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Posts
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Everything posted by wolverine848
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Had that in Tanki-X (where you could not change missions). Capture 30 flags. Except you can't choose battle-mode - it's random. So that mission sat there for 3-4 weeks. Was just stupid.
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before battle ended, got booted and received message "Servers Temporarily unavailable". Tried refresh and logging back in - same error. Could never recover that battle, nor the score. If it was experience, would have been fine. But score is not awarded until end of battle, so I got the shaft.
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Hold on... If I equip basic green paint + m0/m1 items I will be taken to battle with easier opponents?
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Source? And... take a look at post #43...
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Maybe you would care to actually address the points made in Diesel's post...
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Would have finished a mission - but - lost my progress for that battle... :angry:
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The one replacing the weekly mission chains? Sure- if you like waiting even longer for Match-Making battles - and being placed in more ongoing battles. Because that's what will happen if TO tries to force players to play longer just for the weekly rewards, and players ditch MM for Pro-Battles.
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Middle of battle and.... Servers Temporarily unavailable???? :o
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Play it at m1 or m2 with < 30% fire protection and tell us how "balanced" or even "great" it is. The spin-up and rotation is just awful - far behind abilities of the competition. Sure it can score well in some battles, especially with a strong team. I have experienced this. But end up on a weak team where enemies are camped in your base, or on small maps with lost of cover - might as well switch turrets because the Vulcan is so weak in those situations you become a handi-cap to your team. The only advantage Vulcan has is lack of protections being equipped - due to it's rarity. Judging a turrets "balance" based on equipped protections is a huge mistake - since anyone can quickly go to garage and make it instantly weaker by 25% or 35% or even 50%.
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I will likely be one of those saying asta-la-vista to MM. It already suks with the imbalances - this could be final nail in coffin. I currently play enough to claim 1 mission/day and get chain rewards every 7 days. That is enough for me as a casual player. Trying to force me to play more just to keep up will drive me away - first from MM, then possibly from the game. The bit "and you won't need 2 and half months to reach the maximum rewards" is so bogus. I'm already at week 10, so I don't need 2&1/2 months to reach max rewards - I'm already there.
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Twins is more OP. I think the turret is ridiculous and will never buy it - but - it is more powerful. Ah... Twins m1.... may bad.... Ricco M2+ would be better than twins m1+
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Many things unclear about missions from V-log... Weekly Mission 2 = Complete 10 daily missions Weekly Mission 3 = Complete 20 daily missions So is that 30 total daily missions? Or.... Mission 2= 10 and then Mission 3 = 10 more so total of 20 daily missions combined? now 6 containers for doing all 3 weekly Missions What do we get if we only finish Weekly Mission 2 = "complete 10 daily missions" Talks only about containers as rewards. What about current crystals and supplies for completing weekly chain?
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And after buffing players will equip the Alt - making it ridiculously OP. Just buy the alt and you have what railgun was before...
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Learning curve has nothing to do with it. The 3 second spin-up makes the turret almost useless on many MM maps - small maps or any that provide lots of cover. The longer spin-up is basically a death-sentence for Vulcan. Lost count of the number of times I've spawned with enemy 50m away or less = ZERO damage done to enemy by time Vulcan is dead. A Striker can use Salvo in time it takes Vulcan to start firing. Have not "met" one Vulcan user who finds the turret better after the update. (until now as you seem to be in that camp) No one was screaming for more damage. All Vulcan users wanted was the overheat bug fixed. And Devs did not do that. Instead they changed the turret completely. The increase in damage is more than offset by the inability to damage a target on many instances.
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Heard this all before, in at least one other thread. So what if this L gets dropped down to Gismo. You will still be playing with players like that due to your rank and the wide rank spreads TO MM uses. Plus - it's hardly a punishment. All items are already unlocked. All this does is lower the threshold for another rank-up bonus.
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Besides the unknown nature of the missions - I have huge issues with Match-Maker. The examples in my last post are just a small sample of what happens regularly. The "developers" don't seem to care. They just spend more time on bells-and-whistles while ignoring core problems.
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See above
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They should just rename TO to... Super Mario Kart
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Actually - I really hope they screw this up royally - will push me to Pro-Battles for sure. Just left another Match-Maker battle where after 30 seconds it was 6 tanks vs 2 tanks. Battle after that... 4-0 other team with 3 minutes left on clock when I entered. LMAOROTF. MM is a piece of crap. I suspect the "developers" (I use that term loosely) had 50 chimps in a room with keyboards randomly typing in "code". After 1 week Match-Maker was born.
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You said isida's role is to heal. I said you were half right. Stop being daft.
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FYI... this is an arcade game - not a Role Playing game. Hint - how many tanks can you heal in DM? If you have issues using Isida as an attack tank without vampirism, maybe you need some more practice. After all - it has the highest DPS in the game. But - you keep playing your way and miss out on 50% of the potential - does not affect me at all.
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I'm competitive with buyers already without "no-lifing". Why would I want to start now?
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Maybe YOU don't play isida to earn XP, but... pretty much every other players does, as that is only way to rank up. Not sure how you figure it's your role to tell other isida players how to play. And yes, they can run into an enemy base and obliterate them under the right circumstances. I was tired of my noob team getting slaughtered in RGB Barada, so...while going solo I took the back route to enemy base and was lucky enough to get all three drops on the way. That combined with OverDrive allowed me to kill ~ 5 tanks before they knew what was happening. Isida is not just in the game to heal team-mates like a lamprey on a shark. You lose at least 50% of it's potential if you think that way.
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This account is my highest. Only thing keeping me in MM is weekly mission chain - which I can keep going by doing 1 mission per day, or less. So.. if they try to force me to play everyday, and do > 1 mission every day to get my container allotment this, account will just switch to pro battles, and probably play even less. I have another account that is Colonel and has been on week 10 of mission chain for a while. If it is too much of a chore to get containers, then it too will switch to Pro-Battles only. Or find something else to do - not the only game in town. Tanki is just driving players away from matchMaker. Not so smart...
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Well... looks like Wolverine will give up on missions then - since 1) I play casually - not gonna complete 20 missions per week 2) match-maker is absolutely terrible I now have the excuse to give MM the boot.
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