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deathrapter27519

Tanker
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Everything posted by deathrapter27519

  1. deathrapter27519

    Let's Discuss Supplies!

    Drugs are OP at all ranks. If someone at your rank doesn't use drugs and he is facing someone who does, its the same situation. The drugs aren't specific to rank. They double defense or damage... The reason Im writing this is because I am in a lower rank and I have experienced druggers at that level... Its not pretty and needs to be fixed.
  2. deathrapter27519

    Let's Discuss Supplies!

    some people may have other opinions they want to express.
  3. deathrapter27519

    Let's Discuss Supplies!

    Please do not flame this thread.
  4. deathrapter27519

    Let's Discuss Supplies!

    FIRST: Tanki employees, you have done a great job with this game. It has been very successful in many aspects and is enjoyable to play. It is very well maintained, and our suggestions are actually considered. However, in my personal opinion, there is a slight flaw in the game with the management of drugs that is ruining some player's enjoyment. Please kindly consider. Let's put it simply. You are taking a college exam test with a curved grading. This means that in a class of 40, there are only 5 A's and 10 B's available. Then you learn that extra points can be bought on exams for the price of 100 dollars per percentage point. (1%) You work really hard and earn an 89 on your first exam. You get a D. Why? Simply because many people bought extra percentage points to boost their test grades. Don't you worry! This is considered fair, because everyone can buy them can't they? What about the people who can't afford them? This situation is definitely similar to the drugging situation. Tankers are paying for an unfair advantage. Drugs can’t be bought in the thousands by everyone! This sort of thing is definitely becoming a problem to the point where lower ranks are discouraged and quit because of the drug abuse. Tanki, you have to make money, that is true. Money is definetely a priority. You have to make a living after all. It's a game to us, but work for you. But could you do it in other ways that are more balanced? You talk about game balancing… put limits on drugs! I have seen games where it was competitive, the funds were high, and the game was close. Then a couple 1,2,3 druggers come in and destroy the entire game. My position isn’t on eliminating drugs, no, I want drugs to stay. They add a sense of excitement to the game. It only becomes a problem where people use drugs constantly. This makes the game dull. Just a constant grind of using drugs with not much tactics or skill. Who needs skill when you have 1.7k repair boxes? I use drugs on some occasions, and usually only one. Drugs should be seen as a spice to the game, not a main ingredient. The changes I suggest are putting a 2 minute limit on each drug use. This time can be changed with discussion. Either that or make Pro games FREE! Make a drugged server and a pro server. Many druggers and tanki employees probably do not like this idea. Why? If everybody on your server drugs, you lose the special advantage you get in regular servers to make you look pro. :) People will stop buying drugs and those servers will probably become a ghost town. Tanki will lose some money. Why pay for drugs when everybody drugs? Why not just go to a regular server and play? Here is a suggestion. Double the Xp on drugged servers. Something else can also be doubled, but I cant mention it here lest they close this thread. This way Tankers still have an incentive to buy drugs and play on those servers. Tanki Online still earns money from drugs, regular players can play drug free, and druggers get an extra Xp bonus or something else. Win-Win-Win. My rant is over. Please seriously consider this suggestion. It is very controversial. Thanks. :D
  5. deathrapter27519

    Let's Discuss PRO Battles

    MAFIOSO,"You must pay to be drug free." Great. Really great.
  6. deathrapter27519

    [Issue 3] Halloween Writing Treats! (TWG)

    When is your next mixtape coming out? I need to see a remix of this poem. So fire.
  7. deathrapter27519

    Let's Discuss Freeze!

    Freeze is not as good as it was before, but it is still effective for one thing.... flag guarding. Freeze still works and can immobilize tanks enough. Especially on a map such as Monte Carlo, where you can jump from a broken bridge to get to the flag easily. Even 2 seconds of this reduced freeze will still make the enemy tank fall through the gap, even with speed boost. Anything else and its pretty bad.
  8. deathrapter27519

    [Issue 3] Halloween Writing Treats! (TWG)

    Beautiful.
  9. deathrapter27519

    Name the machine gun

    Spitefire
  10. deathrapter27519

    Sale - Hulls v.s. Turrets

    I need a m1 viking.
  11. deathrapter27519

    Let's Discuss Viking!

    I love Viking. Its the only hull I use. The stability is very good, and so is low set frame. It has great hp and with a medium to long range weapons it kills wasps. AKA: Jeeps Even though the speed is a bit below average.
  12. deathrapter27519

    What Makes You Laugh In Tanki

    Trying to kill a m1 mammoth with an m0 smoky. :( (I've got better gear now BTW.)
  13. deathrapter27519

    Isida - What do you think?

    In my opinion I liked the new update better. It looks much cooler to me. Im not sure it was nerfed, because if it was im sure they wouod tell us, they have no reson to hide it...
  14. deathrapter27519

    Let's Discuss Smoky!

    I go with a thunder and viking combo. For some reason I really enjoy the thunder. Especially when you have a freeze or flamethrower roasting another tank. Then I wait a bit, fire a round in between both of them, kill the first tank, and then finish off the second before it can respond fast enough. So... Thunder=OP Just my opinion.
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