-
Posts
9 527 -
Joined
-
Last visited
-
Days Won
42
Everything posted by Viking4s
-
This mean that an enemy shot at you with a turret paired with an AP (Armor Piercing) tech/turret Augment and for him your MK7+ has only a 3000 HP. But for all other enemy you have the double armor on, so 6000 HP. If you had the AP immunity hull augment it would only show on the HTML5 Scoreboard.
-
Patch Update #626 - Released 29th October 2020 = > Juggernaut now has immunity from all status effects Plus now => AP - Armor Piercing - a/ Double armor was already not affected, b/ Keep its 3 protections module (which is not a problem actually) and Titan's dome protective effect (only anecdotal pairing) against Hornet OD. => The main loser from this update is Hunter overdrive. ?
-
Oh boy! Another experiment from the hand of god ? They better add AP status effect for Hornet Overdrive.
-
@Marcus This AP thingy is beautiful, but it half an half baked cake as usual, where is the Negative Status Effect that should appears on the top of the enemy tanks that has been affected by AP? And I am not even talking about the other unfinished details like the HUD indicator and Overdrive icon for the latest overdrive...
-
It is dank difficult to remember which enemy tanks was in the range of the overdrive when activated. With the lag it is even worse, it is a curse rather than a blessing. They could have added a tag or an outline to display the tank caught by the hornet AP. Guess that Hunter is the new uber alles.
-
The turret Augments (e.g. Super Armor-Piercing Rounds) are tied to your turret (9 of them, so 9 different AP turret Augments), and it is limited in time after you made an action to activate it (the action mechanics and time of activity varies with the turret - but is it shorter than the Hornet OD). These augment can, currently, only obtained via Ultra Container legendary rewards. While the Hornet overdrive last for 20 seconds and works for all turret mounted (and mines), but you need to charge it to be able to activate it. It has been debuff in a way that it only affect tanks that you can see when you activated it. How we understand it, without further clarification form the management, is that if you activate it while underground or behind a wall (zero enemy in your sight) then it is useless it will not perform any AP activity and you end up being the team radar for 20 seconds. To use it you onbly need to buy and equip the hull. It is is a huge debuff for Hornet, the radar stay for 20s, but the AP is limited by the number of ennemis you tagged, if they die the tag disappear. It is more useful favour maps with no obstacle and attack at melee range in clear space. Also you can't kill respawning tank anymore.
-
So. Hornet overdrive mechanics capability open a breach for defence removal, Armor Piercing. This new batch of AP equipment with the purpose to refill the ultra container and revive buyers enthousiasme will last for how long? 2 months, 3 months tops. What will be the next move from the hand of god? What will be the next batch about then? I imagine that it will be the turn for offensive capability removal, in other words tackling double damage, overdrive (Viking...), augments (Adrenaline...) and drones (Booster, Crisis...) with added damage. The Grim Reaper batch.... of course with its Hull augment Immunity GR.
-
this hull had its time, like with Mammoth.
-
Expect special players in DM with Juggernaut and Crisis drone and special protection module displaying ??%. ?
-
Dang, leave that cursed battle ?
-
I just played it, and my Dragon breath Augment is worthless now, Hornet is less useful for damage but fortunately nobody has Hammer protection module anyway ?
-
Now seeing the change in the garage, the Turret Augment with AP damaging technology are not in the garage, they are available only from ULTRA CONTAINERS (UC) as legendary rewards. Roughly available for buyers with money and luck (unless you are a big buyer who already own everything, they do exist). For non-buyer the ultra weekend can give you up to ~5 UC, but legendary rewards probs are not in your favour with so few containers/lottery tickets every 2 weekend or so. They might be available later in the garage, but that is low probs in my opinion. On the other hand, the AP immunity protection/defending technology are all available for 5000 tankoins in the garage like hte other immunity augments (and as legendary reward in UC).
-
So all this new uber alles gimmick are in the ULTRA Containers are legendary level. I would rather have one of them than the useless animated paint, but I will never ever have access to enough UC to make it worthwhile. On step forward with new challenges, 2 steps backward with AP system.
-
Reading this I actually realized that this update is worse than I initially thought. It render futile/obsolete any type of protection: protection module, double armor, drones with added protection and Titan's dome! All these expensive equipment that you upgrade slowly for nothing. The new effective protection system now mainly rely on the new Hull Augment AP immunity. Ask for Hornet debuff and they debuff all protections, they ultimately managed to make the situation worse... The E N D is nigh.
-
So true, I already do that for special mission with specific mode.
-
My humble mid term holiday
-
Well then chances are that it will be the same for Halloween ?
-
I am wondering, was it in flash during the last event?
-
? owo Patch Update #626 - Released 29th October 2020 Gonna be difficult to kill the jug now, goodbye all the goodies from specific Overdrive and Turret Augments: Fire — a tank’s temperature is above normal - so from 50% to 100% (Hopper heat is now ineffective) Freezing — a tank’s temperature is below normal - so from 50% to 100% (Dictator cold is now ineffective) EMP — supplies force reload - Jug is already not affected Stun — a tank is not able to move - a/ No more stun possible (Hunter and Hopper) Plus now => ?️ AP - Armor Piercing - a/ Double armor was already not affected, b/ Keep its 3 protections module (which is not a problem actually) and Titan's dome protective effect (only anecdotal pairing) against Hornet OD. => The main loser is Hunter overdrive.
-
Not quite, it removes the Hornet Overdrive, there is still other overdrives that override Titans' dome. In all this new set-up the real losers are the one without AP immunity. One might say that it is the drugers that have a lot to lose, and that it beneficiate more the non-drugger lose less.
-
If we are looking for logic of mechanics involved, an AP defense (Armor Piercing) protects against AP attacks and that is it. As EMP is about supply reset and not AP, you would lose all your supply against Gauss SMP augment. To defend against EMP Gauss you would need the EMP immunity. It seems that AP will affect defender yes, but we need clarification (one can daydream) or wait for players feedbacks. Regarding price, usual tanki logic is that: - Turret Augments is 245 000 crystals ? (they had that cost in the test server) - Hull Augment with Immunity is 4 990 Tankoins (they had that cost in the test server) ETA: Turret Augments wit AP are in the Ultra Containers only for the moment as legendary rewards. see here
-
Partially explained/clarified: Any tank with this [hull] Augment won't lose its armor received from [protection] modules, supplies, and other sources after the armor-piercing status effect is applied. Guess work is drones and Titan's dome are included in that others sources.
-
I think you are not far from the truth. Even if AP was planned, the Hornet situation help (triggered or eased) to come up with this update. It could have been solved with a simple debuff of Hornet, instead of 100% penetration it could have been 90% (like the 90% protection of the Titan's dome.) but that is not making revenue. TO solutions to players' problem are always unsurprisingly in favour of TO.
-
Selling both the poison (at a low price) and the antidote (at exclusive and rich clients), like a true Arms Dealer. We need clarification on what defines the Armor for the Augment for turret! It is clear for the hull Augment, but not so much for Turrets. Does armor in this case include: - Double armor - Protection module - Drones passive protection - Drones active protection - Titan's dome ? Thanks in advance for clarifying this. Also is it available for crystals or for Tankoins? We have some clues from the test servers, but... "Instead of ignoring all other tanks' armor, Hornet's Overdrive will be applying the armor piercing status effect to all visible tanks at the moment of activation." Clarification here too will be greatly appreciated, no distance limit on the map? I suppose it last until the enemy tank is dead, or the Hornet is dead. It is a really weird idea btw.
- 246 replies
-
- 11
-
-
-
And then everybody used Titans ?
Jump to content


































































