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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Let's Discuss Vulcan!

    Blue Containers.
  2. TheCongoSpider

    Let's Discuss Vulcan!

    Both of those were on different accounts. RFM is on my account. SSR is on my account. Saved up weekly containers and crystals in general because I stuck to one or two combos.
  3. TheCongoSpider

    Let's Discuss Matchmaking

    He stayed and came last. The came third to last.
  4. TheCongoSpider

    Let's Discuss Vulcan!

    Decided to buy Shooting Speed Regulator today. I'm...not too impressed with the overheat resistance time increase since it didn't come into play often but the fast revving up and down of the barrels is greatly appreciated. I feel so free when I use that. I've noticed the damage decrease and it has had its drawback with enemies going behind cover before I kill them. To try to think about it optimistically, my M2.7 Vulcan is basically M1.5 Vulcan with better revving up/down and a longer time to overheat. I'll keep using this so I'll get accustomed to its lower damage, then I'll switch to Stock Vulcan eventually and it'll feel like a massive upgrade in damage. These are the only 3 battles I've done with it so far.
  5. TheCongoSpider

    Let's Discuss Matchmaking

    Ok, I've been getting more "Day Theme" battles now. Much appreciated. I see it as a 12-rank bracket (others, 13). It's pretty wild for a to be in the same battle as a . It becomes really bad when that rank bracket passes through 2 tiers of equipment. That guy has M0s and is going up against possible M3s. That must have been a sight to behold for him.
  6. TheCongoSpider

    The stupidest sight in tanki today

    Tanki Online: Dome Warfare
  7. TheCongoSpider

    Let's Discuss Thunder!

    Welcome back, emilpogi. May your M3 Thunder guide you to victory against the Warrant Officers.
  8. Maybe, maybe not. Another question I have is this:
  9. TheCongoSpider

    TANKOINS - New Currency!

    I'd rather an alt that gives me a 30% chance to give me another Weekly Container after obtaining each one.
  10. TheCongoSpider

    Let's Discuss Augments

    So, about a week ago, I bought Rapid-Fire Mode for Shaft to see if it was worth all of the hype. I first played it with Hunter and it seemed...alright. I can see where it's OP and I can see where its balanced. I then though, "Hmm, I wonder how great it would be with Hornet". And then, the magic happened: These are just 3 battles of 20+ I've done (but didn't screenshot). In many of them, I got 20+ kills. This was one of the first ones with Hunter and being put in the same battles as the glorious, one and only, blackpete2. From what I'm seeing, this heavily relies on ambush play or sneak attacks like you would with Duplet Hammer. Two quick shots to take out that Hornet. 2-3 shots to take out that medium hull. 3-4 shots to take out that heavy hull. It gets the most out of it when the Shaft is upgraded while the enemies' hulls are one tier lower or less upgraded. If your Shaft is higher than the medium hulls, then it can take it out in 2 shots, which I've done many times. Sometimes, the medium hull can survive 2 shots and you'd need a 3rd, which by that time, they'd pop a repair kit andsurvive the 3rd while you reload the 4th one. This with Hornet's Overdrive can destroy lethal members of the enemy's defence. They most likely wouldn't expect it unless they're on high alert. So, is it overpowered? While it does give great close-range efficiency, its sniping damage makes me just want to go on the front lines instead. It's still useful as it's only 70% damage. You can still get light hulls and damaged medium hulls with it. The other thing is using its very fast shot reload. When behind enemy line,s it's best to wait until 2 of your shots are reloaded or close to 3 shots. So that you wouldn't shoot one and alert the enemy to your presence which would make them act accordingly. I've had to stop attacking for 7 seconds just to kill one person quickly. It's also a patience game for me because in that time, I can get spotted and dealt with swiftly by a Railgun shot. And then you can't get into sniping mode by continuously firing arcade shots like you would with Stock Shaft. It's hard to say, but as for now, I'd say that although I can get the same score as RFM Shaft with Stock Shaft, RFM is better.
  11. TheCongoSpider

    Episode 220 of the V-LOG is live!

    You weren't even on-topic in the first place. :mellow: What does this mean? Does it mean you cause them a lot of trouble?
  12. TheCongoSpider

    Episode 220 of the V-LOG is live!

    Skill does not determine your RNG. By that logic, does that mean Vulcan is weak? Vulcan takes skill to play effectively, more than Gauss takes. So does that mean Vulcan is weak?
  13. TheCongoSpider

    Demolition WAR

    Only flags captured in the Capture the Flag mode are counted.
  14. TheCongoSpider

    Episode 220 of the V-LOG is live!

    Yet you continuously post screenshots of your "weak Gauss" taking the top spots with many kills.
  15. TheCongoSpider

    Container Project to Learn Reward Probabilities

    125x Double Armours 125x Speed Boosts 125x Double armours 125x Double Damages 5x Gold Boxes 125x Double Damages 5x Gold Boxes 150 Batteries 5x Gold Boxes 125x Double Damages
  16. TheCongoSpider

    Tankoins in weekly containers

    Alright, perhaps they may have undershot it. I'm looking at this with the same mindset as this: If this is the correct amount they've decided on, then I can assume that they have plans for accumulating Tankoins in many other areas in the game in small increments. We don't have much information further they being available in Challenges, so I expected backlash like this if the number seemed too low. All I can say is play the waiting game and try not to think too much about the weekly containers. Like Drones. Implement them and then leave them for a year. After a year, you see drone usage increased as well as many more max-levelled drones on the battlefield.
  17. TheCongoSpider

    Let's Discuss In-game Currency!

    Perhaps they've already recorded an equilibrium price and floats their prices around that while adjusting for inflation?
  18. TheCongoSpider

    Let's Discuss Magnum!

    To be fair, it is on the highest end of the damage range. There isn't too much leeway to safely one-shot them (unless your Magnum is upgraded and their light hull isn't). Light hulls in general are at risk of being one-shotted by a lot of stuff. There are currently 65 possibilities for turrets (Stock + Alterations). And of those 65 possibilities, 32 of them are able to one-shot light hulls when used with double damage. By "one-shot", I mean one shot. Vulcans, Firebirds, Freezes, Isidas, all Twins and Ricochets are not counted as they cannot kill them instantly after the first shot hits. This number increases if the turret is at a modification that is higher than the light hull or if it's moderately upgraded while the light hull is not. My Hornet M3 is able to be one-shotted by an M4 Stock Striker, as well as an M4 Electromagnetic Accelerator Scout Railgun, which I'll get to in a bit somewhere else.
  19. TheCongoSpider

    Let's Discuss Magnum!

    I am confident that they know they made it overpowered. Its last change looked like they made it the turret of the month, or the semester even.
  20. TheCongoSpider

    Uber-Legends...who's the highest ranked Legend?

    Well @ALEX22THEBEST did say that CP is the best mode for EXP. It has many capture points and just neutralising the point gives you EXP.
  21. TheCongoSpider

    What to buy? Which is better?

    1 Stock Hammer shot kills a light hull with double damage. Duplet and Adaptive Reload do no increase each shots damage. It doesn't make sense mentioning getting Adaptive reload since that unlocks at and speedy is at . Even Duplet would take him a while to unlock.
  22. TheCongoSpider

    The stupidest sight in tanki today

    So initially, I thought it may have been an exploit or something, because it sounded exactly like what I do when I play with RGC Magnum. I charge up to 100% beforehand so that I can have the fastest possible reload when I shoot an enemy with it, if I even hit them. But nope. I kept trying to explain why it seems as if they have a very fast reload constantly (and at close range too which I found very odd of him to emphasise). If you're close, you may not notice the speed of the projectiles. So maybe he saw that he got hit and assumed it was a low velocity shot. But that's assuming he even knows about Magnum's seemingly intricate parameters. It's sad that I have to explain this the Legend players. It would make sense if he wasn't in the game for a while and overgeneralised some stuff about mechanics and their experiences, but no, this is a regular player. And I occasionally see some complaint messages from him in the chat. Similar to this (sorry for it being dark, I had a dimmer enabled): This makes me remember something someone said in a thread a while ago:"The average tanker is not ready to be helped".
  23. That's a regular sight for me. I meet more Twins players that don't turn their turret than Twins who do. It's probably their keyboard ghosting when pressing space and driving at the same time. Or it could just be that they didn't try to turn their turret because they're doing just fine without turning it. They're the ones that are putting the most use into their hulls' turning speed parameter.
  24. Y'know what's worse? When a Vulcan spawns at the side of me, doesn't turn his turret, but puts on double damage anyway. Because "I will still be alive by the time my Vulcan is facing the enemy". Whenever that happens, I use double armour because it's not like other turrets that can deal damage immediately as it spawns. I have to charge up for 2+ seconds. By that time, I'm usually dead from the player that is circling me. It's incredibly sad to see that. It's like they're brainwashed or something. "Uh oh, a rock is in my way, I better use double damage, just in case". I would assume that if you're playing Vulcan, you're at least some sort of professional with certain mechanics and your limitations, but damn man, that's just...idk.
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