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Posts
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Everything posted by TheCongoSpider
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Until they change it again we can only adapt. So far, the combos I have that I've seen make me feel the least indignant about the change are: Scout Railgun + Viking/Dictator Adrenaline Vulcan + Ares in small maps, preferably CP Autocannon + Dictator (when lucky) Light Capacitors + Dictator/Crusader Yeah, that's all. ? Every other turret I use kill too intermittently to make use of the new Driver compared to the old one.
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What about your darling Thunder? How is he doing in your opinion?
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Enemy Juggernaut with blinking repair kit and amour-piercing status. After the Juggernaut was killed, his normal tank retained the blinking armour-piercing status, but was not actually applied, so it was purely visual.
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@Tanker-Arthur I got Colonel Ruffs from a Big Box yesterday. After getting him to around Power 5 I opened the star points Mega Box in the shop and got Leon (finally). Then immediately after that, I opened a Mega Box from the free tier in the Brawl Pass and got both Mortis and Sandy. Talk about luck. Here I am, casually pulling 1%, 2%, 0.1% and 0.2% chances back to back, yet I'm struggling to pull a Legendary out of Ultra Containers with "increased chances".
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I've finally been to take a screenshot before it got away. The elusive 0 critical healing tick:
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GS does not tell the entire story. It is possible for a lower GS player to do better than maxed players given the right circumstances. Evidently, the flow of the battle favoured Talisman more than SKEPTIC, with whatever each of them were prioritising in the battle 9999 GS doesn't guarantee a top spot or victory in any battle. It makes you more likely to, but never a guarantee.
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The video above is fine enough, or you'd prefer a recent one?
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At 2:56. Ignore the FPS lag. That's basically what happens when the bug triggers. You're having normal FPS, game is smooth, then suddenly it freezes on a frame. The timer does not freeze, as you see it ticking down like normal. I'll try to get a recent video if that's what you want.
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@Slayer244 Important question: Do you have an account that is close to the Legend rank? Or is the account you're posting on your highest rank?
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Driver had a 15-second cooldown. Shaft is still the best turret to use with Driver practically. You can reliably activate it, though now you'd need to be more aggressive or if you're camping, put in some more effort. You can also use Light Capacitors to make it more efficient. Vulcan also works well, but it's still bad. This is a huge hit to Driver and a lot of my fun combos have been gutted. If they're going to be keeping this format of Driver, then at 20/20, it needs to be at least 12 units. Sadly now I won't be able to beat my record of recharging a Dictator OD from only kills with Shaft, which is 20 seconds.
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What Is Your Opinion About the Current State of Tanki Online?
TheCongoSpider replied to Maf in Game Discussion
I have a maxed Driver on 4 accounts, almost 5, and now this happens. ? Massacred my boys. -
He's been blocked for so long that I forgot about these. ?
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Bug with the Trickster drone. Manually activating Speed Boost does not put Booster Armour and Boosted Damage on a cooldown like it's supposed to. See comparison of Defender and Trickster: Thing to note: This only affects the smart cooldowns of unactivated Boosted Armour and Damage. This does not reduce/remove the 30-second cooldown that occurs after the duration of the Boosted Armour and Damage supply.
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A reminder that the bug with Crusader's Overdrive freezing the freezing the frame of mobile players hasn't been fixed. This particular one unstuck a few seconds after, but the ones above did not.
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Scenario: Crisis user became the first Juggernaut. They die, then respawn as their normal. I faintly saw that they had all supplies activated upon respawn (I'm not 100% sure on this part). I believe they activated Boosted Armour and Damage quickly leaving only the speed boost icon, since they didn't need to move around. A little bit after that, he went to the garage and changed to Electromagnetic Salvo Gauss. After that respawn, the visual bug went away. The enemy Juggernaut also had the extra damage status visual bug. Blinking of course, not static as the picture shows
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Not very helpful at all. Still kills me with little effort. Not to mention 20% chance for a critical hit. And because it gets multi kills so often, it charges their ODs quickly. Not to mention the ones with Tesla's are the ones with Defender/Booster/Crisis.
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Did you take a screenshot of the scoreboard?
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This is the first time I've seen one in this position:
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354 crystals correspond to the rank being either Lieutenant Colonel (lower number) or Lieutenant General (higher number). Unless he has some other proof, like the leaderboard when the match ends, I'm going to assume that that battle was not with Legends.
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We'll I've had enough of Tesla. Just like Hopper was on release, its stats are overtuned all around. Why does a melee turret that can artificially extend its range have more base range than the other melee turrets? Why, being an infinitely firing turret, does it have such high base damage with that firing rate? Why does something with that firing rate and that damage output have a 20% critical chance and not 10%?
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In addition, Booster and Defender aren't there to guarantee top spots.
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Relevant pictures for the bug report.
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Maybe they were scrolling too quickly but I didn't see my account's username in the list of players they chose from.
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