-
Posts
8 124 -
Joined
-
Last visited
-
Days Won
95
Everything posted by TheCongoSpider
-
update Patch Update #721 - Released 14th April 2023
TheCongoSpider replied to Marcus in News Archive
Consider it early access to the power of the next modification. -
Explosive Warheads is the most practical purchase.
-
valid Status Railguns should apply effects after piercing tanks
TheCongoSpider replied to Me0w_XP in Ideas and Suggestions
Funny how the initial version of Incendiary Rounds limited the number of affected enemies to 2.- 6 replies
-
- 1
-
-
- augments
- status effects
-
(and 1 more)
Tagged with:
-
As it should be. You shouldn't be turning a DPS turret into a burst damage turret with no downside. You want to be able to immediately kill someone in front of you with a Ricochet, take the extra reload. Otherwise, you have other options in the form of status augments or Berserk/Plasma Torch.
-
Yes, it has been awful since its release. Not once was it ever worth picking over the other augments, especially now where Scorpion's efficiency has been nerfed all around. You are not. It's just an impractical augment that seems to have been ignored by the Devs.
-
I've never seen this happen and it's very hard to prove this is happening without screenshots. Can you take a picture of the remaining paints in your Rare container section. It is available on the PC version.
-
It just keeps happening. From 4-0 all the way to 6-6. Players just really do not want to win.
-
update Patch Update #720 - Released 31st March 2023
TheCongoSpider replied to Marcus in News Archive
Batteries being removed made them increase the consumption of the remaining drones. Hyperion and Crisis XT used batteries at a higher rate than normal Crisis/Hyperion hence they have a higher supply consumption rate. -
Juggernaut and Terminator upgrade levels depends on the modification and upgrade level of the turret and hull you're using. No because the game mode exists for most ranks. As you go up in modification, your equipment becomes more efficient. Having the same stats for everyone would mean Juggernauts would not be approachable at a certain range of ranks while for the other range, they would be too easily taken out. If you want to try out new equipment before purchasing them, either make an alternative account or DO NOT use them in Juggernaut.
-
update Patch Update #720 - Released 31st March 2023
TheCongoSpider replied to Marcus in News Archive
V-log stated next week. -
event The «Tanki and The Dark Matter» mini-game 2023
TheCongoSpider replied to Marcus in News Archive
Thank you very much. I just wanted to make sure it was working as intended (going off of the stats from the Wiki) and it is. The only difference is I expected the Paladin to passively recharge 10% when the OD ends but it only did 8%. -
event The «Tanki and The Dark Matter» mini-game 2023
TheCongoSpider replied to Marcus in News Archive
Is is possible for you to record a video of you using it in battle? -
I did for x15 openings: I did it for x1 openings: Now, I did it for x5 openings. Opening 1,255 containers, I got this: Common: 58.88% Uncommon: 25.10% Rare: 10.68% Epic: 4.3% Legendary: 1.03% Two things seen here. First is that all of them have very similar numbers, further confirming that normal container drop rates have been nerfed for some months now. And second, that it doesn't matter how many you open at a time whether x1, x5 or x15. You will eventually get the same thing.
-
You may have caught energy gold boxes, containers, M-M-M-Monster, or premium account gold boxes, all of which do not directly give you any crystals.
-
update Patch Update #720 - Released 31st March 2023
TheCongoSpider replied to Marcus in News Archive
Finally. Wonder what's gonna happen with these. The afterburn was the thing making Pulsar Smoky stay on par with the TTK of its status augments. Pulsar Tesla and Firebird seem to be fine. Pulsars like Thunder and Scorpion are losing a lot. -
event The «Tanki and The Dark Matter» mini-game 2023
TheCongoSpider replied to Marcus in News Archive
Well your role in the battle won't be the same as if you had a good Immunity. You use it to get more ODs. Just like pre-nerf Driver wasn't a direct menace to raid bases with like the OP Booster and Defender were back then. -
event The «Tanki and The Dark Matter» mini-game 2023
TheCongoSpider replied to Marcus in News Archive
Maybe on average but it's not that straightforward. Is it possible for you to record a few minutes of gameplay with it please? -
This is vague. Turrets can kill you inside of a dome if you are afflicted with AP. The other methods to countering a player inside of a Titan dome is by dealing Chaos damage to them. Chaos damage can be dealt by Hopper, Wasp, Ares, Crusader OD and the Blaster drone (soon to be Blaster hull augment). If you are being "killed in one shot" then it is likely a Crusader or Hopper Overdrive that hit you directly.
-
For the first time, I've finally caught a 50k gold.
-
Titan's Overdrive has many counters in the game. If it is a turret that is killing you inside the dome, then you are being countered by the Armour-Piercing status effect. When inflicted, it temporarily disables all damage reducers, which includes Titan's Overdrive.
-
Test Server showed weekly missions are 9 each. Could change when implemented tomorrow.
-
The only augments that alter the projectile speed are Harpoon (directly) and Automated Gunpowder Loading Mechanism (indirectly and hardly noticeable).
-
Each daily mission gives 3 stars, so 9 per day.
-
Well, it's over now. Shamrock Squad gets Firebird LGC.
-
This is most likely to happen against players using Trickster or Crisis.
Jump to content




























































