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LittleWillie

Tanker
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Everything posted by LittleWillie

  1. They were not counted and never will be. You can write the "help" desk. I will type out their reply now: "Your kill total was 778." You'll hear nothing more than that, no matter what you ask or how much supporting imformation you supply. But go ahead if yu want.
  2. LittleWillie

    Episode 170 of the V-LOG is live!

    The ability to swap is the 3 most useful protections for every battle will probably be more useful more often than having a 4x module with set protections. Yes 4 > 3. But how many matches are the biggest enemy threats using the exactly 4 weapons that module shields? The answer has to be less than 100%. In the new system tanks can pick the 3 most-useful protections 100% of the time. In the new system if you are a very good player that means the other team finds you a real PITA. So that enemy team will gravitate to choosing protections for your turret. Players who are not that good will either find the enemy un-shielded against their turret. So it is sort of a self-handicapping system. Unless of course the noob uses the same turret as the ace. Then they will be in a miserable situation. All of which in turn means the days of single-turret garages are drawing to a close. (Like all but one of mine.) Look for future games to consist of a war of garage-re-equips in a string of reactions and counter-reactions. Better worse the same? I don't know. I do think Issmo is right that tO will have to thread the needle on their conversion methodology. Confidence is low.
  3. LittleWillie

    Bugs and Glitches Reports [Closed]

    I have an open mission right now to collected 10 DD boxes. I was playing a game got up to 4 boxes. Collected some more but the counter was stuck on 4. So joined a new game with the single purpose of getting a DD box. I did and the counter is still on 4. So add this to the list of bugs TO will not fix. I'll no waste anymore time reporting this but I did report it. Your move TO.
  4. It is a known bug that affected hundreds of players during the recent "War" event. TO knows about this bug because it was reported to them repeatedly. TO simply does not care. They have not fixed it. They did not compensate affected players during the War event. They will not compensate you now. They just do not care.
  5. LittleWillie

    Let's Discuss Smoky!

    You are throwing away a quarter-million Cry if you have hull and turret at m2_10/10 then you buy a kit. Wait two more ranks and you get them free. I have used both alts at once maybe twice. As Wolv said there's no real reason to do so., AA wants frequent hits to throw off aim. PTS wants CHs for the big damage.
  6. LittleWillie

    Episode 170 of the V-LOG is live!

    Less than half give far too much credit. Less than 10% of all maps are used for over 90% of all Pro battles, is my estimation. I agree the may be more motivation to buy a Pro pass. That might play out. I disagree about where to find the "mindless" battles. Those are fond in the Pro section. Pro players refuse to challenge themselves. The Pro section offers astronomical amounts of variation. But all you see are the same battles on the same exact maps every day. Most of them are small size battle son small maps. XP stuff reduces the vest array or potential threats to one build. These are trivial scenarios compared to the normal section. 3rdO is right. In order for people to want the Pro pass there has to be evidence the Pro section will offer interesting games. If you are not into Parkour or BP. SSo far the evidence says expect to see Poly CP and nothing but Poly CP. But maybe just maybe that will change. I agree that outcome is unlikely but one way to "convert" to the new system is to just wipe out the old one. So I rule out nothing at ths point. ========================= Bottom line: There is an MU sale tomorrow. I am not going to spend any Cry to MU modules. Why spend anythng on modules if that investment might buy you nothing under the new system> TO your tming aka lack of full disclosure this weekend is yet another manifestation of you amateurissm. TO needs to buy a "Pro" pass.
  7. LittleWillie

    Episode 170 of the V-LOG is live!

    I think that's my cue. Scene: China shop. Enter Stage Right: Bull These possibilities did not occur to me. I had a third concept in mind. A player would upgrade each of the 14 weapon types as much as they like. Then up to three of them would be selected to be active. If in battle you decide you need different protections you go to the garage and swap in three new protections from your individual upgrades. There would not be any pre-made pre-designed modules on the garage, just the 14 weapon types. I just watched the Vlog again and I think this is the case due to the way a coulpe comments were worded. It all depends on how the converstion takes form. My assumption is every module you own will be removed. Will players get credit for those? Either in the form of Crystals or in terms of upgrade levels on the new 14? Or will everyone be reduces to 0% protection on all 14? Will established players be able to use high protections right away or will they have to pay again to get back where they were? The Vlogsaid all singles and doubles were going away. But will players get vrdit for them?
  8. LittleWillie

    Let's Discuss Smoky!

    It was worth the 50k I spent to get it. I rarely use it but as a full-time Smoker I am glad I have it. It is goood on larger maps sometimes, or when the enemy team is just camping on defense. Then instead of crashing the defense with +impact I pick them off at range with PTS. What I almost never ever use is plain old Smoky. I use one alt or the other.
  9. LittleWillie

    Episode 170 of the V-LOG is live!

    Your math is correct
  10. LittleWillie

    Episode 170 of the V-LOG is live!

    MM has a very good chance to be better than what we have now, because what we have now is poor. The re-formulation of the Battle fund is a huge opportunity for improvement. But that depends on exactly what they have done. No free Pro Pass ... meh. The Pro Pass players gravitate to the same repetitive game set-ups every day. No loss if you don't own a railgun or do Parkour. Module change.... Bone chilling (teaser) news. With no details all I have to go on is everything I've invested in is about to be thrown away. My garage investments are in multiple modules, not multiple hulls or turrets. I estimate 60% to 75% of all my earnings from all my time in the game are invested in modules. If TO throws them away that's like throwing away a year to a year and a half away. This is so outrageous a proposition I expect that is what TO will do. Two steps forward, five steps back? Say it ain't so, TO.
  11. Your kills during the last hour or so before the daily server update will not be counted thanks to TO's buggy software. Just another example of a problem TO refuses to fix. But hey! New paints!
  12. The purpose of a nerf is to nerf. The purpose is not to leave the item just as powerful, but different. It is not a negotiation it is a nerf. Just left TO again because both games I played had 2-3 magnums on each side. They got 4-5 times the exp of us 2nd class citizens who excist in TO these days to provide kills for Magnums. Wolv is right about the bankruptcy of needing a magnum to counter magnums. TO player who want a good game to play are asking for Rock Paper Scissors Lizard Spock TO is giving us Rock.
  13. LittleWillie

    New Paints in Containers

    Look here Tankers! Shiny Things! Look at teh shiny things players. Don't wonder why we haven't fixed a programming bug in over a yer. Don't ask why we have left that pig Magnum OP for over a year. Just look at the Shiny Things. Look! They have COLORS! And TO laughs at the rubes once again.
  14. LittleWillie

    Let's Discuss Striker!

    Well that's what I deserve for assuming. It just "seemed" bigger. Mea culpa.
  15. LittleWillie

    Let's Discuss Smoky!

    No I followed you. My reply was the sloppy wording.
  16. LittleWillie

    Let's Discuss Striker!

    100% damage at any range Surge damage (salvo) sudden > 2,000 pts of hurt Larger splash radius dis-ads Thunder instant spacebar = hit ... easier to hit better hitting moving targets Thunder has no parallax effect on gun barrel probably more :)
  17. TO is still here but if the product has peaked the business decision has to be - at some point - to stop investing in it in terms of support vcosts. Programers, administrators, etc. That's probably why bugs and imba,mlances have gone unaddressed for over ayear now. More to do than programmers emplyed to do the work.
  18. LittleWillie

    Let's Discuss Smoky!

    Heh heh ... fully understood. :) Thx for clarifying.
  19. LittleWillie

    Let's Discuss Smoky!

    I do not recall anything about destroying an enemy tank re-setting the CH % progression nor do I recall ever seeing that leap out at me in combat. But I did not write the smoky guide so I am just using the work someone else did for me. Next time I swap alterations I will look for that effect. But normally CHs are not part of my 'work day'. Wolv is right about the "negative %" ... real-world probabilities lie between 0 and 1. A negative percentage for an outcome doesn't mean anything in math. You cannot have a lower probability than "never". No guide ever suggested the 3rd shot is affected.
  20. Welcome to Magnumi Online then. Really shrewd game design.
  21. LittleWillie

    Let's Discuss Magnum!

    TO's software for tracking player kills would not credit players for the kills they made about 45 to 75 minutes before each day's server reboot. You needed 200 kills in order to qualify for each 2-day cycle. Twice I made 200+ kills but was not qualified for that cycle. One of those time I had at least 230 kills but TO said I had fewer than 200. One of those was a 20 container bonus day. I tracked my kills with triple-checking so I know TO is full of processed borscht. I had at least 20 different players describe having the same experience as me. One player wrote web site tracking software to get the faction k/d ratings every couple minutes during the full 24 hr day. His / her software showed the TO website seemed to go dead just before reboot. I spent hours documenting all this for TO and all they ever said was "you did not get 200 kills". I play TO daily but if TO suddenly went bankrupt tomorrow I'd not stop laughing for weeks. I have no respect for this company. No one should pay them a dime ever again.
  22. LittleWillie

    Let's Discuss Magnum!

    Every idea under the sun has been proposed by the huge number of players dismayed at that OP piece of crap. But TO does nothing about it. So I wish you luck but TO will just ignore you like they ignore everyone. Just like they ignored the hundreds of players who showed them their WAR tracking software was buggy. TO probably assumes I will forget their bugged software cost me 32 Containers but I will not. I promise you I will cost them more tan 32 Containers worth in the form of negative word-of-mouth. No to mention I will never ever buy even 1 GB from them ever again.
  23. LittleWillie

    Let's Discuss Smoky!

    Not exactly the crit hit calculations are pretty complicated. I'll summarize for you. Let's use a round number Crit hit chance of 17% in the example. 1] You spawn. You see a foe. You shoot. 2] You hit it. Crit hit chance is 17%. The hit is NOT critical. You shoot again 3] You hit again. This time the crit hit chance is 17% + 17% = 34%. It is still a normal no-crit hit. You shoot agan. 4] You miss. Crit hit odds are unaffected. You shoot again 5] You hit. Crit hit odds are 17% + 17% + 17% = 51%. It is still not crit hit. Some team mate hits your target and it blow up. You see a 2nd foe. You shoot. 6] You hit. Crit hit odds are 17% + 17% + 17% + 17% = 68%. It is a critical this time. You shoot again 7] You hit. Odds for a Crit are 0%. You shoot again. 8] You miss. You shoot again. 9] You hit. Odds for a Crit are 0%. You shoot again. 10] You hit. Odds for a crit hit at 17%. Hit is normal. Target blows up. You see 3rd enemy. You shoot. 11] You hit. Odds for a crit at 17% + 17% = 34%. It is a crit hit. You shoot 12] You hit. Odds for a crit hit are 0%. Target blows up. You see a 4th enemy tank. 13] Unseen Magnum across the map drops one shot on you. You blow up. You re-spawn. Got back to #1] In sum: You 1st HIT after spawning will have the listed % to score that hit as critical. Each time you score a hit w/o it going critical will add the basic CH odds to your next HIT. When you do score a CH your next two HITS will have no chance of going critical. After these two shots you again have the basic listed CH %. MISSES do nothing to affect these odds only HITS. It does not matter if you HIT the same tank with each shot or a different enemy each HIT or any combination. ------ Smoky gunners learn to count their hits. If you have scored 4 hits w/o a CH you know the next shot or two is very likely to be a CH. Maybe it's time to pop a DD? And/or take a long range shot? (CH does full damage regardless of range.) Conversey if you just got a CH you know you will not see one again until at minimum your next 3rd hit. Hope that made sense. Good luck with Smoky. It is fun because it is challenging. It is challenging because you have to be able to shoot accurately at moving targets while you move too. And it is challenging because many other turrets re much more powerful. --- PS: I use the +impact alteration 95% of the time so I do nor see CHs at all. The other 5% I uses the slower rate of fire alteration. Then CHs score very big. That is the main reason to use the slow-fire alteration IMO, to get teh big crits.
  24. LittleWillie

    Matchmaking, Missions and Non-Buyers

    That is what I do now. I am a US player so my play time is at server reboot / low use. Half teh games are the same damn three maps I refuse to play on. I do not like DM and ASL mose is a bad joke,. When so much of the game is considered unplayable ... I know you are smart enough to see where that is going. It is not my game. It is not my income. But I seem to care more than the owners of this game care. Patience Is Ending.
  25. LittleWillie

    Let's Discuss Magnum!

    Just quit another game because why bother with 3 magnums on the enemy team yet again yet again yet again? Our team was winning that is not the point. What will it take for TO to do something? I guess it is just time to find another game. I really like draie and shoot games but TO is now a sit-in-one-spot-insert-thumb-into-personal-thumb-warmer-and-shoot-game. I guess the reason I have not left yet is because TO does allow the free-to-play player to dominate the growth ladder. I will give them that much credit. But boring due to imbalance is boring no matter at what price. --- I like Splatterpoint because he is a Magnum user who is honest about Magnum.
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