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Spit_Fyre

Tanker
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Everything posted by Spit_Fyre

  1. Spit_Fyre

    Let's Discuss Smoky!

    Don't think we should ;)
  2. Spit_Fyre

    Let's Discuss Smoky!

    Wow, some die-hard fans here for the smoky - the master at underplaying!
  3. Spit_Fyre

    Episode 122 of the V-LOG is here

    Bet half of you didn't know what you could really do with the striker! Now, TRY. Kudos to Dynamite! Me liking how the clan system sounds! Just hope mults don't create clans :lol:
  4. 1. Making sense of the tanki numbers game. 2. Legend 2
  5. Anyone noticed the THREE spanner symbols in the view when a pro battle is selected? What's the last one for?
  6. Spit_Fyre

    CLOSED — Cedric's "Virtual Office"

    You should count how many use hammer vs any other weapon in a battle - and how often. I see atleast 2 or 3 (in one team) in every battle, irrespective of it being a small/large map.
  7. Spit_Fyre

    CLOSED — Cedric's "Virtual Office"

    When are they nerfing the hammer?
  8. No comments on smoky. No one would listen anyway since I play it on this account. Ricochet users, that angle cut must hurt. It's pretty significant. You may want to look at alternative(-tion?) strategies for pawning people on bridges and ramps now. That garage thing - is a HUGE help! Thank you!!!
  9. You mean the whole concept of afterburn is blotched up?
  10. Spit_Fyre

    Episode 121 of the V-LOG is here

    Even though the selection of pro-battles to choose from is less, I was beginning to enjoy those "relatively" mult free battles. All who joined there were atleast trying because they spent on the pass. What you are suggesting, it's scaring me >.< How do all these loopholes open up??? It's like trying to cork up a leaky boat, but when you fix one hole, another bursts open. You have a point there. The value of the pro-pass needs to be re-assessed I guess. If that means less selection of pro-battles, would most of which you join be against clans? Would it follow then that it'd be best if you're part of a clan yourself? Or can clans only play against clans? Not clear to me.
  11. I have an idea! Why not make the isida's self heal dependent on the 'aim-lock' instead of damage? Freeing it from being tied to damage numbers. Don't know if that's even possible though. It'd be like if you are attacking, as long as you have a lock on the enemy, the self heal gauge would fill up by a set rate. Wouldn't it make more sense then to have alterations that amplify only one each of the aspects - damage, self-heal or healing. Either way, net total effectiveness would remain same - that seems to the principle behind alterations anyway. Just the style of play being emphasized over any real advantage.
  12. I highly recommend that before you label ANY weapon as extremely OP, you try it out yourself (not for 5 minutes, but as a primary weapon on an alt). It will do wonders in taming your own opinions. If you already do this, then plz ignore this message.
  13. Spit_Fyre

    What to buy? Which is better?

    PD #4 and counting... Plz tanki, I can't bear to show off any more.
  14. Spit_Fyre

    Complaint Book

    Even I think something needs to give w.r.t friends in public battles. It's not transparent enough currently. But like Cedric says (I didn't think that far initially) the consequence would be that people end up judging each other and starting chat wars. Need to work around that aspect.
  15. Spit_Fyre

    Complaint Book

    Okay. *Sigh*
  16. Spit_Fyre

    Complaint Book

    Friends who play against each other don't don't always ally 100% with their team goals right? They will always be prone to not attacking their friend, helping him, letting him win etc. My point is that you can't blame/declare them to be mults but the line is very blurry. The team suffers for being in the dark about this. If you were on my team, and you had a friend on the other who you feel guilty about killing, I could step in and help "us" by killing him :P Afterall, we're A team rt? Not 2,3,4,5...
  17. Spit_Fyre

    Complaint Book

    Okay. Next time you are replying at me, plz quote me. I think you may have misunderstood. I'm only talking about the scenario where friends are playing against each other. Not with each other on same team. I'm just thinking this is the way it works in the real world right? If you are friends with someone, others are going to know about it. What harm is there?
  18. Spit_Fyre

    Complaint Book

    Hi Mr Cedric, Currently, friends system works one-on-one in the sense that only you and your friend know that you are friends. So if the system were somehow capable of showing links among friends on opposite (ONLY) teams, it would give some level of insight to everyone in that battle right? Do you think there could be ill-effects arising out of publicizing friendships in the game?
  19. Spit_Fyre

    RIDDLER_8 - Commands in Battle

    I think we can gain an understanding of what the other tank's aim/mission/thought process is and you can better align yourself with it. Like for example, if I join a team battle, expecting a fun, balanced, cooperative battle with mature teammates, and half the team says stuff like "9999 kill mission", "let me cap flag", "I need gold box", I'm gonna take a hike instead of sitting there screaming at noobs, trying to record so called mults and spamming "vote".
  20. Wow. This was a breath of fresh air! Rarely do we get to see pieces like this offering such an exalted level of design perspective. Well articulated! I enjoyed that menagerie kaleidoscope. Great imagination! The developers have some key take aways right here. My constant gripe as a smoky player is the lack of "utility" right (not trashing it, it's a nice weapon). It's impossible to caliberate a numerical value based system off this. I guess my thoughts on the matter align with yours when you say the hull categorizations are incomplete/not meaningful and that "damage" is a one dimensional concept. I'll leave some room open and say that you've showcased ONE creative way of doing it though. Nevertheless, a fantastic start!
  21. Spit_Fyre

    What to buy? Which is better?

    Thanks to all who replied and wished me luck! I don't consider myself great at raking up kills tbh (prefer less dramatic, tactical gameplay). Looks like I need to make atleast 60 kills a day to make this worth it. Hmm.
  22. Spit_Fyre

    What to buy? Which is better?

    I don't know if I'm offering the best advice since I took around 2 or 3 years to get to my current rank XD I feel I owe you an answer though. The longer the battle, the more risk involved of it getting raided, sabotaged etc. I play very few long ones and very rarely at that. It's good for exp (and bores the crap out of me). Long battles will help you progress faster, I guess. Any road can take you to legend. But, how do you want it to be - long/short, pro/normal, format style? Are you going to buy premium time? (It helps a lot!)
  23. Spit_Fyre

    Let's Discuss Missions!

    I have one of those wierd missions today. Kill: 9999 enemies Reward: 83750 Keep or toss? I'm inclining to toss because the effort/reward doesn't seem worth it? Wouldn't it just block a lot of good "value" missions for me as long as this stays active? Anyone with experience? Advise plz. EDIT: Tossed.
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