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Everything posted by DieselPlatinum
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I'm assuming you have a higher ranked account.
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Yes. Male? :ph34r:
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Can hammer get a buff in damage or slight improvement in reload time between shots and between clips?
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Topic post is now updated.
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Complaint book is the appropriate topic for this. It is located in the developer news section.
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Paints and skins really shouldn't affect GS score since all they are is cosmetics. If someone with the same MUed turret and hull maybe less, but has just slightly more GS because of the paint and skin they are wearing. I don't care, I'm gonna show them who's the big dog around there. :rolleyes:
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I will update my original post as soon as I can tomorrow.
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MM: tell us what map we're being sent to I think blackwasp once posted a topic that talked about being able to exit out of the waiting cue window and do whatever the heck you want while you're waiting for your turn to be sent into battle. I would like to add something to that. And that something is for MM to let us know what map we are being sent to. And here's why: Sometimes when we arrive to the map, we will realize that we don't have the appropriate equipment for the job and we have to go to the garage and change equipment. Now you may think that this is nothing, but think about it. That's up to 2 minutes that you will be unable to help your team. Which means your team is one player short for that period of time. And a lot goes down in two minutes. Here's what it may look like: So what do you guys think? :) Edit: updated.
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What Is Your Opinion About the Current State of Tanki Online?
DieselPlatinum replied to Maf in Game Discussion
I'll still post the topic. -
I think TO should set up its advertising session once more.
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The clip mechanic is the only distinctive disadvantage hammer has. Take that away, and it'll be too strong at short range. A damage buff is more appropriate, I never said it had to be big. Maybe 50 more points at m0 and 100 at m4 and whatever in between. Another way would be to slightly improve the reload time in between shots and in between clips.
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What game doesn't contain lag, glitches and bugs?
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What Is Your Opinion About the Current State of Tanki Online?
DieselPlatinum replied to Maf in Game Discussion
Would it be appropriate to put up an idea for MM to tell us what map we're being sent to? -
I still think that hammer could either use a damage buff or a slight improvement to the reload time in between clips and in between shots.
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We can just assume that they are getting some grammar lessons, but we still have to be respectful to those who haven't quite gotten it nailed down, and maybe even try to help them out to the best of our ability.
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Probably, we'll just have to find out.
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Unless if tanki already put in a second stars hunt event just after nine days of Hell, the original one should be over by now. :ph34r:
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Um ok, that's fine with me.
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Another one bites the dust. The dust is the stable plasma alt.
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Maybe a vertical aiming buff or rotation speed buff. But that's it. Imagine what a damage buff would do to the already OverPowered alt that high caliber ammo. The one turret that truly deserves a damage buff is hammer.
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valid Rico: ball damage increases with every bounce?
DieselPlatinum replied to DieselPlatinum in Ideas and Suggestions
Magnum can rotate it's turret from 0 to 90 degrees vertically. -
Ok so after playing with hammer on a lower ranked account and knowing that it could use a buff. I come up with a couple ideas for a buff. The devs could give it some damage buff, or a slight improvement in the reload time in between shots and between clips.
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I acknowledge the fact that magnum used as an actual artillery takes practice to master. However that's not what I was talking about, I was talking about the fact that a zero percent power shot from magnum can deal the same amount of damage as using it like it was meant for.
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Let me stop you right there. You see, we want magnum to be nerfed because magnum can lob shots off ledges down onto lower elevations where enemies are at which does the same result as using it as an actual artillery. So it's short range capabilities needs a nerf. I'm gonna be honest with you, I've seen people come up with nerfs for it that were lame like a damage or splash nerf. I've also seen people come up with a ridiculous nerf like making the damage depend on angles. I've also seen people that just straight up want to remove it. So far only I have come up with the best solution (and maybe one other person, but I forgot who). And that solution would be to make the damage depend on air time.
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