Jump to content
EN
Play

Forum

enri_chill

Tanker
  • Posts

    412
  • Joined

  • Last visited

Everything posted by enri_chill

  1. enri_chill

    Drones, Batteries and Modules Update

    Based on my current garage I have been screwed. I am sure you have been too.
  2. enri_chill

    Drones, Batteries and Modules Update

    Thanks for helping explain this...with 20+ modules I felt like I was getting robbed by this update. If it goes down like you explain, then I will be 50% across the board. That would be a loss of overall crystals spent, but a more flexible protection opportunity to help be more adaptive in the new matchmaking scenario.
  3. enri_chill

    Drones, Batteries and Modules Update

    But if we have modules that have the same protection mu'd up to 43/44 seems they would roll those together (current crystal value amount) and create a higher protection. Just feel like my garage just got destroyed with this update:(
  4. enri_chill

    Let's Discuss Ricochet!

    I did buy the M2 alt for boards that are not set up for the "Rico" effect (i.e., not many vertical walls, buildings, etc.). It has proven to be fun for CP in such settings. Would I buy it again? Not really. I would recommend renting the M2 alt, playing the boards you like and then making a decision. Unfortunately with the new match making system you have zero control (other than kind of game) over the map. Good luck.
  5. enri_chill

    Let's Discuss Ricochet!

    On the smaller boards you will like the Titan with the Rico. The extra health on smaller boards is nice. On larger ones the speed of the viking (along with a little drift) make it a good all-arounder for CTF, CP, and TDM
  6. enri_chill

    Matchmaking is coming May 29th

    I am experiencing the exact same thing. Waiting over 4 minutes to go to a battle and then after a load screen is up for a minute getting a message saying I am inactive and therefore removed. I can't do missions. I can't play. Time was already limited, but now it seems impossible.
  7. It really depends on what role you are playing. I prefer Rico on most mid to large boards...especially boards with nice vertical walls. There are simply very few places to hide from Rico on those maps. I also can 3-6 shot any small hull, 7-9 shot any medium hull. Add DD and watch out. It is much more fun and creative playing with it vs. twins IMO. I certainly enjoy twins but it is usually a lot more effortless than the Rico.
  8. enri_chill

    Let's Discuss Thunder!

    I fear that the new battle matching system will eliminate the opportunity for us to do this. I also typically choose my configuration based on game, board, and active protections/turrets. To remove that opportunity (which I hope I am incorrect about) will ruin TO in many ways.
  9. enri_chill

    Let's Discuss Ricochet!

    If you want the max XP I'd choose the Isida M4. I always finish in the Top 3-5 regardless of board or game and rank. If you are a low rank, then spend time healing. If you are a higher rank...you will dominate. I personally started with 3 m3's and modded them together. One short (Isida), one medium (Rico) and one longer (Thunder). I love playing with the Rico the most. Note, I use the Minus-Field Stabilization alteration all the time. I typically play on medium to large maps. Hate small maps. The thunder is a highly versatile gun however. It kills nicely at M4. There used to be a ton of protections vs. Thunder, but over the last month or so I have found fewer people with the higher protections. I use it's splash damage all the time to reach enemies. You will love Thunder and the Rico on boards like Industrial Zone. I really didn't give you an answer, but those are my turrets.
  10. enri_chill

    Let's Discuss Shaft!

    I love the Heavy Capcitors. What about the Assault Emitters? Are there any advantages? Has anyone tried them in combo? Just curious.
  11. enri_chill

    Let's Discuss Shaft!

    I would argue that twins is by far an easier turret to score with. There are a few boards where a shaft can camp, but without a team protecting you, even those are deadly.
  12. enri_chill

    Let's Discuss Ricochet!

    I personally love the versatility of the turret when equipped with the alteration...fast, accurate, lethal;)
  13. enri_chill

    Let's Discuss Viking!

    Goldboxes are not easy to come by with the Viking IMO. Certainly Dictators are at a huge advantage with height, power, speed, and balance to pop onto other hulls. I love the Viking (except the instability) and have found it very capable on offense, defense, and midfielding. IF you played with the previous hunter, then the Viking is most similar to it.
  14. enri_chill

    Let's Discuss Hornet!

    What paint is the lower one??? Love it!
  15. enri_chill

    Let's Discuss Hornet!

    I don't hate drifting when strafing enemy...it is advantageous in that situation. It's also fun on boards like brest where you can drift through the lower levels at full speed;)
  16. enri_chill

    Let's Discuss Railgun!

    One reason is that it's slow...hard to peek-a-boo with the titan..unlike wasp/hornet. Also hard to grab supplies or flag...unless you are drugging it would be a hard combo to dominate with...rate of fire is so slow.
  17. enri_chill

    Let's Discuss Thunder!

    It is also dependent on what protection module and mu level is being utilized by the other tank. Lots of modules have thunder protection;(
  18. enri_chill

    Let's Discuss Ricochet!

    I have my rico at 14/20 and when I get the crystals will take it up a few more. After that I will bump my smoky and rail guns. I have found that 15/20 is a really effective level between being broke and being stout on the battlefield. I can only imagine what 20/20 would be like. Just don't know if the additional 200k+ crystals would be worth the extra 6 MUs
  19. enri_chill

    Let's Discuss Shaft!

    Highways also have a few spots that are almost impossible to hit with a shaft. I hate that;( A good challenge for the game however;)
  20. enri_chill

    Let's Discuss Shaft!

    Try the Griffon T-A M3...solid for Rail, Thunder, and Shaft...that's my favorite large map module.
  21. enri_chill

    Let's Discuss Viking!

    I love the Viking, but in higher ranks it's instability and lack of power do show up...you have to be really solid to be accurate when taking hits...the new Hunter is much more stable now...slow, but stable!
  22. enri_chill

    Let's Discuss Thunder!

    How would you compare the smoky vs. the thunder with Armor piercing alteration employed?
  23. enri_chill

    Let's Discuss Twins!

    Don't forget Thunder and railgun...lots of protections out there... Sorry, I misread the post before yours;) You are correct!
  24. enri_chill

    Let's Discuss Twins!

    I wouldn't use twins without the stable plasma alteration...simply dreadful.
  25. enri_chill

    Let's Discuss Magnum!

    I completely agree with you on this. I love large hulls with the magnum because they are easier to spot and destroy. The viking presents a much more challenging target and a more mobile one as well.
×
×
  • Create New...