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Viking4s

Tanker
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Everything posted by Viking4s

  1. Viking4s

    Let's Discuss Overdrives

    No thank you, changing the content of the wiki every week because the devs feels like it... see this overdrive guide on the help site it is already out of date (Beginner's Guide to Overdrives). 100% charge = one overdrive. The charge is basic charge per second + charge per battle points. If you do nothing your overdrive will eventually reach 100%. However, players can boost the charge when actively participating in the battle by scoring battle points: destroying enemy tanks, healing teammates, capturing flags and control points or scoring rugby goals. The gain in % depends on the ratio: for example 600 for Wasp means that if it kill an enemy it worse 10 battle points => 10 * 0.6 => + 6% charge gain. If you killed that first opponent 20 seconds after you enter the game your current passive charge would be already at 20%, so just after the kill it will now show: 20 + 6 = 26%. If you had the Driver drone you can add another 10% => 20 + 6 + 10 = 36%. If you had a viking it would be much much lower: 12.5 + 4 + 5 = 21.5%
  2. Viking4s

    Let's Discuss Augments

    There is always exception, but the theory is a buff, and the reality is still a buff. This Alteration has mutated into an Augment. I play wit hammer and 5 is welcome if you want to storm a base.
  3. Viking4s

    Let's Discuss Augments

    Yes, with High-capacity ammo clip" Alteration it used to be like about 8 seconds between clip instead of 5s. The changes on Hammer's High-capacity ammo clip is on that patch note Patch Update #600 - Released 30th April 2020
  4. Viking4s

    Let's Discuss Augments

    The reload between 2 shots is shorter than the reload of the full clip/cartridge. At Mk7+ when you need 4 shots to kill an opponent having to wait 5s for full reload, with "High-capacity ammo clip" Augment you will only wait 1.80 second for your fourth shot (and a further 1.8 for the fifth and last). That is a big plus/increase, that is an upgrade without doubt. There is no con as the time to reload shot or clip remains untouched by the Augment.
  5. Viking4s

    Let's Discuss Overdrives

    How Many Battle Points Does Dictator Get You For Sharing Overdrive? Would maybe also be useful to have the passive charge times of each overdrive in the wiki as well The passive charge of each overdrive is not easy to find in the wiki, but it is in the wiki on the parameter table of each hull. Look for Overdrive charge over time, it is at the bottom in the Non-upgradable Parameters section. See below example for Wasp hull: Wasp Мk1 Мk2 Мk3 Мk4 Мk5 Мk6 Мk7 Мk7+ Overdrive charge from points 600.00 600.00 600.00 600.00 600.00 600.00 600.00 600.00 Overdrive charge over time 1 000.00 1 000.00 1 000.00 1 000.00 1 000.00 1 000.00 1 000.00 1 000.00 So here is how you do the calculation for wasp: 1,000 <=> 1% per second <=> 100 % = 100 seconds Hull Charge in Second Charge per point Driver 0 Driver 20 Class Viking 250 500 4% 12% Medium Mammy 143 600 7% 21% Heavy Dictator 143 700 9% 27% Medium Titan 125 500 8% 24% Heavy Hunter 111 600 9% 27% Medium Hornet 111 500 9% 27% Light Wasp 100 600 10% 30% Light Juggernaut 40 0 n/a n/a n/a In the table above is added the charge boost from the Driver drone and the ratio of Charge boost from point (battle score point). This ratio is the second Overdrive parameter in the wiki stat table that influence overdrive charge per hull for each battle score point you earn. Beware that Team Juggernaut has no point charge per battles score, while Solo Juggernaut has, but the info is not disclosed.
  6. Viking4s

    Let's Discuss Railgun!

    Hyperspace Rounds is perfect for offensive gameplay, align 2 tanks, the one hiding behind the other is the one that is going to die. Perfect tool to take down the Juggernaut, align the juggernaut on the third position and shot hit with great deal of damage. Can easily take down isida train, or clean Control Point or any gathering of enemy tanks. Large caliber rounds is for experienced player, if you can hit a tank each time you shot then this is for you. "Death Herald" compulsator is for maxed up turret and player good at stealing kills. Otherwise you will only hunt down light hull. Works best with Hornet OD, there you can aim at medium hulls. The other augments are gimmicks based on chance or removing chance, or too weak.
  7. Viking4s

    Remove developers from the Game

    This might happen anyway with the number of players being low, less cash flow, so not enough money to pay employees, staff reduction. You can already see that there is more volunteers now managing the forum, this would have been unthinkable during Cedric era.
  8. Viking4s

    Let's Discuss Augments

    Alteration, who were basically an increase of a turret parameter with a trade off on another parameter, are now a buff for your turret, thus the new name "Augment" and the new higher cost. Augment definition is: make (something) greater by adding to it; increase. But the changes are not consistent, some Augments are more powerful than others, either they are not worth it or the developer forgot about them, who knows. The problem is that the buff are made off record (except for one communicated update: Patch Update #600 - Released 30th April 2020), so you will never really know what happend or if more buff are plan in the future. the good thing is that you only pay once, there is no micro-upgrade nor additional running cost The Augments fever has now spread to hulls too.
  9. that's what I call an to support a point.
  10. Viking4s

    Which Mode Gives The Most Exp?

    Actually, I used to look forward for ranking up, my objective was the next powerful product kit unlocked at rank x, and I would work toward getting the right amount of crystals for it. But since product kits are now randomly hidden in the shop it is impossible to plan in advance, so I gave up on that, too many constraint. TO removed that incentive, they just shot in their own foot...
  11. Viking4s

    Ideas for Game Modes!

    I am saying that to fit MM you will have to follow the MM pattern, otherwise it is not MM. A separate platform is what pro battle is already, you don't need MM for that and what you propose is the exact same thing but with crystals back (nice try). If you are asking to merge it with MM, then it would require 8v8 and random maps, if not, then you do not understand what MM is all about.
  12. I won't be surprised if something happens to or against Overdrive OD. Like a debuf or a new Augment a sort of Scout immunity, same way they did with the Augment immunity against Stun and EMP. The more we cry against Hornet the more it open a needs for a $$$ solution like the Augment option IMO. Why not? The flyer says that scout remove any defense and protection (WYSIWYG), is spawn protection not a protection? I doesn't not happen so often (to me), plus i am against that baby-sitting protection. In a way it is a cunning devs move, we give spawn protection but but still beware of the Hornet ?
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