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yellowghetto

Tanker
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Everything posted by yellowghetto

  1. Nope, Palpatine sad, "POWER, UNLIMITED POWER!!!"
  2. It's two sides of barrels, its rocket speed, the damage. Makes Striker challenging to play. This turret is just an inferior Gauss. I think the best buff to Striker is to have more power saving when you are trying to lock on to someone. Just like Gauss. It makes no sense how Striker, moving slower rockets has a longer lock on, mediocre splash, and loses the lock on near instantly when some noob blocks you or you lose aim. While we have Gauss, fast lock on, instant shot, and a HUGE splash radius. That's why Striker is just inferior. The same exact reason can be said about Twins, but Twins simps will not agree because of their love for the turret. This is reality. Compared to Vulcan.
  3. Umm dude, heavy hulls are so slow to begin with. Yes, slow acceleration, but also a slow top speed. Be thankful it isn't the 3 second stun from the test server and no reload nerf. Or if you seen V-LOG #289, they hid 2 Railgun Augments. Freezing Rounds might still come. Which will not only slow you, but will happen with EVERY SHOT. A power crept Cryo-Rounds from Smoky. ???
  4. Ayyy! Thank you all! I finally reached 1.000 Reputation! ?
  5. yellowghetto

    Ideas for Maps!

    I do that too. But when I am discovered without Supplies, I am dead. Which is the most annoying part of Tanki. This is why I like maps like Polygon and smaller maps.
  6. A better balance is that it will affect the user if he is too close. Like Self-Damage.
  7. yellowghetto

    Free Crystals in the Shop

    I have been informed and noticed some players getting their accounts blocked due to some weird Crystal glitch in the Shop. I for myself have not tried it, and out of respect for Tanki and its rules, will never try it. But, my concern here is that I have noticed that I am not receiving the normal 100/1000 free Crystals that always appear in my Shop Showcase. Is this a bug? Or hasn't been patched in? Because that REALLY sucks.
  8. No, they nerfed it. Stuns are a second, and the reload is like LCR. Pretty slow.
  9. yellowghetto

    The «GAME» quest 2021

    @Blutchidoo means you will find different GAME websites along the way with the logo. You find different keywords on different Wiki pages, and enter that as a password. You do the steps until you reach the final room for the true answer.
  10. yellowghetto

    Ideas for Maps!

    This map is pretty big, and it is a 10v10 map. I think there are not enough Supply Drop Boxes. When I am running around the map, my supplies run out and there are almost never Supplies around nearby. People take it, or not enough zones. Suggestion: Just add like 1 more of each Supply Box in the Map. Meaning 8 in total. 1 Repair each side, 1 Double Armor each side, etc.
  11. yellowghetto

    Bruh

    Ratings. It works for @yellowghetto2 but not mine.
  12. yellowghetto

    Bruh

    Why can't I look at my own profile? ?
  13. Hmm, maybe I am unlucky. I am comparing the 2 and I keep getting the weak damage. Getting stunned for sec LOL
  14. Okay I got some UT Containers, and pulled Stun Rounds for Railgun. It is actually quite balanced. It's kinda like LCR for Railgun. Long reload, 1 second stun that doesn't make you drop the flag or ball. It's more of a support Augment as a well timed shot can stop a Hunter OD, pause Viking OD, stop Gauss, and stop Shaft. Remember, it has a LONG reload, and the stun is only ONE second. No idea about Incendiary Rounds for Railgun though, you guys will need to see for yourself.
  15. yellowghetto

    Inquiry on Gauss XT and Gauss UT

    Augments LOL.
  16. yellowghetto

    Post Your Unpopular Opinion About Tanki

    Have you tried E-Salvo against someone with EMP Immunity, soooo baddd
  17. I was okay with Smoky because of its RNG and Gauss because of its lock on, but Railgun has EVERY SHOT! THAT IS OP!
  18. I played with @MysticBlood on the test server. I do not have the complete details but here is what you can expect.* Railgun Incendiary Rounds Augment. Slightly less damage, burns you. Railgun Freezing Rounds Augment. Freezes you just like Cryo Rounds for Smoky. Damage is slightly reduced. Railgun EMP Rounds Augment. Greatly reduced Damage. Just like Electromagnetic Salvo for Gauss, it will put your supplies into cooldown for 5 seconds. And unlike Smoky's chance or Gauss's lock on. Railgun will get the EMP every shot. Railgun Stun Rounds Augment. Greatly reduced Damage. But unlike Smoky's chance, you will get stunned by this Augment for 3 WHOLE SECONDS EVERY SHOT! Making you completely unable to move if you don't have Stun Immunity. Railgun HD. I don't like how its barrel recoils. In my opinion it looks goofy to see its nose go halfway into its base. I also just noticed how Smoky's projectile can ricochet just like Vulcan without Rubberized Rounds, but it seems more restricted. *Please note that these are all TESTS from the TEST SERVER. None of the data is final and it may or may not come to the game as it appears.
  19. BRO! I tried Stun Rounds with @MysticBlood. I kept stunning him. LASTS THREE SECONDS! He couldn't move at all!!! Incendiary Rounds! Kept burning. With no prots. This WILL ONE SHOT YOU! OP!!!
  20. Oh no. Tanki. What have you done?! It costs CRYSTALS??? Sorry for the small size of images. Didn't want this post to take up the entire page. You can see this for yourself on the test server.
  21. yellowghetto

    Post Your Unpopular Opinion About Tanki

    It quite is now because of EMP Immunity.
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