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TheCongoSpider

Tanker
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Everything posted by TheCongoSpider

  1. TheCongoSpider

    September Challenge II

    They introduced critical damage because some turrets did not have a template to apply their effect (Vulcan, Twins, Thunder). Striker and Gauss have their salvo. Hammer has its last shot in clip mechanic, Ricochet has its bounce mechanic, Shaft has it applied via the sniping shot. Tesla has an alternative firing mode. That is an available template besides critical damage.
  2. Notice the different words I used; nuke for Defender and Booster and nerf for Lifeguard. It's mainly taking into account the sweatsquads using very balanced drones to achieve their deeds. Most of them don't touch Lifeguard for obvious reasons, but they'd have a reason to if Defender gets nuked into the ground. And that nerf is insurance that it doesn't become a pain to deal with if it becomes their toy. Anyway, Lifeguard is getting changed soon but my post was under the parameters of the current drone balance. Further? None of its changes put it anywhere near the ground. The problem is that it defends too well, and statistically overpowers every other drone except Booster and Crisis (under ideal circumstances). It pairs disgustingly with status augments (the ones that matter) and all other "busted" augments, making for a tank that is hard to approach and also hard to take down. Then you add EMP/AP immunity like the sweatsquads do and you have cancer. The only justification for leaving Defender the way it is is by giving every other drone steroids.
  3. TheCongoSpider

    Tanker's Day

    I forgot about one of the accounts. I actually opened 165. :(
  4. TheCongoSpider

    Let's discuss Tesla!

    Yes. Yes. ?
  5. TheCongoSpider

    Tanker's Day

    This is my last 15. 150 UCs and nothing useful. As I say for the 20th event in a row, better luck next time.
  6. TheCongoSpider

    Let's Discuss Hornet!

    Hornet applies AP to enemies and applies Supercharge to itself for 7 seconds. Supercharge makes it so that any damage you deal during the duration is critical damage. As more turrets get increased critical damage, you will see them being used with Hornet and Dictator more often. Recently, Freeze got a hefty critical damage multipliers, which is why you may see a lot of Hornet Freezesz especially in Juggernaut. Video: It's x4 critical damage and not x5 btw.
  7. TheCongoSpider

    Let's Discuss Ricochet!

    It may not seem like it does anything for you, since you end up dying eventually if the Ricochet happens to survive that long. But you have to remember that Ricochet has a fixed ammo capacity. Mk7+ Ricochet can shoot up to 29 balls continuously before running out of energy A Ricochet needs 9 balls to kill a medium hull if the Ricochet has DD and the enemy has DA. Add 50% protection and that turns into 18 balls. Add a well-timed repair kit and that turns into ~26 balls. Add a Defender drone and it will take the Ricochet more than its entire ammo capacity to kill that one person, assuming of course they didn't dodge some of the balls. And remember, DD isn't infinite unless you're using Booster, so they can have no DD, use their entire ammo capacity, and only take off 50-75% of the enemy's HP. I used to be like you and complained about Ricochets having infinite ammo and my Ricochet protection not doing much, but then I looked at it from their perspective, and even upgraded it to use it against protection. Not only does it help you survive against them longer, protection against Ricochet helps your teammates IMMENSELY. You should know that it's unpleasant to use 90% of.your ammo to kill one person and then have to fight a complete copy of that previous person immediately after.
  8. TheCongoSpider

    Let's Discuss Hornet!

    It functions better with turrets that have high critical damage multipliers. The main offensive attraction of Hornet's Overdrive is the Supercharge. Evidenced by the fact that they significantly nerfed the AP part of the Overdrive, and added a score penalty equal to the duration of the Supercharge. As the months go by, Hornet's Overdrive will continue to be indirectly buffed by the turrets themselves being buffed with their critical damage parameters.
  9. TheCongoSpider

    Let's Discuss Railgun!

    I don't notice any crit chance nerf. Feels the same to me.
  10. TheCongoSpider

    Let's Discuss Railgun!

    The majority of the Railgun's shots will be normal hits. And those critical hits can't one-shot medium hulls.
  11. TheCongoSpider

    Tanker's Day

    There are 15 more on the way, and it's on a low rank account. Considering the number of low rank accounts I see with Crisis and UC augments, I have hope that it would give me something worthwhile there.
  12. 1. Control Points 2. Rugby 3. Capture the Flag 4. Siege 5. Team Juggernaut 6. Assault 7. Team Deathmatch I remember there was a period of time in either 2019 or 2020 where I didn't like being in CP battles, but now it's been my favourite mode for a while.
  13. For now, I'm gonna have to agree wholeheartedly with a Viking nerf. The melee turrets with Viking's Overdrive were lagging behind ranged turrets since the first nerf in 2019. Then for some reason, they buffed the ranged turret damage coefficient in 2020. I'd've wanted the range turrets to be needed down to the level of the melee turrets, but then they raised the melee turret damage coefficient from x3 and x4 to x5 and x6, as well as raising Vulcan's damage coefficient (this was long overdue). Some previoisly bad augments (in their own ways) with Viking's Overdrive, like Small Calibre Charging Machine, Plasma Torch, Autocannon and Reinforced Aminint Transmission were specifically buffed to be on par with the others. instead of controlling Viking, they encouraged its use with all variety of turrets now. Not to mention it unfortunately pairs nastily with most Ultra-Container augments being produced. But before you nuke Viking's Overdrive, first nuke Defender and Booster, and nerf Lifeguard. Lifeguard is for insurance that it doesn't become Defender 2.0 after TTK goes up.
  14. TheCongoSpider

    Let's Discuss Matchmaking

    Enable desktop site.
  15. I'm sure you're away of Lou's Hyperthermia star power? When it released, I knew immediately it was gonna be garbage. Because for a mechanic like that, the maximum % reduction needs to be high. Soon after, it got set to a high number, just as I expected. Yes the turret slowdown is high, statistically. But whenever I'm fighting a Shock Freeze or get hit by a Cryo augment, or just by being in the radius of an enemy Dictator's Overdrive, I barely notice a difference in my rotation speed. That is, it is somehow not a problem even with such a high %. When I was playing with Cryo Smoky and Cryo Railgun, I had that in the back of my mind every time I equipped it. "Their speed may not be slowed down much but at least their turret will be slow". Every time I played it, it made 0 difference. Whether it be that the player the enemy is shooting is already in their line of sight, or that the hull speed decrease is so small now that even if the turret rotation speed penalty was 100%, all they had to do was turn their hull. This was the same both using the augments and fighting against it, which is why I suggested the critical damage penalties be removed, if you remember that.
  16. TheCongoSpider

    Disarmed - Status effect

    A status effect that works in only 2.5 game modes out of 7?
  17. You have even less of a reason to use Cold Immunity now. The freezing status was effectively nerfed, which is the reason why the Cryo augments had their critical damage penalties removed (and Cryo Railgun finally became not garbage, but that sadly only lasted a week).
  18. Firebird has x2 critical damage. But yes, Freeze is ridiculous right now. It's really obnoxious when a Freeze Hornet comes and just kills anything in front of it instantly. I see the Freeze Hornet on low HP and someone about to ambush it from behind, the Freeze turns around and wipes them immediately. This is the direction they're heading. ¯\_(ツ)_/¯
  19. TheCongoSpider

    Nerfing the shaft (turret)

    Average low rank turret diversity.
  20. TheCongoSpider

    What are the stupidest things your team mates do?

    Had that the other week. It might have been his first time playing in Stadium. He then died with the flag.
  21. Supercharge does not work for Shaft and Gauss sniping shots.
  22. TheCongoSpider

    Tanker's Day

    So far I've opened 120 Ultra Containers from these special missions. And sad to say, I still havent gotten anything useful again. I have one more account that can complete the missions but at this point, I'm demotivated to try again.
  23. TheCongoSpider

    Bugs and Glitches Reports

    TO mobile bug. My joystick suddenly froze in this spot when I was trying to move. Poor Titan Isida. I hope he wasn't mad at me.
  24. TheCongoSpider

    Tanker's Day

    Ares:
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