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dfoofnik

Tanker
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Everything posted by dfoofnik

  1. dfoofnik

    Patch Update #469 - Released 12th July 2017

    CONGRATS YOU KILLED IT Congratulations! You finally found a way to make everybody quit Tanki and try Tanki X, with your ludicrous video game sound effects (Overdrive), horrific bugs (mouse controls) and terrible lags (animated paint..."what a maroon"). WELL, it was a good game while it lasted, until the updates became ludricrously bad and buggy, and the gameplay designed for the rich 14-year-old who finds new things added to keep him (foolishly) buying and buying. I'm too smart to do that, and too old to enjoy your devs' idea of quality programming. My prediction is that when Tanki goes under (2019?) the resulting mark on your resumes will be so bad that you will all end up working for the Russian Transit Authority at 2 rubles an hour. Good Luck!
  2. dfoofnik

    Patch Update #469 - Released 12th July 2017

    Overdrive sux the mopp.? Delayed supplies? Video game sounds? Does no one remember the insipid "Hurry Up, Time is running out" fiasco. This is 10 times worse. Congrats! You finally cured me of Tanki! I will check back in a few months to see if anyone with actual intelligence is running the site. Or if it's dead. BUH BYE
  3. dfoofnik

    New thread for critical errors

    ALL NEW ERRORS for me, anyway : "ghosting out" during battles -- cannot add supplies, or pick up supplies, or inflict damage, sometimes RESPAWN doesn't complete What in the heck have you guys done now to screw up the game?? These problems did not occur Friday!
  4. dfoofnik

    New thread for critical errors

    Yup. They keep saying they have fixed this or fixed that, but the errors still occur (leave game, dying, reload client) or worse, freeze the battle (go to task manager, manually shut down Tanki Online, reload client, rejoin battle if you even can). WHY do the devs persist in creating new elements that trigger the same old problems, AND create new ones?? Any guesses? Because that's what they are paid to do, and they're obviously incapable of fixing their own errors.
  5. dfoofnik

    New thread for critical errors

    I've had TWO just tonight! One before the 10 PM reset and one after. Not only that, you have a NEW bug: tanks with only their turrets showing, or none of the tank at all. (I thought there might have already been a thread about the INVISIBLES) And to compound the situation, you have introduced a PROGRAM LOCK -- the connection to the server ceases, the game freezes, and if you don't exit using the Task Manager, you start a NEW INSTANCE of the downloadable client. There was even a CONTROL GLITCH that affected Shaft for two days last week : arcade shot was impossible. All in all, not doing much to improve your reputation for failing to fix bugs. The more you try to fix things, the worse they get. If EVERY battle had one of these glitches in it, I would be a gone pecan. Tsk tsk tsk. Usually you just see the turret. But I apparently became fully invisible, and the game crashed shortly thereafter. Did you ever think that we're flashing back to the early days of WINDOWS, when every so often you had to reboot for some reason. You most certainly did NOT fix it. Twice in one night is not too bad, considering the alternative.
  6. dfoofnik

    Let’s celebrate Tanki’s 8th birthday!

    Yep. Are devs blind or just doing what they are told to do, no matter how badly it screws the players? Geez....
  7. dfoofnik

    Let’s celebrate Tanki’s 8th birthday!

    The ZERO feature really does suk the mopp. I hated it last time for the best reason possible: it alters play to favor stronger, aggressive teams rather than strategic, patient teams. It also totally screws up my ability to manage my supplies. Who exactly are you listening to, or do you have too much time invested in this pathetic "feature" to just toss it in the trash where it belongs? Fortunately, I have scaled back my play so much that I can just skip the current battles completely, now that you have also nut-fudged the server scheme so that too many people are trying to play too-few battles! You really do not realize how many potential customers you are losing with the present state of the site?? Three people who joined when I did have left, and three more who started last month just gave up and went somewhere else. I guess I will join them soon enough, as I have reached my limit of tolerance. It is just NOT FUN ANYMORE, and you have only yourselves to blame. Actually *anybody's* ideas seem good compared to the current debacle. Who are the devs listening to when they think it's fine???
  8. dfoofnik

    May Holidays, Sales and Goodies Coming!

    The ZERO supply is worth less than that. I was in a battle leading a defensive struggle, barely beating back a superior attacking force, and despite almost having them all dead, they came back to life, practically unkillable. Thanks for nothing. All this does is (for the next few days) change the tactics from single action to group swarns, and further press the need to use supplies to counter it. I guess getting people to use up supplies faster was the REAL reason for this inconvenient "innovation." At least I know where the devs have been wasting their time instead of fixing problems...
  9. dfoofnik

    Bugs and Glitches Reports [Closed]

    I finally found a way to great deal with the server errors that randomly disconnect me from the battles --- The first time it happens, I leave Tanki for the day! This has reduced my stress over the lack of any real effort by Tanki to fix the problem. And I heartily recommend it to other players.
  10. dfoofnik

    Patch Update #451

    NEW GLITCHES (all related, I'm sure) since the PATCH UPDATE --- Patch update brought new glitches to some battles. Now we have "non-loading" battles (close the Client and reboot), "no drop box pickup," (leave the battle) and "ghost-outs" where you are still showing alive but cannot interact with the other tanks. I suspect FAIL on the server connect is NOT DETECTED. But that's not the way to fix the Server Drops - by leaving you uselessly int he battle -- the server errors that force you to leave TO and come back are still widespread. You know, I used to like playing a lot, but now every time I play, the game just doesn't work right. And that is NO fun. Many others are likely having similar problems, but are told that it is some other fictitious problem on their end. Of course, I know better.
  11. dfoofnik

    Patch Update #451

    I'm sure everyone would like to play without "druggers" and for free, but it won't happen. I played for awhile like that and it gets really old being beaten every time by guys who have spent millions of crystals on their MUs.
  12. dfoofnik

    CLOSED — Cedric's "Virtual Office"

    Patch update brought new glitches to some battles. Now we have "non-loading" battles (close the Client and reboot), "no drop box pickup," (leave the battle) and "ghost-outs" where you are still showing alive but cannot interact with the other tanks. I suspect FAIL on the server connect is NOT DETECTED. But that's not the way to fix the Server Drops - the server errors that force you to leave TO and come back. You know, I used to like playing a lot, but now every time I play, the game just doesn't work right. Many others are likely having similar problems, but are told that it is some other fictitious problem on their end. Of course, I know better.
  13. dfoofnik

    Bugs and Glitches Reports [Closed]

    As far as getting bumped from games (losing a life, losing your position, having to close the Client and reopen it), it has gotten MISERABLY WORSE since they said the Critical error was going to be removed: Two hours of play = FORTY SEVEN (47) client fails, including 4 that just STOPPED and had to be shut down in Windows Task Manager. Whatever the devs are doing, they are doing it wrong. All of this is useless fiddling with my end when you know it is on the SERVER end. Or the game would not function at all. The connection just does NOT interact properly anymore, -- you can crash entering a battle, playing a battle, or leaving a battle. I suspect there has been some seriously slipshod programming being done. As for sending info on my operating system, more useless effort because the devs can't replicate these errors. But all you have to do is get on a PC that's not directly connected to the servers to see first-hand what the system is doing Or is everyone too busy playing with bells and whistles?? You do know that Firebirds leave *lingering damage* even after they stop attacking or die? It may be that the Health Meters are not displaying this as they are supposed to, allowing you to miss the fact that you are still "on fire" for some time!
  14. dfoofnik

    Patch Update #453

    Yeah, that's really screwing you out of every nickel they can. Do they not realize how these affect the psyche of the players? Do they care? No.
  15. dfoofnik

    Patch Update #453

    It might as well die now. I just finished playing for 2 HOURS and got KILLED BY THE SERVER ERROR..*** 47 times *** If the connections and server functions are THAT whacked, it's time to pull the plug! Cosmonauts Day notwithstanding, most of the EMPTY SPACE now seems to be between the ears of the devs. When my level of accomplishment is about half of my level of frustration, it's time for me to say adios and hope you all can find other jobs. As soon as I play my obligatory Daily Missions and run out of supplies...I am a gone pecan. I am tired of getting screwed over.
  16. dfoofnik

    Patch Update #453

    I'm sure they are considering all sorts of "Revenue Enhancements" that we players are not going to like. In the VLOGS they all seem happy...notsomuch if Tanki goes belly-up. :o
  17. dfoofnik

    Patch Update #453

    Ooo! Not as many good jobs these days. They might have to join the Strategic Rocket Forces...(lots of exciting programming there) :D
  18. Not only is the Garage texture missing, but the Weapons Changes in a battle do not work, although they show as being done! (Two battles in RU3)
  19. dfoofnik

    Patch Update #451

    Sorry. Unlike some guys who want to have a dozen accounts, or take forever to rank up, I don't want a challenge. I was in M2 for 2 months, about 2 years ago, and all the equipment mods mean nothing to me. I am concerned when I'm told if I want to play for free, my Daily missions will be in battles I don't want to play, for twice as long as i care to play. And I'm going to get disconnected 5 times an hour when I play. That sucks eggs.
  20. dfoofnik

    Patch Update #451

    Left hand, right hand. You never can tell what they're going to do next to make things hard for you to play. Tsk tsk tsk.
  21. dfoofnik

    Patch Update #451

    Agreed! Speak with your wallet and they can't ignore you. They have the advantage, though, in that many players will play it even when it deosn't work right, and will only complain as they continue to spend money trying to keep their tanks "ahead of the average" as new "updates" render their previous expenditures less and less valuable. I wouldn't like to see Tanki go away, but what they're doing goes way beyond what you would expect if they want players to keep playing. What we would really need is *competition* from other tank games to keep them honest. The disparity between the amiable Announcements and the negative updates has never been greater.
  22. dfoofnik

    Patch Update #451

    Indubitably. (that's a yes)
  23. dfoofnik

    Patch Update #451

    Well, it's not quite April, but I guess the Fools part depends on whether they are *actually* trying to RUIN Tanki or make it better...
  24. dfoofnik

    Patch Update #451

    Here here! (or not here, as the case may be ;)
  25. dfoofnik

    Patch Update #451

    Well, after getting knocked TWICE out of the same battle, I won't be playing more than 1/2 hour a day until you can get your act together. And that's ONE mission a day, and NO MORE PURCHASES. You guys have been trying to ruin the game long enough, so maybe it's time to stop subsidizing ineptitude.
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