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r_Knight3500

Tanker
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Everything posted by r_Knight3500

  1. r_Knight3500

    Ideas for Hulls and Overdrives!

    that's good idea. and the the thing tank moves with are called treads.
  2. r_Knight3500

    Ideas for Hulls and Overdrives!

    The guy's right. in any game involving 2 parts of a vehicle or player there should be an even count on both parts of the vehicle or player. my idea for a new hull is that it's similar to viking and hunter combined. the speed would be that of hunter, but the armor would be anywhere between 115-145 protection, and the power would be the same as viking.
  3. r_Knight3500

    Ideas for Turrets!

    That would be awesome! "Look out! It's an Ender Tank!"
  4. r_Knight3500

    Ideas for Turrets!

    1stsuper, you'd have to see "Wanted" to understand what i'm talking about.
  5. r_Knight3500

    Ideas for Supplies and Drones!

    It is quite a ridiculous point, and he's right it supposed to be funny. I've seen too many people on the tenacious quests(parkour) and fail epicly. it's quite funny.
  6. r_Knight3500

    Ideas for Turrets!

    well, that's good to know.
  7. r_Knight3500

    Ideas for Hulls and Overdrives!

    Alright, then, i'm sorry. Friends?
  8. r_Knight3500

    Ideas for Turrets!

    i'm sorry, PowerStrike. Friends?
  9. r_Knight3500

    Ideas for Hulls and Overdrives!

    You know, PowerStrike, i'm starting to think you're a bot.That, or you don't care about hackers.
  10. r_Knight3500

    Custom made paints!

    Man, that's kinda cool, but what if you and your enemy have THE EXACT SAME PROTECTIONS? this is why you don't have paints againist all the guns in the game. it would make it damn near impossible to kill the tank with any gun, and would require multiple rebalances to straighten out the protections. So, i say this once: good idea, but no.
  11. r_Knight3500

    Ideas for Supplies and Drones!

    ummm... what is the supposed point of that? that basically like maplestory and the spring pads: you can't get near the object you need without getting bounced back and away from the object. and a splash damage from a dead tank is like splash damage for rail. it's ridiculous.
  12. r_Knight3500

    Ideas for Hulls and Overdrives!

    Yes, hover craft will be aproppriate. but again, what about fly hackers?!?!
  13. r_Knight3500

    Ideas for Turrets!

    You know, i'm starting to think PowerStrike is a bot.
  14. r_Knight3500

    Ideas for Turrets!

    Sounds like the movie "Wanted", where the guys simply flick the gun up or down, side to side to make the bullet coming out of the gun curve. this idea sorta works with twins, but you have to be moving the tank and the gun AT THE SAME TIME.
  15. r_Knight3500

    Ideas for Hulls and Overdrives!

    true, but think of it this way... what if you had a fly hacker? this hull could possibly not be given to the public but the mods(not you), and be used to chase around the fly hacker. never thought of that, did you?
  16. r_Knight3500

    Ideas for Hulls and Overdrives!

    PowerStrike, you would be able to shoot it, it just wouldn't be as easy to shoot as a ground-based hull.
  17. r_Knight3500

    Ideas for Turrets!

    PowerStrike, if you think it's op, then read what he said about the damage. And think about it, the guy's right. you could avoid close quarter combat by surrounding your self with the mines, making yourself untouchable without them taking some serious damage.
  18. r_Knight3500

    Ideas for Turrets!

    Are you trying to be funny? 'Cause it's not working.
  19. r_Knight3500

    Ideas for Turrets!

    I'm agreeing with you.
  20. r_Knight3500

    Ideas for Game Modes!

    hey, powerstrike, if you're gonna diss on someone do it on me. the campaign mode was MY idea, not his, as was the 1500 crys for 100% completed level.
  21. r_Knight3500

    Ideas for Turrets!

    I actually agree with him. the reload time on my railgun is 7 secs and does 88 max damage in one shot. if i remember correctly, m1 rail has a 6 sec reload and does up to 100 max damage if left generic. the way you laid out the stats for the turret he suggested, it makes it extremely underpowered. my hammer's stats are better than the stats you laid out at m0! it's ridiculous!
  22. r_Knight3500

    Ideas for Turrets!

    That's what i was thinking. you could a limit of three different rounds plus the normal rounds. that would reduce the op-ness of the turret.
  23. r_Knight3500

    Ideas for Turrets!

    Okay, i have an idea. If anyone's ever read Tom Clancy's "Splinter Cell", they would know about sam fischer's wide assortment of weapons, all in one gun, the S20. now, i had the same idea. this turret would fire multiple round types( you have to buy the rounds) each with a unique charecteristic, such as a camera that allowed you to clear corners in a tight map. another one would be like a tazer, stunning the tank for 5 secs, etc. etc. this just an idea, but if you look at it, it's a good idea.
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