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Posts
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Everything posted by DieselPlatinum
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They shorten battle time only to feed their challenges propaganda.
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But then it would be too easy and too cheap. And this used to be a thing in the past about a couple years ago. It made everything worse, the economy and the game balance. Atlas kit with 3 m2 modules would be only 100k. It was that cheap. Now the only discount on kits were the original ones, and that's how it should be.
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RIP. My name is a bit too long for this :ph34r:
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Pets and other animals Discussion topic.
DieselPlatinum replied to DieselPlatinum in Pets and other animals Discussion topic. Archive
Hello, I'd like to create an official topic where we can discuss pets and other animals. Things to discuss consists of: ·Diet ·Behaviour ·Condition ·Environment This is not the place to show off your pet, if you want to do that, do it here unless you want to know something. Also you can post memes and GIFs that relate to the topic, but please don't go crazy with them. Thank you and have a great day :) -
New massacre map doesn't look too bad. Except it may be a bit crowded now.
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What about limpet mines? Mines that'll stick to tanks, and will explode after a short time or when shot at.
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What if we already have those paints before reaching the tier?
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The new paints look cool but why another challenges event?
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I have not seen that top 3 weekly mission for awhile, does it even still exist :lol:
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Anyone else getting into battles where your team just instantly loses?
DieselPlatinum replied to DeathIsImminent in Archive
Just don't play team battles then. -
All you gotta do is slow down.
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TX is way more P2W than TO because the modules there are ridiculously OP. And because of veteran players with those modules, novice players without the modules can't progress in the game.
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6 weekly containers can give you more crystals and supplies on average than 6 normal containers.
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Anyone else getting into battles where your team just instantly loses?
DieselPlatinum replied to DeathIsImminent in Archive
Easy solution, just play DM battles or Juggernaut battles. -
How are they taking it away from us? If you say because of the containers swap, then you are wrong because I now gain more supplies and crystals on average than before the update.
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I didn't want to say that the sledgehammer rounds is OP because I don't encounter them very much. But who knows, maybe I should buy the alt on tanki's BDay and see what I really think of it.
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He means that some turrets are more powerful than others.
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Yeah.
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About the sledgehammer rounds for thunder. I have to admit that I was only half right. Yes, beyond the range of max damage of sledgehammer the damage decrease is a good amount. However what I did not take into account was that beyond stock thunders range of max damage is where sledgehammer becomes superior. I can see that sledgehammer is the way to go on big maps like highways, Brest, desert, massacre, magistral, and maybe on red alert and Rio.
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Fixed it for you.
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Fixed it for you.
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Let us choose a terminator combination in juggernaut. Not everyone is pro with railgun or striker so my idea is to let players choose what turrets they want to use when they do become juggernaut. Here's how it'll work: there'll be two modes: tap (when you tap the firing button) and hold down (when you hold down the firing button). Turrets will be placed into different modes. Hold down mode: · Firebird · Freeze · Isida · Twins · Ricochet · Vulcan · Striker (salvo mode) · Magnum · Shaft (sniper mode) Tap mode: · Hammer · Smoky · Striker (single mode) · Thunder · Railgun · Shaft (arcade mode)
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Spawn killing, mine spamming etc.
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Well, game balance just went out the window and all the exploits came in. SMH.
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It's actually not as bad as you might think. Before I had to rely on luck to get a decent amount of supplies, now im guaranteed to get a good amount of supplies.
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