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LittleWillie

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Everything posted by LittleWillie

  1. Few questions could be easier to answer.. My response is the same. If you are taking no damage from the flag thieves then you can shoot them with impunity. If you are smart enough to shoot one isida then only that one will take damage. Only one Isida will be healing because the 2nd Isida has nothing to heal. So how is this any different than if a Smoky and an Isida steal the flag? It isn't ... except that flag-stealing Smoky can shoot back at you and knock off your aim. If the game has a turret than can heal teammates then it has to heal team mates. If you want no healing in the game that's another thing. But two isidas on a flag dash is no reason for this suggestion.
  2. LittleWillie

    Why so many players don't use Overdrive?

    Again, this strategy goes not take into account the synergistic positive feedback effect due to teammates. If you use your star you can CREATE that golden opportunity you speak of. Your team score does not care if you use the star in the Golden Opportunity or a team mate does. It does not have to be you to supply that Golden Moment star. Or what Wolverine said. If you have fun doing your ting then yes that is fine. But refusing to use Supplies in a Supplies game is a handicap to your team not just to you.. This is even more true with the OD system.
  3. LittleWillie

    Patch Update #469 - Released 12th July 2017

    Not really. The OP nature of OD will not go away it will just take on different forms. You will still be dead meat on a stick if your team does not have the OD edge, even if there are differnt types of ODs. Also consider this. We know the current OD is a major beast. We know one hull type will get it. Well, any new OD that is not as powerful or more so will go unused. The need for ODs will be the #1 consideration for choosing a hull. If a hull gets an OD type that cannot match the existing one, then players will avoid using it. Exsmple. In October or so they Hunter and Viking hulls were more or less flip-flopped. Players to this day debate which one came out ahead. To me that means these hulls really are pretty close. The debate has gone on so long because it is about fine differences betwen the two hulls. Mark my words if Hunter gets a powerful OD and Viking gets a weak one, players will scrap their Vikings en masse. The hulls are too similar not to react this way. So unless all these new ODs are equally useful then only a few will get used most times. The probability 7 new paowers are balenced against one another is vanishingly close to zero.
  4. LittleWillie

    Why so many players don't use Overdrive?

    No, I'm looking at the whole picture. I see which players take care to use their ODs well, and the bad players who do not use them at all/well. For instance you have a teammate with a star up. He is taking heavy fire. I am in an Isida close by and healing him. Pop the star! You will heal up, gain armor, and I will double my healing of you. Nothing. Teammate blows up. Team mate is a Bad Player. Bad Players are not rare in Tankiu. Your strategy to saving OD for just that right moment sacrfices two powerful advantages: synergy and -recycling. If you use your ID as soon as reasonably possible you make your teammate(s) stronger not just yourself. Making them stronger means they are more likely to be able to OD boost you. You making them stronger then them making you stronger creates those ideal opportunities you wait for. If your star is not up at this moment one of your teammate's well might be. As soon as you use your OD the timer starts counting up. You can do nothing all game and you will get an OD eventually. So if you use the ODs as soon as you reasonably can you will get teh next one sooner. If you usse them quickly you can get 3, 4 even 5 uses. Saving them almost assures only one or two uses. It's a numbers game. The faster you use 'em the more you get 'em and ditto for your teammates. Over hundreds of battles you gain an the edge in numbers. I think Tanki's Supply designs are lame. I think their prevalence is lame. I think the OD is lame. But guess what? Those are the rules to the game. If you want to intentionally handicap yourself be my guest. But that does not make you noble it merely makes you a bad Tanki player. Same thoughtss for your comment "cowards". Players who leave blowout games or doomed teams are not cowards. They are the players who understand how the game works. These players do not wish to waste time playing a match that will reward them about 5 Crytsals/minute. I have better uses of my time. So once again blame the game designers not the good players who actually understand winning straegies.
  5. LittleWillie

    Striker Missile Hits Do Zero Damage

    I think so yes. Let's toast with a double-sized bottle of champagne.
  6. LittleWillie

    Let's Discuss Magnum!

    I think he was being sarcastic.
  7. LittleWillie

    Patch Update #469 - Released 12th July 2017

    Agreed. The change to teh RK is a good change. Now you have to think a tiny tiny amount. Oh God-Damn No! Not think! Please don't make me think! Too bleepng bad for the bad players. If you cannot adjust to this change you are a bad player. There are no exceptions.
  8. So you are saying three enemy tanks can defeat your solo tank. So let's nerf Isidas. How many of them do you want your one tank to be avle to deat at one time in order to "balance" things? 4? 12? See above. Two enemy tanks ought to have an edge over one foe. The End. I do not see a particular reason to buff Isida but "AMEN!" to the last sentence. Wow! So there is one theoretical scenario that has ptobably never occurred in actual game play so let;s nerf the fucj out of Isida! Great. So while these two Isidas are dumping their energy and drugs into keeping alive exactly how much damage have they inflicted on your team? Hint: The answer would be "zero". If your team cannot kill an enemy without taking damage whatsoever then the shortfall does not lie with game balance. Two of your team pouring fire on one Isida means you are doing more damage than one Isida can heal. I see mutliple Isidas these days as often as I did before. I don't see them as ofren as back in the 50% self-heal days. Self-heal was a real issue. What I do see more and more of are Magnums. BTW there's another existing counter to this invalid issue.
  9. LittleWillie

    Episode 139 of the V-LOG is here

    Yeah I don't know how good they are. True yo eventually get the reward. But it is a bridge I may never have to cross. I have been less than 5,00 exp pts from MajGen for more than a month now I think, lol.
  10. LittleWillie

    Parkour Discussion / Q&A

    To both the above posters. Well that is what I was led to believe by the various videos you see in VLOG. I even tried to watch some of the Parkour tournament video. (But I guess they had to re-start that?? Anyway.) But the few times I joined a Parkour map I started taking fire right away. No one seemed to care I was there or if they did it was to shoot me. So I started sjhooting and going for flags and then I thought ... wait why am I doing this for no exp and no Cry?? Since it happened each time I was completely confuzed by the whole thing. So I guess I just chose one of those noob Parkour maps you mentioned.
  11. LittleWillie

    Striker Missile Hits Do Zero Damage

    Thanks for this. I have good general knowledge of computer operation but no particular training in communications protocols and the like. So what I am trying to say is, I believe I understand the top-level view. I'm glad to know it'll get a look. EDIT: It just now occurred to me that since I did not see the problem before it is unlikely to be related to lag. Lag has been with me as long as I've been playing Tanki. So why did I not see these 'dud missiles' until after a recent patch? Just food for thought from a layman. BTW you can add Vulcan to the Turrets that kill after death. The bullets are in flight briefly (I gather) because many a time I've seen the little red numbers float up after I've blown up.
  12. LittleWillie

    Episode 139 of the V-LOG is here

    Yes I am sure there's a tip-of-the-iceberg effect here too. OTOH many players who say they will quit do not or take some time about it. I am sure the gaming industry has a handle on those things. We do not know what TO is thinking because like any company they will put on their best face for the public. As for myself I think TO thinks TO is in trouble because to me they are taking quit a bit of risk changing their flagship product so much. The pace of advance in TO is eye-poppingly slow IMO. I am amazed a game has lasted so long with such a tedious upgrade ladder. (But I hear this was not always so.) AT m3 one MU step costs hours of time played to gain a 1% boost to your turret parameters. And the broken economimc system and the "sales" means most players wait weeks between these MU steps. Leveling up at the high levels in games like WOW take time too, but you get more interesting things than a 1% parameter bump.And that game economy is not so broken that you have to wait for a "sale" to take advantage of your gains. SMH I once posted a backstory idea that's accomodate new parallel development ladder. But I doubt the compan is willing to invest the resources it'd take to so something truely significant. It's an old game. they are just wringing out the last of the juice. I've not had a SuperMission yet but I suspect the reward/time ratio is better if you simply do 1 extra normal mission every day. What I am trying to say is It seems like they ain't worth it. See Health + DM + Correct Turret(s) = Kill-Stealers' Wet Dream. Watch out for splash damage!!!
  13. Easy, Pick one and keep shooting it. This is not idifferent than an isida healing any other tank. If you shoot only one isida they aren't "hea;ling each other" are they?
  14. A simple flat "no".Isidas healing each other are not causing any damage to the enemy team. Isidas healin each othr mean the tanks who are shooting at your team ar enotgetting healed. Theat means there is already a tradeoff for this tactic. Don't state one half of the scenario and claim there's a problem.
  15. LittleWillie

    Let's Discuss Vulcan!

    Ahh the old Appeal To Authority logical fallicy.
  16. LittleWillie

    Why Your Country is Great ?

    It's great because as a young nation it grew exponentially fast thanks to free labor and free real estate simply taken from the natives, After this exploitation dried up there were a couple world wards that left only my nation with a large industrial base un-scarred by war. So for a few decades we gre fatter off that competitive advantage. But now that the rest of the world is surpassing us in modern infrastructure, education, social services, and standard of living the only thing "great" remaining about my country is our massive massive global military domination. But this won't last more than a couple decades. Soooo if any of you know what typically happens in history when a fading empire is down to military power as its remaining asset ... well if you are you should be very very concerned.
  17. LittleWillie

    Which controls keys do you use?

    What is "keyboard ghosting"? TYIA.
  18. LittleWillie

    Parkour Discussion / Q&A

    What I'd like to discuss is what the heck is Parkour for anyway? What is the point, the goal, the reason it exists? The few times I've logged on to a Parkour game other tanks started shooting at me. It was just like any other battle except with no exp points or Cry. So why does it exist?
  19. LittleWillie

    Striker Missile Hits Do Zero Damage

    This is probably the explanation but I'm not in position to say for certain. I just want the devs to hear about the problem.
  20. LittleWillie

    Striker Missile Hits Do Zero Damage

    That explanation makes sense per all I have seen. You well may be right. I have seen much more enemy tanks "ghosting" since the same patch. Lag is definitely worse for me since the last patch or two.
  21. LittleWillie

    Which controls keys do you use?

    All I did is move the numpads a but. 1 became SU and 6 became RK. I did this because I was mistakenly triggering RKs too often with fat fingers. The other change is a disable the Gold Box entirely. I have a few of them ti be dropped to myself when I get Catch a GB for Crystals (not Supplies) mission. That way I don't drop them by mistake.
  22. LittleWillie

    Striker Missile Hits Do Zero Damage

    This happens occasionally ever since Patch 468 (if not earlier.) As you know it is fairly common for two tanks to destroy each other. For example I might launch a Striker missile. A fraction of second later an enemy Smoky shoots me thus killing me. But my missile is still in flight. A fraction of a second later the Smoky is hit and he dies. And that is exactly where this error occurs. Now if I am killed with a missile in flight my missile will cause no damage on impact. I see the explosion on the enemy tank but no damage numbers appear. I cannot say this error happens every single time but it does happen repeatedly. I have not noticed this with any other weapon type, just Striker.
  23. LittleWillie

    Let's Discuss Vulcan!

    As for the above conversation my guess is the word "stability" means different things to different people. I have not used vulcan with viking but I can see how it's wide wheel base might help with some of vulcan's recoil effects. But OTOH its weight means enemy impacts affect it considerably. Doesn't matter they all die to Smoky/Viking. Well, 93% do. :) Anyway everyone is wrong. The best hull for vulcan is wasp. :) (However stable vulcan / wasp ain't.)
  24. LittleWillie

    Patch Update #469 - Released 12th July 2017

    The new patch has added massive lag just like when the clan system was put in. Today I didn't log off after my missions were done. I logged off before they were done. I might not log back in. Fun is getting to rare in tis "game" of laggy lopsided no-skill-required blowout games. I winder how much the lag would improve if all they did was got rid of this overdrive/supplies alert patch and the joke that is the clan "system". I wonder how many players would return to tanki if they did.
  25. LittleWillie

    Patch Update #469 - Released 12th July 2017

    Well, I actually decided to log on again today to play a bit more than my 1 mission. Played a game half of it fighting lag. When the lag clears the game is all about finding teammates to share ODs. All movement is dominated by that. That was GD boring. Tried a new map/mode and encountered the lag again. Realized I don't need to fight the lag I can just log out. So thanks for all the added lag tiese ODs and visual/audio clues have brought us. It's so FUN to realize that enemy didn't drive over to your right. You were shooting a lag ghost. The enemy is stil to your left peppering you. So much fun. I don't see any reason to presume RK usage would decrease. Wounded tanks still want to heal themselves. Total HP restored per RK used has decreased with 100% certainty. That was the goal not to reduce the raw number of RKs used. I refer to stockpiled RKs not map pickup or OD effects.
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