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LoganFranlkin171998

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Everything posted by LoganFranlkin171998

  1. LoganFranlkin171998

    Combo Setups

    You uh...too lazy to...you know, go and individually click the things you want? This idea seems like a waste of the dev's time.
  2. LoganFranlkin171998

    Topics not being posted?

    Alright, thanks! :D
  3. LoganFranlkin171998

    Topics not being posted?

    A few days ago I submitted three or four topics on the ideas and suggestions forum, but they haven't been posted yet. Why is this?
  4. LoganFranlkin171998

    Kill/death ratio needs fixing

    I rose it to a flat 6.00 yesterday! :D ....I need to save up for the m1 shaft now...
  5. LoganFranlkin171998

    Kill/death ratio needs fixing

    I camp only when needed. On brest i usually sit on one of the two bridges out in the open. Highways is a sniper's map, so i camp there since it's needed.
  6. LoganFranlkin171998

    Kill/death ratio needs fixing

    Alright. But im still higher than 5 and i dont even drug, so I guess I'm still fairly good, right?
  7. LoganFranlkin171998

    Kill/death ratio needs fixing

    I was actually out by enemy base on brest with my titan and shaft. I didnt die once and drugged once. I got spawn killed though when i joined.
  8. LoganFranlkin171998

    Devolopers don't care about non-buyers

    Buddy, these days, people dont care about us. They make it seem like they do, but only want money.
  9. LoganFranlkin171998

    Problems with Titan

    The Titan is a rather useful hull, which in my three years of playing Tanki, I'm just starting to use in the backup account I made a week or two ago. It's got a fair speed, good armor, but the downsides are the size and turning radius. Anyway, for the actual problem: I could be driving along a building or wall, but when I turn a corner, the hull gets caught somehow and stops moving so I have to reverse and try again.
  10. LoganFranlkin171998

    Kill/death ratio needs fixing

    I just nailed a 29/1, so hopefully that did something to raise it up a little
  11. LoganFranlkin171998

    Kill/death ratio needs fixing

    My K/d was at 6.19 before the battle
  12. LoganFranlkin171998

    Kill/death ratio needs fixing

    I know they dont! Which is why im upset. It'll take forever to get back to where i was. my backup is NoobTanker18
  13. LoganFranlkin171998

    Kill/death ratio needs fixing

    I think i got 13 deaths
  14. LoganFranlkin171998

    Kill/death ratio needs fixing

    I forget, but the k/d i got was 2.85.
  15. LoganFranlkin171998

    Kill/death ratio needs fixing

    I have over a thousand and hardly over 200 deaths
  16. LoganFranlkin171998

    Kill/death ratio needs fixing

    I do understand percentages a bit, but it went down that much. not exactly, but close. It went down .3 actually. This was on my backup account, so it went from 6.19 to 5.89
  17. LoganFranlkin171998

    Kill/death ratio needs fixing

    So, I'm a rather well skilled player, getting 10.0 k/d ratios on average, sometimes higher, and lower hardly ever, so my profile k/d was at 6.19, but the ONE time I get 2.85, it goes down .60, when it only goes up maybe 0.05 for most battles. This game has so many irritating problems, like the shaft which is what i use. Sometimes when i spawn, I have NO control over it. So one match majorly ruined my k/d. Who knows? I get 2.85 again it may go down a full 1.00. This is irritating me i try to gain a good k/d, but the rare occasion i do bad it brings it way down and i often get called a noob because of the game's inability to work correctly.
  18. LoganFranlkin171998

    Ideas for Supplies and Drones!

    So, I was thinking for guns with slow reload like Hammer, Shaft, Thunder, Railgun, Firebird, Isida and Freeze, speed boost should decrease the time it takes to reload the gun by 30% like everything else. The tank's speed gets increased by 30 and the turret rotation speed increases by 30 as well, right? Tell me if I'm wrong, but it would seem more logical is speed boost would help you to reload faster.
  19. LoganFranlkin171998

    Ideas for Missions!

    You already said that Actually, if you read, they are two different comments
  20. LoganFranlkin171998

    Ideas for Game Modes!

    One in the turret; Each player in the game is given M3 Rail and M3 Hornet to use only during the battle, endless double damage and ten mines. Each player only gets one shot to fire and a given amount of lives by the person who created the battle. The game is FFA automatically and when you kill a player, you get another shot to use, whether you shoot them or use a mine. Mines laid down in this game mode dont disappear when you die. The last person left gets the highest amount of crystals of course. With such a limited amount of kills to be made, each kill adds 100 to the battle funds. You dont get to keep any unused mines.
  21. LoganFranlkin171998

    Ideas for Supplies and Drones!

    This idea is for a supply that can only be bought and not found on maps. It's called Immunity which means users with double damage will only to the normal amount of damage to you. say their railgun does 200.0 with double damage, you take only 100.0. If they have double armor, your gun will still do the normal damage. So it basically doubles your defense against double damage users and double your damage on double armor users. IT'll last for 45 seconds and need a minute cool down
  22. LoganFranlkin171998

    Ideas for Supplies and Drones!

    This idea is for a supply that can only be bought and not found on maps. It's called Immunity which means users with double damage will only to the normal amount of damage to you. say their railgun does 200.0 with double damage, you take only 100.0. If they have double armor, your gun will still do the normal damage. So it basically doubles your defense against double damage users and double your damage on double armor users. IT'll last for 45 seconds and need a minute cool down
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