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Rohrmeister

Tanker
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Everything posted by Rohrmeister

  1. I thought that is not a glitch, I thought this is the update :) Seems to have to less hotspots at the tank to attach too.. so it will never become smooth. Unfortunally this is very, very distracting.. The Beam would be fine if it either stays on one spot (center, turret, whatever) or if it moves across the hull smoothly.
  2. Thanks you guys works so hard on that. Really apriciate that!
  3. In other words -> making Wasp obsolete. Come on.. thi swasp tank makes so much fun.. and then they introduced some stuff and flipping gets a day-to-day job that even nnoobs can master with some practicse.. I wish they would change something about it. Like that -> http://en.tankiforum.com/index.php?showtopic=252432 for an instance..
  4. Today I was chased by an ISida. While I drove backwards, I tried to aim with rail on the isida (usually very easy). Due to the fast jumping isida-shot I was not able to see my turret tip below. Please think of something different.. that does not jump so much or moves slower over the tank instead of jumping around. thanks ! Rohr
  5. Is this update on auto aim so "usefull" that next to every one rail me on the turret and flips my wasp M2? I play XP/BP since months.. but since the update I get flipped next to every time the hit me not 100% straight from front/back.
  6. What exactly is this auto aim update about? Since this update is online, my M2 wasp gets flipped every minute when I play against M3 rails. The enemies hit my turret next to every time. I cant imagine, that the skill of the players went up like that in the days I was absent.. so what exactly was this auto aim about ?? Please explain.
  7. Rohrmeister

    PRO Battle Pass at 90% OFF

    I really apriciate this offer. I had long discussion in the forum about pro pass topic beforehand.. and one of the results was, that such a price decrease should last for a longer time period. Pro pass is not so common to lower ranks and as only a few have it, the others don't feel to need it :p So it would need a longer time to make players purchase it, use it and get used to it. To relly make use of it. If this is an experiment to check the acceptance and usage.. it is simpl too short.. and too less advertised (link). still a good starting point!
  8. Autoaim: acutally it would be cool if all those easy stuff is active for lower ranks.. and it gets gradualy harder for higher ranks.
  9. I have it tested right now, and I have to say it has improved from the first testserver implementation. Thanks for the good work (beside the glitches.. but you will fix them soon). I have some things I like / dislike (with reasoning), and I have some proposals: (1) Turret keeps pointing ahead while I drive a curve with the hull - (2) To move my turrent once around by 180 degrees my desk reached its limits (3) I can look around fast off topic:
  10. Very polite post, respect ! I think that most gamers that use laptops use an external mouse _for_shooters_ so I think it was a good idea. Especially as many laptops have ghosting issues (some also with AWSD<> controls during shooting). But an external mouses is more common for laptops then external keyboards.
  11. Rohrmeister

    Bugs and Glitches Reports [Closed]

    @ SHAFT and ISIDA bug reports: This is because of a recent update.. but it seems not to be quite mature yet: http://en.tankiforum.com/index.php?showtopic=255823&hl= Please post your problems there.. if they differ from the ones already described in the linked thread
  12. The next few lines are _only_ adressed to all - that just throw in negative comments - without a precise description of what they don't like - and that spend no time on thinking how they would like to improve it ->
  13. just testing some clan page design.. (there is no test-topic in this forum) Design 1: With BLACK Clan name under the logo LEADERS LEADER 1 LEADER 2 MEMBERS MEMBER_1 MEMBER_2 MEMBER_3 MEMBERNAME MEMASBER MEMASBER MEMBBBER MEMOMNBER MEMOMNBER MEMBER MEMBER MEMBER MEMBERNEMBE MEMASBER MEMASBER MEMBBBER MEMOMNBER MEMOMNBER MEMBBBER MEMOMNBR JUNIORS LOLIBEATU_17 MEMOMNBER LETSDANCE22 LETSDANCE22 Design 2: With WHITE Clan name under the logo (needed more free space under the logo as the black-text version) LEADERS LEADER 1 LEADER 2 MEMBERS MEMBER_1 MEMBER_2 MEMBER_3 MEMBERNAME MEMASBER MEMASBER MEMBBBER MEMOMNBER MEMOMNBER MEMBER MEMBER MEMBER MEMBERNEMBE MEMASBER MEMASBER MEMBBBER MEMOMNBER MEMOMNBER MEMBBBER MEMOMNBR JUNIORS LOLIBEATU_17 MEMOMNBER LETSDANCE22 LETSDANCE22 INFORMATION GALLERY I've skipped the stars next to the topic titles. I tried also one design with stars.. but without stars it looks much cleaner. The text is just pure, written forum Text, so it is easier to maintain. No need for changing pictures each time a member change takes place. Disadvantage: no multiple colors inside the font.. but at the given size of the text a color change inside the font is maybe not so well visible anyways. The logo is shrinked in size.. and the quality after the shrink is bad (was just MS Paint, and no sophisticated software)
  14. Rohrmeister

    Bugs and Glitches Reports [Closed]

    Thats good. Will go faster then.
  15. Rohrmeister

    Bugs and Glitches Reports [Closed]

    I'm not a member of the staff neither from tanki. But lets say... I have some idea about coding, testing and tracing down software faults. so believe me -> such a glitch that happens once in a while is extremely hard to find. If you have no rough idea where in the code it is located, all you can do is to run traces (additional software that notes down internal SW parameters in a log during you play tanki) and wait for the glitch to happen.. then to check the trace log of the last few moments and try to find at least _any_ kind of indication that points to where the issue may come from. Such a bug is for sure annoying in a battle. No question about that. As the ressources of bug tracing testers are limited.. what would you search first? Bugs that happen often or bugs that happen only on a very few ocasions?
  16. Rohrmeister

    Let's Discuss Product Kits

    Very good work on the product kit overview, Dark.Shado! -> link
  17. Rohrmeister

    Whats your favorite/best combo to play with?

    In my opinion I think many people hate hunter as the vikings and dicators seem soo much better in early stages (M0, M1). And later noone re-thinks about this "slow, dull, brick-like starter hull that everyone wanted to get rid off in the beginning". I think Tanki has made a pretty good job at the diversification between viking, hunter and dictator. I checked the parameters in the wiki recently, and found that each one has its benefits; in a unique combination of speed, acceleration and agility and/or armour. It was pretty hard for me to deceide for hunter. In fact I chose it as it is the fastest one of the med. hulls and because I see it in a lots of starledder series games. There must be a point that these guys chose that hull, because viking would also be allowed (I saw once a viking in a starledder series game).
  18. Rohrmeister

    Whats your favorite/best combo to play with?

    my next purchase after wasp, rail and freeze will be most likely a hunter M3 ;)
  19. Rohrmeister

    Whats your favorite/best combo to play with?

    yeeees, this is what I ment to say :D thanks ;) I've edited my post above
  20. Rohrmeister

    Whats your favorite/best combo to play with?

    My wasp M2 once flipped _forward_, while I was driving _forward_in_full_speed_, because a M3+ Rail hit me from the back at my turret... But this got better since they decreased rails pushing power impact force ;) At the moment my favortite combos are - Wasp M2, Rail M2 - Wasp M2, Freeze M2 Later in this thread I posted it with a picture -> link
  21. Rohrmeister

    -Parkour club "Dark Knights" [DK]

    damn.. sounds really bad :/ get well soon!
  22. Rohrmeister

    Let's Discuss Freeze!

    it is not soo bad, as the startes can not use it efficiently
  23. Rohrmeister

    Let's Discuss Freeze!

    ^ I think so too. Freeze maybe needs a buff in higher M-levels -> as attacking someone with high class freeze protection paints becomes pointless. with mid- to long-range weapons I can slowly chisel protected guys apart.. or at least support my teammates. But closerange weapons turn useless if a high protection is used. but it would be more balanced, to reduce the protection; instead of buffing freeze.
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