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misafeco

Tanker
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Everything posted by misafeco

  1. Vote here: http://en.tankiforum.com/index.php?showtopic=350522
  2. misafeco

    What do you think about the new changes to Vulcan? VOTE

    Loss of gyroscope effect (1 -> 0.5) Loss of firing angle (vertical/horizontal) Weak damage increased (25% -> 50%)
  3. I don't think I was rude. I played hundreds of hours with Vulcan. I think I have bigger knowledge about the turret than you. I still think it was a nerf. My performance dropped on most maps and game modes (I'm still good, I don't say it's garbage now). But lets see what the other Vulcan players think about it. I'll create a poll.
  4. Another good point. With Railgun on my other account I can move my tank forward-backward when I want to shoot in a bigger vertical angle. The same applies to Smoky, Thunder, etc.
  5. And what did they say? Did they prefer the new Vulcan? I doubt it. I don't really care about horizontal auto-aim. I need the vertical one. It's not an aiming problem, it's about what I am and what I'm not able to shoot. It's much harder to play on maps with lots of high and low ground. Like Polygon which I play quite a lot. And no, Vulcan isn't OP on Polygon since the December update. But since this update I can barely see any Vulcan player except myself. The gyroscope effect nerf is not a big problem for me but it's still a nerf. And try playing with a light hull (+ Vulcan)...
  6. "Overall, I believe this update was beneficial for Vulcan, and the positives outweigh the negatives." Yeah, it wasn't. I say this as a daily Vulcan user. The gyro loss is awful, the firing angle loss is noticeable. The weak damage buff is good but overall it's a nerf. Ask any Vulcan player if he/she prefers the current or the previous version.
  7. misafeco

    48hrs experiment with supplies this weekend

    I don't think it was a bad experience even if it had obvious flaws. I'm glad the developers try to change things about the drug system. It's really necessary. I'm looking forward to the next experience. And you all need to be constructive. It's okay to criticize a change but be reasonable and respect other's opinions.
  8. misafeco

    48hrs experiment with supplies this weekend

    I play Hunter-Railgun on my alt. Your point?
  9. misafeco

    48hrs experiment with supplies this weekend

    I kill enemies with 234 all day without any drugs. It's not like it's impossible.
  10. misafeco

    48hrs experiment with supplies this weekend

    Do you have any particular reasons? ;)
  11. misafeco

    48hrs experiment with supplies this weekend

    Yeah, that's the problem. I think buyers shouldn't have that much advantage. Btw, I bought already in this game, I'm not a non-buyer. I just don't buy a lot.
  12. misafeco

    48hrs experiment with supplies this weekend

    Test battle: It was great. I have enough supplies to drug tactically when I need. Buyers still have an advantage (RK), but the gap should be much smaller than it was before.
  13. misafeco

    48hrs experiment with supplies this weekend

    I'll be the Prime Minister.
  14. misafeco

    48hrs experiment with supplies this weekend

    Well then they're just dumb. You can fight when you can't use any of them and help your team.
  15. misafeco

    48hrs experiment with supplies this weekend

    My idea was that the default setting should be drugs-off when creating a Pro battle. A lot of people are just lazy and they don't click on the supplies-off checkbox even if they prefer that game mode.
  16. misafeco

    48hrs experiment with supplies this weekend

    One thing which I liked very much: No player made 3-5x as much XP as the next couple of players. It was fairly balanced.
  17. misafeco

    48hrs experiment with supplies this weekend

    A very good strategy if you want to lose and earn less crystals. Congratulations for the brilliant idea.
  18. misafeco

    48hrs experiment with supplies this weekend

    Come on, druggers... Figure out a better solution to reduce the gap between druggers and non-druggers if you don't like this. Or stop whining.
  19. misafeco

    48hrs experiment with supplies this weekend

    Your team will lose though if you play only 1/3 of the time.
  20. misafeco

    48hrs experiment with supplies this weekend

    I just played a friendly fire Stadium CTF. I think my own teammates killed me more than the enemy while carrying the flag. It's a terrible option. Most players just aren't mature enough not to shoot anyone in the same team. It should be completely removed or at least give some penalty to those who kill their teammates.
  21. misafeco

    48hrs experiment with supplies this weekend

    Poor buyers. I feel bad for them. :lol:
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