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Rohrmeister

Tanker
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Everything posted by Rohrmeister

  1. Rohrmeister

    Ideas for Hulls and Overdrives!

    It all comes down to speed, armour and weight - as long as we don't invent new "abilities". So measuring your idea by the given parameters speed and armour , your proposal reads like - little faster then titan - little more armour then titan So where is the need for titan afterwards? You simply outclassed it. Maybe you can adapt your idea a little, so it better fits into the range of tanks we have now. And I like the name :)
  2. Rohrmeister

    Ideas for Turrets!

    From my persepctive smokey is very effective in the right hands. But I don't play so much with Generalissimos, so I cant tell how it is up in your ranks. I want to note, that you should not trust the statistic.. most of "newbies" up to WO 5 have not so much experience with a strong smokey player.
  3. Rohrmeister

    Ideas for Hulls and Overdrives!

    slow hulls cant go down over high edges very well. they tend to flip over as they cant get enough speed. But I would like to push this hovering hulls by my wasp :p
  4. Rohrmeister

    Ideas for Game Modes!

    The motivation to play a gamemode, where 90% of the players get no revenue.. is probalbly quite low. I still think it is better to give everyone the share he deserves. As the battle fund is predictable, the players who get shot could imediatly exit and receive their payments as well.
  5. Rohrmeister

    Ideas for Supplies and Drones!

    I propose to limit the amount of supplies a tank may use during a battle, in order to get more tactics into it's usage
  6. Rohrmeister

    Ideas for Supplies and Drones!

    Each supply makes the tank it is using it overpowered. Or what you think a Rico will do to you with such a supply? Or a firebird?
  7. Rohrmeister

    Ideas for Turrets!

    you can edit your posts, no need to create a new one on each change ;)
  8. Rohrmeister

    Ideas for Turrets!

    EMP is a nice idea.. please tell us a little more about your details: - would it do any demage? - rankge, rate of fire? - maybe a charge up, like single shots disable for 1 second and you can fire at a rate of one-shot-every-2-seconds / or charge up 4 seconds and disable for 3 seconds.. then wait long for recharge.. - difference to freeze (which has also an inmobilizsation
  9. Rohrmeister

    Ideas for Supplies and Drones!

    It will, as also twins has a reload time (but it is damn fast).
  10. Rohrmeister

    Ideas for Game Modes!

    Playing with different ranks should really be possible.. giving no reward (crystals, experience points) is a gooood idea to make it "unatractive" to misuse :)
  11. Rohrmeister

    Stay in battle while you visit the lobby

    Just clicki always the left button. No matter what you are going to..
  12. Rohrmeister

    Ideas for Game Modes!

    Could you please explain what the reason of your reservation is?
  13. Rohrmeister

    Ideas for Hulls and Overdrives!

    Could you please explain what the reason of your reservation is?
  14. Rohrmeister

    Ideas for Turrets!

    Could you please explain what the reason of your reservation is?
  15. Rohrmeister

    Ideas for Hulls and Overdrives!

    could you pls explain what the benefit and uniqueness of this tank would be?
  16. Rohrmeister

    Ideas for Supplies and Drones!

    I also like to suggest to rebalance the current supplies. - change demage increase and armor increase to +30..+40% - change healthbox to heal 50% demage, not all of it - increase drop frequency of boxes on the field - make em cheaper in garage so you get the same "power per money" - (maybe an adaptation of cooldown times is then also necessary.. I don't know) This would - keep the tactical element - keep the demage/crystals you purchase in garage - but would make so much more fun on the battlefield Tanki always talkes about balance. This is good and clever. But supplies that increase parameters by +100% are outbalanced in my opinion. Today a tank with 2x demage, 2x armout, 2x health = 8x as "strong" as a normal tank. vote up if you like..
  17. Rohrmeister

    Ideas for Supplies and Drones!

    I would propose that the demage a mine deals increses with the rank you have. As the ranks that can play together are anyways limited this should work out. Tha balance would always be that a hunter (or maybe a viking) on double armour would barely surviv it.
  18. Rohrmeister

    Game won't load

    unlikely. it was all around the day.. and every other internet page worked excelent. sorry that it does not work for you :(
  19. Rohrmeister

    Game won't load

    At the moment it works for me again. Has tanki changed something at their servers or their internet connection?
  20. ;) The "/vote" function in the battle is only for reporting guys that disobey the game rules and not for chat-violators (I was told so once by a moderator). So in this case take a screenshot of the chat conversation and report them through the forum. There is a section for reporting chat violators, where you need a screenshot and a short description. A guide is there nearby. In case you cant create a topic there (cause you are banned) then simply wait a day until your ban is over.. or as a friend via PM to do so.
  21. Rohrmeister

    Ideas for Game Modes!

    Gamemode "I bet on me" Basics: Each player pays an entry fee into a battle-pot The battle fund grows as well as usual. In the end the battle-fund and the battle-pot are shared like today (depending on points) additionals: Entry price should depend on rank (lower ranks pay less, as they have less chnce to have topscore) For pro Battles the cretor could define a price or a price range (like 100-250-500 for his rank; which would then down/upscale for other ranks) Risks: Some players get maybe really pissed if some of their teammebers make mistakes.. but it has for sure some thrill.
  22. I support this idea! I propose to give this information in the battle list (thing you see when you press TAB key..) - either use a different color for banned users - or use your prefix like "(banned) tankers.name" in the list This list is a keyfeature that most tanker use frequently. Also names are already there. It think this is a central an natrual point to give this information. About "embaressment".. valid point. My personal opinion is this: if I am banned I like my friends to know it, so they "understand" instead of hiding myself. Giving other the impression to ignore them is.. a real bad thing. If I _would_ feel embarressed then I can keep offline or play a lower account for that time.
  23. Rohrmeister

    Ideas for Supplies and Drones!

    (obsolte due to merge of topics)
  24. Rohrmeister

    Ideas for Hulls and Overdrives!

    agree ;) This would be the next "top choice hull".. Maybe we should think of other things, not just armor and speed. Stability, mele demage, effects on team, slowing down enemies.. other parameters that set hulls apart. Becuase the span from fast+little armor - to - slow+great armour is already here
  25. Rohrmeister

    Ideas for Hulls and Overdrives!

    Why? My rail also does not overheat, just because Vulcan does it now. My Rico still shots 1 shell at a time, although hammer shots multiple pettets at once. And each oter shells also did not ricochet from walls, as Rico was introduced. Following your argument all these diverse guns with individual freatures are very unlikely. But they are here today.
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