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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    Let's Discuss Crusader!

    Probably because it's bugged to all hell.
  2. TheCongoSpider

    Let's Discuss Overdrives

    It would have potential for abuse.
  3. TheCongoSpider

    Let's Discuss Vulcan!

    February 21st, 2020.
  4. TheCongoSpider

    Let's Discuss Augments

    @PirateSpiderI couldn't quite since the topic was close. It is possible for a mine placed by a Mortar shot to stay, but this only happens if the Magnum user dies before the shot lands on the ground. If the Mortar dies after the mine appears, like in Iron_Man's videos, it will disappear like any other mine (unless the Mortar is using the Miner drone, of course).
  5. TheCongoSpider

    12 minutes battle duration

    I should specify, 12 minute battles are inconvenient for my circumstance of doing daily and weekly missions on multiple accounts. Maf said somewhere a while ago that the game economy is tailored to someone having one account at a time (maybe this has changed over the years). While I don't like the 12 minute battles, I'm not for the decision to give the proposal of making this permanent a thumbs down. I will adapt to the longer battle duration. All I'll have to do is relegate the less important accounts to accounts that claim the free shard containers. They're more or less well-off at the moment so I can manage. If you're going to increase battle duration, 10 minutes sounds like a good amount. It is a slog to be in large maps for more than 7 minutes, which brings me to my complaint with the prior experiments: Performance issues, and sweatsquads. I play on the lowest graphics settings on mobile, and being in large maps drops my FPS by itself. It drops further when there are many Vulcans on the map or just projectiles in general. Having to stay in those large maps for more than 7 minutes is torture. But you know what's worse? Having to stay in those large maps while fighting sweatsquads. My biggest complaint (that I kept hesitating to mention) during the previous 15 and 20 minute experiment was that they were done at a time where Ultra Containers were up for grabs in special missions, and the funds and experience points were doubled. And one special misison had us playing in only CTF. This attracted groups to that mode and a huge lot of CTF battles I had to play was in a large map, most likely generated by a member of a sweatsquad I see traversing the map in under 10 seconds. It's very unpleasant to have dropped FPS and fight multiple players with 84% protection modules against your turret, or ones that one-shot you before you can have a chance to hit them, or those that speed out of your sight and have your Smoky/Thunder shot not deal any damage to them even when you hit them on your screen. Give a round of applause for the glorious drone balancing in this game, that they're taking their sweet time to rectify, and took their sweet time figuring out it was an issue in the first place to prompt the rebalance. You have the less unpleasant sweatsquads that focus more on stunning/annoying the enemy and capping flags. And then you have the merciless ones that use AP/EMP/Tesla/critical hit augments with Defender/Booster/Crisis with AP immunity and a pocket healer; those that instead of finishing the battle early, would rather stop capturing and start farming the enemy team for the remainder of the duration. Please optimise the performance of the game and the balancing of the drones before making these changes.
  6. TheCongoSpider

    Ideas for Augments!

    Hey hey, that's not the 2021 way to do things now, is it? If anything it should slightly increase the firing rate. ?
  7. TheCongoSpider

    Ideas for Augments!

    Explosive Rounds for Smoky.
  8. Even the new guy who joined in had Viking. Maybe I should have switched to Viking to make it a full Viking battle. ?
  9. TheCongoSpider

    Let's Discuss Paladin!

    Overdrive charge per point: 0.8 Overdrive charge over time: 0.8 Retention period: ~3 seconds Score penalty: None Just like Hopper on release, its Overdrive charging parameters are overtuned.
  10. TheCongoSpider

    Let's Discuss Vulcan!

    AGAIN, what are you talking about? The last time Vulcan received a chance was in June 2020, and rightfully so because Vulcan having 1,000 DPS in early 2020 was broken. "Two days later it's ubernerfed". The period of time between February 21st, 2020 to June 19th, 2020 is two days, sure. Look at this. Such turret diversity. Would you call this a balanced turret?
  11. TheCongoSpider

    12 minutes battle duration

    I don't like 12 minute battles.
  12. TheCongoSpider

    12 minutes battle duration

    It's finally over.
  13. And you do realise that those other supplies have massive downtime, right?
  14. Do you have any idea how long it takes to set up a minefield with Miner?
  15. TheCongoSpider

    12 minutes battle duration

    Or, y'know, they'll hold the game hostage and keep farming you and your remaining teammates. Have had that happened to me many times with these increased battle times. I'm able to put up a fight but I can't say the same for a lot of my teammates.
  16. TheCongoSpider

    Complaint Book

    ??????
  17. TheCongoSpider

    Let's Discuss Ricochet!

    It still is the case. The majority of Ricochet players do not have AP Ricochet to bypass your protection.
  18. TheCongoSpider

    Ideas for Augments!

    It's not always that simple depending on the map and the combinations their teammates are using. But the good thing is that you don't see healers like those using meta drones often. They're usually casual players who aren't even using Support Nanobots. I'm unable to see augment icons on mobile so I manually check by moving in front of them when I'm injured to see how much they heal me for. I also use that to gauge how upgraded their drone is. But more importantly... Just some months ago you complained that the scoring for healing a Juggernaut was too low, and now you suggest a nerf for the augment focused on healing allies. What changed since then?
  19. TheCongoSpider

    Ideas for Augments!

    I'd love to see @Antonio_IsidaXT's reaction to this.
  20. TheCongoSpider

    Bugs and Glitches Reports

    In the screenshot above, you're inflicted with the Jammer status. Jammer removes the ability to activate your Overdrive during the status's duration.
  21. TheCongoSpider

    Let's discuss Tesla!

    Minus Field is pretty much a waste of crystals, especially now where it seems that the upcoming Tesla status augments will directly powercreep it.
  22. TheCongoSpider

    Tanki Picture of the Day - Have any?

    Assuming you get Tankoins, of course. ?
  23. TheCongoSpider

    September Challenge II

    What % of maximum temperature does this heat the tank to?
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