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Posts
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Everything posted by TheCongoSpider
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I've been thinking about an alteration called "Attack Nanobots" since the introduction of Support Nanobots. For obvious reasons, I know I'm not the only one who thought of this. But even though I want to see it in the game really badly, I have to agree with Adriel.RB. It would seriously break the balance of close combat. Even if the energy tank goes down at a rate of fire where you only get to shoot an enemy for 3 seconds, being caught off guard by an isida with this would be horrendous. My counter-argument to this is bringing it into the game because come on, that logo for the alteration is too good to pass up seeing it in the game. My balanced idea for the alteration would be: Attack Nanobots + Damage increased by 50% + Turret rotation speed increased by 25% - Healing gauge reduced to 5 seconds - Reload time increased to 15 seconds - Range reduced by 15%
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Didn't think I would have been able to get up there myself tbh. I was very surprised.
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I like using magnum after the update. It shows that the devs really do care about balance. I found it quite interesting that they left magnum to fire at that reload time before the update, clearly it needed a nerf and I'm glad they didn't nerf the damage range. When I play it now, I play it with more strategy and risks. Shoot too early, I may die. Shoot too late, I may miss out a chance of killing the enemy before he gets to me and starts damaging me depending on how much HP he still had. I can't depend on a 5 second reload anymore. I don't think the splash damage nerf was necessary but whatever, It lets me focus on direct hits more instead of splash hits. Overall, it makes me feel more like a professional now that magnum is more technical. Those alterations for magnum look interesting. I might pick up the one that looks like it gives the tank after-burn after hitting it.
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Another double gold.
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Just...why?
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Multing in Polygon CP?
TheCongoSpider replied to TheCongoSpider in Multing in Polygon CP? Game Violation Reports
Hello ! You need to record a video which clearly shows the violation. Quality of the video must allow moderators to easily understand nicknames and ranks of all the players. Before creating this topic , Please read : *** GAME VIOLATIONS SECTION RULES *** -
A rare sight.
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Such a demoralizing battle. The Twins and Smokies dominated as usual.
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That is not a good mentality to have whilst playing games with different linguistic demographics.
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I've been messing around with this bug in Parkour battles for my personal enjoyment. I would take Magnum and Hornet, put the angle at 90 degrees and unload a 100% velocity shot. After about 18 seconds, it comes back down but the thing is, it damages me and then in less than half a second, I self destruct for no reason. I initially found this out using Titan but Hornet is more enjoyable. In case it is asked, this is in Space Mode.
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Arguing about whether or not a certain individual tanker is male or female. Like seriously, why do people care so much about that?
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I was just in a Noise battle on the Blue team. Red had 5 Magnums. It was horrible. The nerf to magnum doesn't affect the almost uselessness of trying to win as the blue team.
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So I just came out of a Noise battle. I was an M3 Isida Titan in blue. My team...they were...I don't want to say utter garbage but we were outnumbered and massively under-equipped (lower tier turrets/hulls and low % protections compared to red) and get this; Red had 5 magnums. FIVE!. All of them at least M2. It was torture having to constantly drain my bar to heal my allied titan. My team had 3 wasps and were basically getting 1-shotted. I wanted to leave early but I was getting a good bit of XP there. I had 893 score when I left. This is how it looked immediately as I left. https://postimg.cc/dkz86GBy I would have stayed longer but I left because I wanted to rank elsewhere. Came out with 5 XP remaining. Ranking there would have felt like I disrespected myself. https://postimg.cc/bsRtD7Kb Overall, with the changes to magnum, It is not positively affecting the blue team any bit in Noise. All you have is probably a 2 second increase in reload time but that is still enough to keep the Blue team from entering the middle, ultimately trapping them in their own base to collect XP after XP. I had a Dimmer on when I took the screenshots and this is my first time trying to upload a photo so I hope it works.
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Ok, now I'm practically new here. I've read many forums before but I haven't actually replied or contributed to the conversations about game balance. Im basically a lurker. But I guess it's finally time for me to come out of the shadows. I...would consider myself a magnum pro, maybe not a legend, but I am able to do flick shots ( arched shots where I press Spacebar and the z button at the same time and I release Spacebar at just the right time to get a direct hit from over a wall, to a faraway enemy etc.) constantly and accurately. Sometimes without even looking at the angle and power, I can just feel that it will hit the target. I've had no big issue with magnum. I've experienced the troubled of being the only medic in a team while enemies are coming in from left and right and 2 enemy magnums sitting afar blasting shots into our cramped base. The only thing I don't admire is the amount of "unlucky" shot damage the RNG sometimes give me for a direct hit. There were times when It gave me three 1100-1200 damage direct hits in a row when the max cap is 2000+. Seeing it get "nerfed" was a bit demotivating for me but I went on before the server update to play with the pre-nerf magnum one last time. After the update now. In terms of my play style which is mostly strictly 'direct hits only', I love the new magnum. I like the fact that I get a penalty for pissing out a shot at almost point blank range. With my playstyle for magnum, this change makes me be more alert so I can pick off Lone Wolves or a small group fast using the premeditated 100% charged shot. I have seen success with it so far and I would love to hear what feedback other magnum users and/or haters have to say about the change. :)
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Ru having so many more members than the other factions and the fact that this is "War" made me think of the Soviet Union lol
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The Gold Box is taken when it touches the HULL of the tank not anywhere on the turret.
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