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tinue2

Tanker
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  1. This update completely ruins the shaft from a tactical standpoint. The beam across the whole map essentially gives everyone a crystal clear target to shoot at.The whole point of having a long range gun is to hide and shoot from cover. To those complaining about the shaft hitting them unexpectedly, perhaps you shouldn't just drive willy nilly through wide open spaces and leave yourself open to attack. You can see the direction the shaft is hitting from if you watch it hit another tank. Easy way to find the sniper and kill them either with another shaft or with a short range gun. That's how to beat them. And it takes skill. Just like sniping. The shaft already has plenty of disadvantages: slow reload time slow turn speed low power hits in arcade mode high recoil shake in sniper mode (which should be kept because it forces the player using it to have skill) It was mentioned earlier that they could change the laser to a dot on the target. I think this sounds like a much better idea.
  2. The laser scope for shaft isn't a good idea because shaft is a gun supposed to be sniping and not being seen by players so please remove it At least remove it from the day modes and keep it in the night modes so it can be fair for all players. P.S: why don't you add the laser scope to the railgun instead of the shaft ? ;) I have a second account in which i am WO 4 and i have shaft m1.
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