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yellowghetto

Tanker
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Everything posted by yellowghetto

  1. Reminds me of when Striker, Magnum and Gauss, and every other Turret released.
  2. Eagle is for Shaft. Weasel is Tesla
  3. Would be nice to see this for Ricochet.... Oh wait. There is technically already an Augment for this. Super Smart Minus-Field.
  4. Agreed, it will make certain Augments completely useless. As for my own opinion. ?voted
  5. Archipelago. So no. Also, Hunter's OD is a longer lasting Stun, EMP, and Jammer. While EMPed, you are left very vulnerable, especially with how long it can last. As for Jammer, it has the longest duration too, which can change the outcome of a match. Skilled Hunter users use the OD occasionally to check where players are without Hornet OD. As the big pink "Jammer" text is displayed on screen. Hopper. Burn and Stun. Burn is a forced Repair Kit. It's Stun is literally 1 second. Most Hopper use their OD's to catch golds, and captures. Player's can literally see when another player has their OD ready, so when they waste their ODs against Stuns, it is their own fault. Not sure what goes on in player heads when they see the Stars. I can come up with. Hmm. A Star! Maybe if I kill him, I get 1 Star for my Challenge. A Star! I must be doing well in battle! Let me OD him for no reason! ? Back to the details. It can counter Hunter's OD.... and yet we don't complain how Hunter can counter Wasp, Viking, other Hunters, Titan, Ares, Crusader, and Dictator??? Wasp. Weak Status Effects. Bomb will most likely kill you. Nothing broken about this OD. Not a good idea. Downvoted.
  6. yellowghetto

    Random Sales

    Very interesting. I got scammed about 500K Crystals LOL
  7. yellowghetto

    Random Sales

    Soooo, I blew over a million Crystals on Tesla because no where in the News and Announcements thread mentioned anything about sales. Randomly today, we get 30% sales... WHAT? and WHY?
  8. Great! Now that all Turrets and Hulls are for Crystals, it’s time to make new Product Kits for Ares, Hopper, Crusader, and Tesla!
  9. Battle Point mission will always take the longest. but only in DM mode??? This will be a grind. Stolen kills in DM don’t grant points.
  10. yellowghetto

    Ranked System

    I know that, I’m just giving examples, not literally speaking.
  11. yellowghetto

    Ranked System

    Okay, another oversight, If we win Crisis Drone, this is required for Legends, and you cannot use Drones, WHAT'S THE POINT? Yeah... about that, I'd keep it optional and just make rank limits in standard MM Legends really tight. Or only Legends vs Legends in standard MM too. Don't take this thought too seriously, it is just an idea.
  12. yellowghetto

    Ranked System

    @Spy is this enough for another Idea and Suggestions topic, or just keep it here? It's starting to become quite different.
  13. yellowghetto

    Ranked System

    That's why there are Tiers. Obviously, buyers and the highest skilled players will reach the end. Remember the Tanks in Space Event? Normal free to plays could not get Crisis. In this, with a lot of skill, good teamwork, or an insane amount of luck (just like Ultra Containers), players have a secondary method of obtaining the rarest of items.
  14. yellowghetto

    Ranked System

    The main goal I stated above is to get Legends out of MM for lower ranked players, and have division among playing styles and skills. I know Tanki has recently mention Tanki Online should be as casual and not competitive as possible, so that's why I left this as optional. However, I understand that there may be an oversight of where since Legends are going into this mode, some Legends will take advantage of this and dominate against noobs in the standard MM system. So, as a reply, can you give opinions if this is required to play for Legends or stay optional. Or just keep the game as it is.
  15. yellowghetto

    Ranked System

    An idea I thought of, for IF there was an OPTIONAL competitive mode, I would call it, "Tier of Legends" Get rid of the big maps at make it 4v4 to at least 8v8 in Small - Medium maps. READ THIS BEFORE READING MY IDEA. Because this is an OPTIONAL competitive mode. It will be more similar to PRO-Battles. Stars and Daily Missions will not be counted here, as you are competing for seasonal rewards, not according to Battle Pass. Tier of Legends is SEPARATE from Standard MM. Once you join, you cannot leave. Rules Drones and Protection Modules are not allowed, but Augments are. Leagues only start at the Legend rank, which also gives incentive to get to Legend. MM is standard but rules above are applied. Once you que up, be prepared. Pick your strongest equipment and things you are comfortable in using. Each team gets a vote to ban for 1 Turret and Hull. Majority rules, Tie-breakers decide among the two or three, etc. But if can't decide between two, heads or tails. Smaller team battles for the smaller (hypothetically speaking) player base for divisions. For example. Tier 1s cannot play with Tier 3s in competitive ranked. Battles are 20 minutes. How Tiers will Work. Have different Tier divisions for the competitive scene. Rewards for different Tier levels, like a Trophy Road? A guaranteed reward once you reach a new Tier. Tier of Legend rewards will provide more or equal to the current battle pass. VOTE-KICKING Some players like to be clowns and troll. To prevent multing and sabotage, there should be an option to VOTE-KICK someone out of the team because they are known for trolling or purposefully picking low GS equipment. Vote-kicking (I haven't finalized this too.) requires (maybe 90% of the team or everyone else in the team agreeing). Prizes (Thoughts/Doesn't have to be all, but just possible choices?) Crystals Tankoins Crisis Armadillo Special Paint Because this is an OPTIONAL competitive mode. It will be more similar to PRO-Battles. Stars and Daily Missions will not be counted here, as you are competing for seasonal rewards, not according to Battle Pass. What will this do? Get Legends out of standard MM. Lower rank battles are so unbalanced because of the majority of online players are Legends. Give end-game content for the players who reached the prestigious rank of Legend. Divide up Legends in different Tiers to win new rewards, and gloat about their glory. Buyers and higher skilled players will be facing off against each other, whereas free to play and weaker players will face off. New progression system. If you are skilled enough, you join higher Tiers and win more rewards. Whereas, if you don't have strong equipment, you suck, or a troll, you are stuck at low Tiers. Ditching matches mid-battle Lose some trophies (progression system resource not finalized.) Periodically longer bans from battling in competitive. For example, once. 30 seconds. Twice, 1 minute, Three times, 2 minutes, Four times, 4 minutes. x2 as we go on. This resets monthly Maybe Clan Involvement? Exclusively for this mode, maybe make Group Limits HIGHER than 4, since it is meant to be competitive, while keeping the same rule of that players must be in the same Tier? Clan Perks? More reputation for Clans? Give reason to join Clans that do MM instead of Format Battles such as XP/BP? Comparing and Contrast to the idea stated from this topic, Any thoughts?
  16. yellowghetto

    Ranked System

    Tanki X's competitive system worked because it prioritized playing over pay to win. If you play a lot, occasionally, the battle would reward you with Blueprint Containers. Sure, modules could be upgraded, but there was a mastery system within the game which also prioritized playing to level up items. A lot of the paying elements in Tanki X were mostly cosmetics. In the competitive scene, if you left a match because of forced lag, or critical errors, sure you lose reputation, but it was disgusting of how you are automatically placed in a deserter status pool. Tanki Online pay to win is undeniable. Cosmetics and game changing Augments. Game Balance among items. Pretty balanced. Balance within players, I.E, content. Not balanced.
  17. yellowghetto

    Ranked System

    ? You see here. Tanki Online, and the word "competitive." They don't quite mix.
  18. yellowghetto

    Tesla

    I know when Tesla will release. When enough players quit the game, and Tanki adds it for players to come back.
  19. yellowghetto

    Ranked System

    No one liked it in Tanki X
  20. yellowghetto

    Ranked System

    Not sure if this is a great idea. Did not work for Tanki X.
  21. yellowghetto

    Tesla

    I want a yellow paint. Not Neon.
  22. yellowghetto

    Tesla

    Question for Hazel When will Tesla be for CRYSTALS. I like to be on Tanki’s side and try to avoid the ugly truth most of the time, but right now, I AM CONVINCED, that you guys are just milking Tesla. Early Access for different items are getting longer, and longer, and longer, AND LONGER.
  23. yellowghetto

    August Challenge I

    Same bro. It would be sick. Or Armor-Piercing Salvo for Gauss
  24. yellowghetto

    August Challenge I

    No, it doesn’t make sense. AP Shaft? That is HOT garbage. I remember they have other UC Exclusives like AP Freeze or EMP Smoky. It makes no sense to return Tankoins in Gold Pass. If we SPEND Tankoins for a Pass, why even return Tankoins? Just reduce the freaking price!
  25. yellowghetto

    August Challenge I

    I think 3000 stars change is fair and should be permanent. I honestly don’t know what Tanki was thinking when they increased it to 4000. I would assume that they thought we would engage more in battles, but obviously, no. More rage quits, less incentives for free to play. My mini account would finally have a chance for more status Augments. As for this battle pass, Augments are garbage. I hope the decreased stars DO NOT set a precedent for trash Augments, and price hiked Battle Pass price.
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