Jump to content
EN
Play

Forum

tidesbyu

Tanker
  • Posts

    156
  • Joined

  • Last visited

Everything posted by tidesbyu

  1. If you're a member of a clan, you don't need a PRO pass to join PRO battles. It should be this way with creating battles. Many people also in clans challenge me to a 1v1 and neither of us can create a battle. It's very annoying.
  2. Self-explanatory. Stabilize the damage a mine causes. Example: 2000
  3. I'm sorry but no. This is not a good idea. The current system is just fine. It doesn't take long, it's fair, and it's not our fault if other players don't like our spawn. There is no good reason to do this.
  4. would make camp ctf xp/bp a whole different game
  5. On my clan button, there is an ! that never goes away, no matter what I do. It goes away when I'm on the clan page, but comes back as soon as I navigate away from the page. Please fix this!
  6. tidesbyu

    Annoying turrets

    magnum...
  7. I was told to... People thought it would get more attention here
  8. Also in that topic: a list of maps RUINED by this turret: Highland Noise Gravity Year 2042 Highways Sandbox Arena Atra Please add maps you feel are ruined by Magnum
  9. tidesbyu

    Previously Posted in Ideas and Suggestions: My Magnum Rant!

    Magnum. While many like it, many do not. I hate it. One of many problems with this gun is that the maps are not designed for a shot that does not move parallel to the ground. Every other turret in the game shoots in a straight line and cannot go over buildings, walls, and other in-game features. These obstacles are nothing to a somewhat experienced magnum user. The implement of this gun threw off a significant amount of maps. For example, I just came from a Highland CTF. I used to love this map. It's a great compact little map, but with Magnum, it is no longer fun to play. The players with this turret simply shoot right over the short little walls that, up until a few months ago, protected you from every turret. Add two or three of these Magnums and you create a game that goes from maneuvering your tank to shooting over walls. I understand that Magum is said to be "difficult to master," but quite honestly, once you figure out the angle and percentage, you can camp all you want. I've used Magnum before, and even on the other end, I realize it's simply not fair. Back to the Highland example. The max amount of skill required to kill the other team with Magnum is rotating your tank and pressing the spacebar once. No need to get anything more than a 5% to make it over those center walls. So you get your noobs in Highland, but then in other maps such as Noise and Gravity that just throw off the entire game. So not to be insulting here, but Magnum seems like a gun that some kid said, "Hey, let's make a gun that launches exploding projectiles at a trajectory so we can make these walls useless!" So in case you haven't guessed, I'm saying we get rid of this terrible gun. It was fun (not really) while it lasted, but it's definitely time for it to go. And if you see this "idea" after it's been merged with another topic, please like if you agree with me and if you disagree tell me why you like the gun so I can rant about it again.
  10. tidesbyu

    Let's Discuss Magnum!

    I hate Magnum so much. It's a noob camper's gun
  11. I don't know about you guys, but it is really frustrating to be accepted in a clan then kicked five minutes later. Then you still have to wait the 24 hours before joining a new clan. I am not saying get rid of the 24-hour timer that prevents us from jumping from clan to clan. That is a useful feature. What I am saying is that it is only in effect if you've been in a clan for 24 hours. One cannot do much for a clan in less than a day and he isn't really a part of the "clan family." So all I'm suggesting is remove the required 24-hour wait after being kicked (or leaving) a clan if the tanker was not in the clan for at least 24 hours.
  12. tidesbyu

    Ideas for Parkour!

    In parkour battles, you must wait the few minutes in between equipment changes like in every other battle. What I'm suggesting is remove this timer so you can change turrets and hulls at any time. This is true for supplies. In parkour battles, cool downs for supplies are removed. Immediately after the my speed boost times out, I can activate a new one. It should be the same way with turrets, hulls, and modules. Unless there's a reason against this (which there very well could be), it seems like an easy fix and one that won't screw up the game.
  13. tidesbyu

    Let's Discuss Magnum!

    I find one major issue with Magnum. There are some maps (particularly maps like Noise or Gravity) where Magnum is completely dominant. The team with the higher base just sets three or four Magnum players above the lower base, and shoot as soon as they reload. Magnum is a difficult turret, but this way of play is easy and overpowering. It takes no skill yet completely destroys the team down below.
  14. Yes but what if the laser isn't aimed at you, instead in front of you
  15. Striker's laser and shaft's laser are the same, which makes it hard to tell what gun is aiming at you. Striker's laser should be a different color or something, for example, yellow, so you know it's striker. Because with shaft, you have no time. They shoot right when it's on you. But with striker, you have a couple of seconds to get out of there. Change the lasers so other players can distinguish between them.
×
×
  • Create New...