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LittleWillie

Tanker
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Everything posted by LittleWillie

  1. Wow. I have never yet read one of these newspaper articles that did not toe the company line exactly on every single change. But this must be the most egregiously bad bit of writing I have ever seen on the subject of Tanki Online. And that is saying a lot., You belittled, minimized, or dismissed every single complaint about the MM system. You said there were a lot of complaints on the forum but overall it is a popular change. Well, I have to give you an award for boldness. Let's call it the Big Brass Balls With Orange Toupees for Total Truthiness. Everything wrong with Tanki Company in a sentence fragment: "even for the honest players". "Honest players" The players playing by the rules tanki set up are "dishonest" because they do not like wasting their personal time. The "dishonest" players are playing by the rules. Yes they are poorly designed indeed but they were designed by the game developers not the players. Tanki does not own up to their responsibility. When there is a problem it is the players at fault. the players must be controlled.. The players are dishonest after all! Articles like this make it clear Tanki is not listening to one damn thing players say. That much is obvious to the player base and that is why there is so much negativity on this forum. This game is poorly run and is hell-bent on not seeing its own flaws.
  2. LittleWillie

    Testing of Matchmaking System on EU servers

    Tanki does give a whit about "Runners", The 10x10 is being forced on players because Tanki is on a crusade to stop those evil evil players who play only to finish missions. Players must be forced to endure pain to complete missions! Just as players must undergo pain and boredom and the passage of month and moths before they are grudgingly allowed to upgrade their hull to the next m-level, thus ganing a few percentage points in parameter improvements!!! If it is not boring, dull, and tedious it is cheating - so goes the Tanki Company philosophy. Or is it a Russian thing? Who knows who cares? Sll that matters is Tanki has a putrid in-game economy / progress ladder. instead of fixing that atrocity of bad design, they constantly look for ways to force players to do things the players do not want to do. Then they think you will spend money on their garbage.
  3. LittleWillie

    Let's Discuss Isida!

    You are a natural Isida driver. No matter which way needs doing your fundamental role is to raise team performance. Sometimes that means you meatsheild and heal both. Other times it means the team mates dies while you kill the foe. You are making snap decisions and that = fun. Unsolicited tip dep't: Feel free to use DD just to boost healing. It is not a 'waste' if you use a DD just to heal in tight spots. As for finding the good teams I rely on luck like you. Players do get batter once out of the NCO ranks. Got lucky today too. Deathtrack CTF with a couple good teammates. Clicked well especially with a Hunter/Smoky. He was aggressive for the flag so I kept helping him. I saw what he was up to so felt confident at times I could take an alternate route to meet up later for more support when actually needed. Every time this guy ran into heat I was there to help him. It did not take but a couple times for him to realize that. So we both we able to work togehter while out of direct sight, sorta thing. Hard to describe but games like today's are Isida at its best and most fun.
  4. LittleWillie

    Episode 143 of the V-LOG is here

    Well, that's a fair point. Maybe it will change for the better. The thing is I think we all would rather have a battle search function that worked across servers than a MM system. Look for: CTF/CP NoSupply NoPickps NoGB If there was something like that then the custom section wold be very popular. Then it'd be useful again. I do miss Dusseldorf.
  5. LittleWillie

    Episode 143 of the V-LOG is here

    i could do this except there goes my Cry income. But mostly whenever I look at the custom section I see: XP/BP don't have Railgun CP Poly and CTF Noize. Please. Parkour don't do Parkour 1:1 battles Zzzzzz < 5% are team games with more than 2-3 players on a side and those scattered across servers. It's tedious and quite often to no avail.
  6. I appreciate all your hard work but this is not a good methodology to determine game balance. These are teh 100 Freaks of Nature. You don't balance a game based on what happens in an extreme small minority. You balance it based on the experiences of the fat part of the player distribution curve. Also Tanki has the raw data. on all players with all variations. that is what you use the raw data..
  7. LittleWillie

    Episode 143 of the V-LOG is here

    PL points out why the rewards dydtem is a root cause reason why this MM system is disliked . Then vkiking comes along to say talking about the root cause does not belong in the discussion. One paragraph later he says of the exact same root cause, what more do you have to say about this? No wonder people think viking is not trying hard to listed and/or is being dismissive. Dismissive is how I'd put it, not trolling. Link to the comment you mention. I used to just play. The missions were a chore. They were the vegetables I had to eat before my desert of just playing Tanki. Over time I came to realize Tanki was broken. It is the first game I've played where gaining experience is against you r best interests. That is because of these economic woes you mention. With time I've become more mission oriented. Now they are the only thing I like. It is the only part of Tanki where I feel like I am playing a game. "For victory today I must fulfill these objectives." That gives me a sense of playing an actual game. But just playing w/o missions? Sure I play a game here or there. That gets dull soon. There's no purpose to it. Three months from now Tanki will be the same for me if I play zero non-mission games / day or a couple hour's worth. Actually that is not right. I will be worse off overall if I play a couple hours / day. I'll earn far fewer Cry/EXP. So why do i leave games when my mission is done? When I do it is because I do not want to spend 10 or 12 minutes of my time doing something uninteresting and also unhelpful to my gaming success. With my system I have full 10MU items in everything but modules, and there I am only a few more MU sales away. The take-home message form all my blather above. Another poster homes in on the root cause, In Tanki, Play More = Worse Off. I do not think a game can have a o\worse root cause. Tanki does nothing but try to patch over that problem, Noo patch will evr cover up that gaping wound. The thing about the MM system is Tanki Company has invested a lot of their development time on this thing. Month of development work hinge on tihs thing. So it will get used. They cannot afford to not use it at this point.
  8. LittleWillie

    Testing of Matchmaking System on EU servers

    I have not rally paid any attention to the Rating but from what I did see the main driver seems to be amount of play time. Day t day I mean, not the big jump from ranking up. MM based on equipment would not work. Evil players such as myself would equip an m0 turret and hull , then go to the garage for the m3 stuff. To come back to find most other players did the same thing probably heh
  9. LittleWillie

    Let's Discuss Isida!

    Had a game just now in which two teammates really knew how to work together. Hornet.Isida me, Hunter/Fire and Vulcan/Mammoth. Constant swarming about covering each other's blind spots. They trusted me to keep them up even if they took some damage for awhile. And I knew they'd jjump in front of a bullet to keep me going. Isida is so much fun when the team is clicking.
  10. LittleWillie

    Episode 143 of the V-LOG is here

    These two comments are exactly right. Tanki comapny seems to be the only gaming company every to exist that does not understand why people play games. people play games as a mental challenge. The poiny it to try diffeernt approaches until you learn what works well in that game. After pleuyers learn what works well, that is what they do. They do not revert to part actions which do not work as well. This is how gaming works. Tanki is a gqame in which being on th elosing team is both tediuos and un-fun plus you get no in-game reward for your time. Past games like old EverQuest featured a lot of boring tedium but at least you earned in-game experience and game funds. No Tanki. Get on a losing team and all you are doing is wasting part of your lifespan. So how does Tanki respond? They way they always respond. They refuse to even look at the root cause. Instead TO attempt to force or trick their player base into playing the game poorly. We will force yuo to stay is a lopsided battle, LittleWillie! There's nothing you can do about that LittleWilloie! HA ha ha suck on THAT LittleWillie. By the way be sure to visit the Shop!. Yeah, no one knows gaming or games like Tanki Online. Now it seems they made the payout system even worse. Yes, instead of fixing the root cause they choose to make the root cause worse. And there's nothing we can do about that. Or is there?
  11. LittleWillie

    Testing of Matchmaking System on EU servers

    Punk"Legacy is right about the rewards system. In fact I will go further. The bad design of the rewards system (before and after) is the reason for many of the features we see today. They are all attempt to patch up the unwanted implications of the reward system. Is Tanki instead fixed the payout system many other worries would go away. In fact they did the opposite. They made teh root cause problem worse with the new top-weighted payout system. Players will not play if they get nothing out of it. No Tanki company, you cannot force them to play in a losing battle just by putting in fancy battle button. The reason Tanki has daily missions which pay so well is because without them, the game would simply fail. The rewards system is too paltry to allow anyone to progress on just normal battle payouts alone. Now Tanki is having problems because MM gets in the way with missions. If the normal payout system were well-designed missions would bo needed and the MM system wold be easier to impliment. Sales. Sale after sale after sale and bonus card announcements every day. Why? Because the payout system is so broken players generally do not buy until an item goes 'on sale". So what "on sale" really means is "normal price people actually pay". Non-sale prices mean... you you have leveled up but you do not get to benefit form it until dix weeks have passed. Tanki';s broken economy means players wait for sales to do anything. So we have a game that requires months to advance up long enough to earn the Cry and exp to get a "whopping" +15% turret upgrade but once they do, they have to wait a random number of week until the item goes "on sale". This is why Tanki is a dull tedious game in the 2017 market. It is why Tanki's player base has dropped buy over 25% in the year I have been playing. And it is the reason this game is much much nearer to it;s last day of operation than it's first. Tanki is a broken game that would cost too much money to fix it.
  12. LittleWillie

    Things noobs say or do

    Tanki's developers really know their stuff!
  13. LittleWillie

    Testing of Matchmaking System on EU servers

    I cannot see this being real fun over the long term. Today I am a daily mission player but I used to play much more than that. But no matter how much I played and how much druggers annoyed me, I still played basic standard battles like 98% of the time. Maybe I am just unlucky but every time I look at the custom battle section I hardly see any large team games anyway. I see BP/XP Sandbox Noise .. We've been over this. The point is the custom battle section offered me virtually nothing. No matter what I thought of them basic standard battles is where I had to go to find team games. Yesterday I looked around the custom battle section to see if I could find a fun game. I saw the same selection that has never interested me. So for me Tanki means standard battles regardless of the mission aspect. Now I love the Massacre map. I will play on that map any time I find a good game to join. Before I used to able able to make this much choice at least. But no more. From now one Tanki will mean just pressing random team battle and being at the mercy of chance. But not for long.
  14. LittleWillie

    Testing of Matchmaking System on EU servers

    Next to nothing. So little it is not worth your limited gaming time staying in that game. So players leave. Tanki's company spolespeople here say that is the players' fault. I say it is the inevitable player reaction to a poorly-designed game. Because obviously your one day experience with this system was identical to the experiences of tens of thousands of people. You are indeed the Center of the Tanki Universe. Grats.
  15. LittleWillie

    Testing of Matchmaking System on EU servers

    This is the best post on the topic and it is likely to remain the best post on the topic. Yes this matchmaking system is a patchwork attempt on the root cause: Tanki's payout system. Think about it. There wouldn't even be a daily rewards system invented if the normal payout system worked. The Daily Missions feature is also a patchwork attempt on the same root cause.: the lack of sustainable income from battle rewards.
  16. LittleWillie

    Testing of Matchmaking System on EU servers

    You are right. I am so bad at this game I have to wonder why I try to play it. I'm like a hippo trying to play a saxophone. Obviously I am not alone. Clearly these hundred or so people complaining simply have no skill in playing TO. Your wisdom has shown us The Way. What say everyone who does not like this update just stop playing this game we are all no good at? Then the 50 or so of you still playing will have a blast. You win!
  17. LittleWillie

    Testing of Matchmaking System on EU servers

    OK, I tried to play it a bit more. I have a finish 1st mission open. Six games in a row dumped me into a game already underway. Finish 1st in a 10 way game is no gimmie. Starting late makes it nearly impossible. ----- Played a game on my favorite map Massacre. Looks they screwed that one up. But how will I know? After a few minutes I was booted out and at teh mercy of the randomizer. FUTO. So we have this "matchmaker" that hamstrings your choices on missions. But want to play a no-drugs custom game? It's back to changing servers, clicking on each battle. looking at ranks, setting, blowouts,,, click after click tedium. Matchmaking is needed to find all these custom games with all the various settings the way you want them. But MM does nothing to help you there. Where MM is NOT needed, basic games, that is where players are now forced to use it. All this stuff the player base hates and for what reason? Because some players were actually able to finish theur missions. Good Lord above we know how we can't allow players to complete missions in a timely manner. They must be forced to labor long times for those rewards. So we will make it hard and annoying to do missions. Players will not earn as many Supplies. As a result they will love TO and spend much more money with us to buy Supplies. Because that is teh first rule of business: piss off your customers and they will reward you for doing so.
  18. LittleWillie

    Testing of Matchmaking System on EU servers

    LOL is that true about Tanki-X? More "Game design bad so our solution: Punish the players" work from the drew at Tanki. Players leave losing battles because the rules od the game say staying to p;lay is a waste of time. So they respond by saying you WILL waste your time or we WILL punish you. To which I reply, "-____ you like ____ you will ______ punish ______ my _____ _____ pmpled ____ _____ ___ before that ___ ____ ___ __ I'll quit your ___ ______ ______ travesty of a ___ __ _____ _ ________ _______________ ________ _______ ________ ______. So punish that, Boris." Too bad Tanki devs have no imagination or else thy'd fix the inherent programming flaws. instead they take the punish the player route.
  19. LittleWillie

    why Girls use Isida most of the time ?

    Bigotry and prejudice permeated comment. SSDD
  20. LittleWillie

    Testing of Matchmaking System on EU servers

    Matchmaking it 100% certain to become permanent. None of these complaints will stop that. They'll fiddle with the coding some but they will not kill off matchmaking just because no one like it.
  21. LittleWillie

    Let's Discuss Striker!

    ^^^^^^^^^^^ You can rock to flip a missile at a target on say a bridge like you do with your other hulls. But I want to be clear...I do a little bit of rocking on virtually every single shot. Unless I am dead still (not too often) I rock the shot. A little subtle rocking can be needed just to hit that low-slung Viking or to make sure the missile does fly parallel to the ground on those long shots.
  22. LittleWillie

    Testing of Matchmaking System on EU servers

    No they aren't. They are moving to insolvency. Everyone on Earth who is willing to pay cold hard Rubles for this game already is a TO customer. Seriously, what do they have to offer in the modern gaming market? The chance to play the same 4 game modes over and over and over again?
  23. LittleWillie

    Testing of Matchmaking System on EU servers

    Wow. Blame the players mode. Why do players avoid losing teams? Because the rules of the game make playing on a losing team a waste time from one's precious limited lifespan, is why. In 10 minutes on a good winning team I can make as much exp and Cry as in a solid hours on losing teams. This is the fault of the game design not the players who play by the game's rules. The effective solution to this is to re-design the game so members of losing teams have something, something, to possibly earn from playing. But that sort of solution requires talent. The Tanki method in contrast is to force players to take whatever the Matchmaking system decides to give you. That is the method unimaginative people turn to. Hey nothing to see here no problems! Have trouble doing DM missions? Hell just play TDM. Who cares that makes no sense? What is important is to answer every observation and complaint with "that's not a problem!" Who cares how long it takes to finish your mission. We don't. What does your private life count? Just keep playing Tanki until your missions are done. No problem. Why in th e hell would I play Tanki "all day". That would lead to me gaining dreaded exp points and that is the last thing a mid-rank Tanki player wants. Once again: your game your rules your results. All I play is Missions. But hell, once again that's not a problem. Just play non-mission battles sez you. You say you are not affiliated with the game but you also way you wiil "pass on" comments to the devs? Funny sort of non-affiliation. Well I don't know what your role is in theTanki Online company. All I do know for sure is what I see. And what I see you saying "no need to complain that is not a problem" to EVERYTHING. You are not fooling anyone. Deal straight with us. What is your affiliation with the company?
  24. LittleWillie

    Testing of Matchmaking System on EU servers

    Congratulations. You have succeeded in making it twice as long to complete missions. Mind you that does not mean I am actually playing Tanki twice as much. It means I spend twice as much time to play the same amount of game. First I get to wait 1-3 minutes in a queue. Than another 30+ seconds waiting for the game to spawn then re-spawn. Then as alwasy with Tanki the first 2-4 minutes of any new map is full of lag until th ebuffer catches up. Then 6-7 minutes later the new improved 10 minute game ends. I cannot continue the map/mode so I re-experience the queue wait, the re-spawn wait, and the lag cn't play the game well wait. Hint: Adding so much dead time it accounts for half the log-on time is not repeat not a good selling point outside Russia. Remove this before tomorrow please. Might as well maximize the time left before this is permanent. Once it goes in so long mission chatn and that means so long Tanki Online Fin.
  25. Not my opinio n Aunty, the Tanki Devs' opinion. Wasp/Fire moe is an exploit nothting more.
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