconds Damage (Burst) = 55/165 Reload Time (Burst) = 22 Impact Force = 240 Rotation Speed = 38 (Do not forget my idea about the camera!) Recoil = 240 Auto-Aim Upwards = 16 Auto-Aim Downwards = 16 Piercing Power = 90% of total Damage Effective Range = 250 meters (The silenced turret may be the worst nightmare of a Railgun user in Stadium...) Damage beyond 250 meters = 55% of total Damage =M2= Rank Available At = Captain Modification Price = 125000 (Extremelly expensive but these new parameters are great) Damage (Single Shot) = Not Decided (Should it destroy a Hornet M2 woth a single shot?) Reload Time (Single Shot) = 8 Damage (Burst) = 80/240 (Even a Viking M2 will show fear!) Reload Time (Burst) = 18 Impact Force = 400 Rotation Speed = 48 Recoil = 260 (the recoil problem is going to disappear, the spread will not do the same) Auto-Aim upwards = 16 Auto-Aim downwards = 16 Piercing Power = 90% Effective Range = 450 meters (Kungur will love it) Damage beyond 450 meters = 85% of total damage =M3= Rank Available At = Field Marshall Modification Price = 220000 (It would be higher) Damage (Single Shot) = Not Decided Reload Time (Single Shot) = 7 seconds Damage (Burst) = ¿100? Reload Time (Burst) = 15 Impact Force = 550 Rotation Speed = 57 Recoil = 290 Auto-Aim upwards = 16 Auto-Aim downwards = 16 Piercing Power = 90% Effective Range = 550 meters Damage beyond 550 meters = 90% of total damage :O More details and images (PM me :P)
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Damn Shaft's laserbeam, damn it!
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I reached this rank with only two keys like you... :P
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Some one called me "Fat cow" XD
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Mammoth M2, I bought it with "Fortress" kit and it became my main hull in every map. :D
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I liked short barrel but new textures are very cool. Nice!!!
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Can someone give me a valid link to play using FlashPlayer_11?
55.leira replied to 55.leira in Archive
Nice, thanks you :) -
Can someone give me a valid link to play using FlashPlayer_11?
55.leira replied to 55.leira in Can someone give me a valid link to play using FlashPlayer_11? Archive
I can't enter using the links in tankionline.com/help
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