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LittleWillie

Tanker
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Everything posted by LittleWillie

  1. LittleWillie

    Let's Discuss Smoky!

    Glad you were able to make an informed choice. xD You went and got me to use that alteration for the first time is a long time. It was interesting. I ended up running with this Hammer/Viking. He'd hit someon I'd hit them they blew up. I got in several of the point-blank dances with fire tanks. I rely on fast impact aa lot for those. I did not have that but I still won then what felt 'normal' rate of succees. Then in this game with this same hammer guy and one other shooter team mate I got involved in what was no exaggeration one of the ost epic gunfights since I'v been playing. A top-ten fight. Me and Hammer and got into it right at teh ruined tank in th underpass of 2024. There were at least 5 there at first and pairs kept arriving. WE mowed down 8 or 10 and at the end me and Hammer were still up. Whoever it was helping us was gone but me and hammer were up. So... maybe I have been selling this alteration short. I think I will use it more often.
  2. LittleWillie

    Vulcan Bugged: Sudden Overheating

    Still happening every day at least once.
  3. LittleWillie

    Let's Discuss Viking!

    Ghost I use Smoky with Titan and it is rock solid. Titan is actually nimble with SU up. The slower speed of mammoth is bad yeah but the loss of maneuverability is the worst part. You have t olive with that along time between OD activations.
  4. LittleWillie

    Let's Discuss Smoky!

    The alteration will do more damage for you per shot there is no doubt. It all depends on your play preference though. I can adapt to the slower firing rate but it is mot as fun for me. Now if you really understand how the crit hit probabilities work you an count your shots. Quite often you will know you will gt a crit hit on th enext shot or two. A crit with DD and that alteration wil deliver a real nice hit and one most players simply do not expect from a pop-gun smoky. And you can land that puppy across the map and BANG. They did not see that coming. If you use it that way yes it does make a difference. For though the +impact serves me better. It is quite fun to hit an enemy on the bridge. You can see him struggle to regain control. But no he can't quite avoid going over the edge. But he has enough control to shoot and parkour his fall with his recoil! Then you shoot again at his nose. His tank immediately flips and lands on its turret. :) Aslo: Double armor does not do squat against impact.
  5. I judt played two CP games on Deathtrack with wasp/vulcan. OMG it was such a blast. Hit and run shoot and scoot. It was a reminder of how Tanki can be fun. Then it occurred to me... only one magnum in the entire game, each time.Both games were the LOS line of sight combat where accuracy, using cover, and maneuver are required. To kill you must risk being killed. These games are such a rarity these days.
  6. LittleWillie

    Let's Discuss Smoky!

    "Better" is how do like things but I can suggest this much. The alteration will give you a different type of performance. MU steps will add a handful of % points improving what you already do. Which ever works better for you is bettr.
  7. Teams with 2,3 and 4 magnums each all night long tonight. Quit before completing missions. What a !!!!so and so!!! addition magnum has turned out to be.. Tanki company can do whatever the !!!so ansd so!!! want with the overdrives and matchmaking and so forth. At this point, who really gives a !!! sio and so!!! ?
  8. LittleWillie

    Let's Discuss Magnum!

    overpowered.
  9. LittleWillie

    Let's Discuss Smoky!

    With smoky +impact ammo Vulcans are easy meat.
  10. LittleWillie

    Let's Discuss Magnum!

    AS well you should. One thing has improved in Tanki. I almost never read noobs saying "GB no kill" in chat anymore. lol. As if.
  11. LittleWillie

    Let's Discuss Striker!

    You've not played long enough with it.
  12. LittleWillie

    Rename Pass is coming!

    Ahh well thank you for explaining why people care about the topic. But ... if a game company is going to moneytize something in the game then it is best if they moneytize something that does not affect game play. Thanks for liking my name too. It is the name given to the very first tank ever built, during WW1. I was very surprised no one had taken it already. :) I hear you. I do not know one thing abut Tanki's ownership. But the way the company acts fits, as you say, hand-in-glove with the way companies act in when a product line is dying.
  13. LittleWillie

    Rename Pass is coming!

    So many posts on a topic that has literally no effect on game play. Who cares if someone changes their name. Here's a clue: In a year I do not remember one single Tanki nickname from battle.Not one. Hell I rarely even read them. I could not care less is someone changes their name after every battle.
  14. LittleWillie

    Let's Discuss Striker!

    Targeting with a light hull is of the caught a victim fro behind thing. Even as he drives around yo can keep him lased. No lasing someone shooting at you is not the best time for lasing. But when you can lase it does deliver four missiles faster than you can single-shot. . It is a steep learning curve and probably for some people it just is not for them. Like me and Hammer. But it is the closest tihg to 'real' shotting in the game. Leading and hitting a speeding Wasp is a rush. :) (Yeah so far the only protection od I have is -35% Striker-only protection. [2LT] Yeah, I take my own splash damage. 65% of it.)
  15. LittleWillie

    Let's Discuss Smoky!

    I was talking about a new player not the poster himself. If you are starting a new account MU gets to the gear sooner than kits.
  16. LittleWillie

    Let's Discuss Smoky!

    A new account can MU m1 Smokey 10/10 = m2 by WO4 or WO5. Why wait for Captain to buy a kit?
  17. LittleWillie

    Let's Discuss Striker!

    I think the lock on / salvo mode and the single shot mdes are nicely balanced as is. Some situation one works better than the other ... that's what tactics are all about. I found myself ignoring the laser but that is also a weakness. Optimum play with the striker requires finding the right balance between the options. I played around with fast hill s and striker with a throwaway m0 account. The laser is much more useful when you have a fast hull. The possibilities are interesting . . .
  18. LittleWillie

    Rename Pass is coming!

    Another revenue stream invented. I will be first in line! (I will stay in line and not go in the shop but I will be first.)
  19. LittleWillie

    Let's Discuss Striker!

    You just need more time with it Wolv. The laser delay isn't a problem. Shooting single shots though is a bit of a learning curve. One tip if yo are drivng forward your nose is actually a few degrees to teh sky. mnissile will go high. So take your foot off the gas the instan before you fire a distance shot.
  20. LittleWillie

    Let's Discuss Smoky!

    UOGRADE. Sales are not needed until step 6+ or 7+ if your wealthy. But do not pay for speed-ups.
  21. LittleWillie

    Episode 147 of the V-LOG is here!

    There is a Hull Sale today. I've decided that my sometimes-played Striker/Titan combo might work better with a medium or light hull. So I ran a throw-away account to try out some Striker / hull combos at m0 level. That has pretty much sold me on the idea of a new hull. And just a day or two later Tanki has a hull sale! "Thank you Tanki!", right? Wrong. Overdrives are coming. So I do not know who is going to buy a hull today. Why buy the hull that turns out to have a junk Overdrive? In most games when you have played enough to advance in power, you advance in power. In Tanki once you have earned the ability to advance, you sit down for a couple months until the right item goes on sale or the right kit rotates into the shop. This is simply terrible marketing. There are countless games to play. Players will go play those other games during these months of forced delay. And they don't come back. SSDD in TO.
  22. LittleWillie

    Let's Discuss Magnum!

    Last night a Hornet making a flag dash flew past me as I was swinging the turret around. So as I shot my Smoky with added impact the Hornet was speeding away from me but was still at extreme close range. Now, my shot went off at almost the exact moment a magnum shell hit it. I don't know all I know is the Hornet flew up in the air about 10 feet, nose straight up pointing to the sky, and it was spinning like a figure skater at about 600 RPM. LOL
  23. LittleWillie

    Let's Discuss Smoky!

    Nope. Not really. At the loss of some DPS I almost always cause at least one enemy shot to miss. That allows me an additional shot. One regular shot is more damage than the extra bonus on a crit hit. One other thing .. impact does not seem to dwindle over range. Hammering a foe from afar while said foe is in battle with your team mate does not do much damage. But he has a hard time killing your teammate. Not to mention the occasional fun from flipping a Hornet straight up and over on his back. Or causing an enemy to drive off a bridge. :) Though I will say this. In the past Iused to swap back and forth, sometime during the same game (keep people on their toes). If you hit the corners with Smiky you get pretty good impact even w/o the alteration. So if normal impact gets the job done, why not get extra damage from crits? That was my thinking. And maybe now I should go back to try it. My corner aim has gotten better. OTOH ... assault ammo works. If it ain't broke . . .
  24. LittleWillie

    Episode 147 of the V-LOG is here!

    EN2 is where I have looked and find all the tiny 1 or 2 players battles. But I have not tried for a long time to create a batle. Well it will have to wait for Matchmaking or when I win the occasional 3 hr Premium Pass form a mission. Personally I firmly believe the 3x missions will never end. With it going for a half-year the company has acclimated the player base to a new norm.
  25. LittleWillie

    Let's Discuss Magnum!

    I do not actually disagree with you but my point is no player need to reach this level of mastery in order to thrive with this turret. Knowing firing angles all over the map is that A=level performance I mentioned. Long before then players are lobbing shelss from behind walls. As fpr Magnum in DM maybe that is true maybe it isn't. I have no tplayed enough Magnum in DM to say. A design that is weak in one of four modes and it OP in the other three is not "balanced" The word for this sort of design is "bad". Other more acidic terms are available. Ineffective on one mode is not good. Game-ruiner for everyone else in the three other modes is worse. Magnum gives us all four.
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