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Everything posted by DieselPlatinum
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Well. I've shortened the list considerably and threw away all the unreasonable choices. Now only the more reasonable choices remain.
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Hmm. I would love to hear what @wolverine848 @TheCongoSpider @Maf thinks here. Also, if someone has a fully MUed mk6 hull and turret and all three protection modules are 35%, what would their GS be if they didn't have any augment or drones equipped? Ah, never mind about that second question.
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Recommended GS for each rank.
DieselPlatinum replied to DieselPlatinum in Recommended GS for each rank. Archive
Some of you might have known that I posted an idea for this to be an actual feature. But in terms of its actual implementation, it's not going to happen. Which is why I'm going make this topic so that it can be used as a resource or in better explanations, a guide. Please do note that "skill" has nothing to do this topic, so be careful not to make the same mistake a certain mod made. Anyway, so how this topic will work is I choose a rank, and you guys discuss on what you think the most reasonable GS for that rank and vote for it in the poll and about every week or two, I'll get the results in and go on to the next rank to discuss. So the first rank to discuss is : COLONEL -
1) When you say "skill" you mean that the player knows how to use their turret, hull, and overdrive, right? 2) but what determines that exactly? 3) in this current state of the game especially with the exp boost, it would be unwise to have too many combos unless you were a legend rank, a heavy buyer, or just got ridiculously lucky in containers.
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Isn't it obvious? It's better if they were all forced to move either now or on flash's expiration date. If you do choose to keep flash running, then just don't implement updates into it. Give it maintenance if needed. If necessary you can even separate flash users from HTML and mobile users. Anyway, like I said before, if they have time to remove features from flash, then they certainly have time to make improvements to HTML5.
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Can somebody just give me the run down of the vlog this week including the question of the week? I don't feel like being brainwashed by the devs sorry reasoning for why they do what they do.
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Well it's not like they haven't been ruining the game for a long time now, right? It's actually because the devs completely brainwashed him and is now one of their zombies.
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If that's how the default skins will change, then I guess it's fine. But I feel like that's not how they'll turn out to be in the end. Sure skins are nice and all, but they don't keep players in a game that's constantly being hammered with bad updates.
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Recommended GS for each rank?
DieselPlatinum replied to DieselPlatinum in Recommended GS for each rank? Archive
Ever since GS has been put in the game I've always wondered what the recommended GS a player should have for each rank. Also would be a good guideline for players to determine if their tank is strong enough to meet those recommendations. What do you think? -
There's actually 4 different IGC, 3 if you don't want to include battle points: Crystals for garage items. Tankoins for shop items. Stars for challenges. Battle points for determining how many crystals and stars you get in each battle.
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The only players that'll really be attracted to this are toxic 5-12 year olds. And that's assuming that the new graphics are even gonna be that nice.
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What was wrong with the skins as they were?
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And why are you excited about that?
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You know, you could've just made a "Lets discuss In-Game Currency" topic as that would've brought more things to talk about. There's not much to discuss about Tankoins other than its a shop currency and is hard to get.
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How can we players get the direct attention of the developers?
DieselPlatinum replied to Joeguy in Archive
Well gee, if I knew that, I would've just spammed all my ideas in the news section. But then again it would've been a wasted effort regardless. And sure the devs probably read the comments but I really don't think they listen to us. I mean how many comments against things like the exp boost, challenges, and game changing equipment being put in containers were there? Also how many complaints about hornet and Gauss were there? Did they make any changes to any of those issues? -
Let's Discuss Hopper!
DieselPlatinum replied to DieselPlatinum in Let's Discuss Hopper! Turrets and Hulls
What are you thoughts on this hull? Share you opinion! Garage description: Light hull. It soars above the surface with outstanding maneuverability. Its Overdrive doesn't just stun and set fire to enemy tanks but also tosses "Hopper" up into the air so it can jump over obstacles. The "Hopper" hover tank uses the maximum available antigravity engine resources to let the tanker pursue their dream - flying up to the sky far away from danger. Instead of armor and a defense system, the hull has a detonation jumping engine that can toss your tank up to significant heights. Antigravs provide stability in the air creating enormous tactical opportunities. An opponent who is unlucky to be near you at the moment of your jump will regret it. The detonation engine instantly ionizes the air, stunning and torching everything that crawls on the ground. Are you daring enough to break through the enemy's defenses or perform a surprising escape with the flag? "Hopper" can do both. Statistics: Poll reset on February 7th, 2022 Related links: Hopper - Tanki Online Wiki What to buy? Which is better? - Tanki Online Forum Advantages and disadvantages of Hulls/Turrets - Tanki Online Forum -
That new graphic update is now forever burned into my skull. Meaning, I am now traumatized for life.
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When thinking about that new light hull's name, "Little Effer" comes to mind.
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In that case, why didn't they immediately cut all ties from flash when HTML version was first released about a full year ago now?
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What Is Your Opinion About the Current State of Tanki Online?
DieselPlatinum replied to Maf in Game Discussion
Honestly in this state, the game should be renamed to "Ranking Up Simulator" Sounds fitting for it, doesn't it? -
Ponytail boy AKA seymon strizak the lead developer says hi.
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He means the beginning of the end of tanki online.
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Only pro battles that are worth playing anymore are parkour. Rest are either one-sided or 5 hour long onslaughts.
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