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Everything posted by Picassoo
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It is funny how people freak out about shot M2/M3 shots being taken away from them. Did you upgrade your tank to get a different shot color? What are you even talking about. Some people (not me, though) even prefer blue shots. However, those who are satisfied by update most often stay silent.
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Same. That would be very good. I think they will consider doing that, since it will make over 100% more people buy anyway.
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I played TX, not really the same as TO. Very few players, only two game modes (you can't even choose), tanks are slower, and, believe it or not, worse MM system. It is also way more RNG. And bruh, no XP/BP.
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Oh no... They are planning to release new overdrives, making the game even more unpredictable. We already saw the new drones. Now you want to allow people to combine 30 alterations? Imo this game is becoming too complicated for a browser arcade game.
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Tanki should go in this direction. Less or no p2w but a lot of cosmetic stuff for buyers. No. What I only mean is what do you have against skins?
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Same, I started in 2014, after a 3 year break I prefer it now.
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What? Do you really need skins so badly? It is understandable that some people hate p2w, but why do you get mad about skins? It is a seperate source of income for TO, so better this than p2w updates. It was and is both a business and a game. Why do you think they created it, for fun :D ?
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New firebird does really show what afterburn is capable of!
Picassoo replied to Strikechard123 in Archive
Fire is OP in no supplies battles, but not in drug battles. The reason is that DD does not increase it's afterburn, yet DA decreases it. Also, if you are done killing it, your RK will fully stop the burning. So, M4 Firebird actually deals 850 damage per second in drug wars. 1000 in NS battles. So in Noise CTF full drug and non pro battles Freeze is likely better. We need it's damage nerfed, while the burning should be affected by DD. -
I entered the game today, looking forward to the new update - the option to name battles. And so I opened the battle list and there it was a list of battles named by players. Awesome! Just like in 2014 :) ! But as I scrolled down through the list, I noticed one thing missing - map names! As you can see, the new battle list is very hard to navigate through for a player who doesn't know russian, and even if you speak the language, many times you cannot know the map name untill you actually click on it! Just look at the screenshot below: Now, let's take a look at the battle list from 2014: There are map names on the right. That changes a lot! So, as you probably deducted :ph34r: , my idea is to add map names on the right of the list. Thanks to this, it would become easier to read and addapted to all players of TO. It is a very basic and I dare say essential feature. Well, thanks for taking your time reading this, I hope such a change will be implemented :)
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I think Hunter will actually be good in that Freeze meta. They will be scared to even come near. And imagine attacking in CTF with this... it is like EMP in TX (a pretty useful module).
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Actually, afterburn does not stop the RK from repairing. It will fully repair your tank despite taking burn-damage. It is easy to dodge. The standard Ricochet needs a slight buff, and the alteration needs a nerf.
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Drugging adds more strategy in the game. It only needs to be fair so anyone can get them. It is important to know when and in what order to use your drugs depending on your equipment, the map you are playing on and enemy tank positioning.
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Great idea, especially if the rewards would be drugs. Btw i did not notice the problem with the white test and it's size untill i saw it on my smartphone xD I said that just because I do not believe Tanki would accept an idea that makes this game better for non buyers in 100% haha
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We should get as many repair kits as we do with other supplies. When drugging, you should be able to use a repair kit each time you respawn, and it is often used more than other supplies since smart cooldowns exist. Why are they more expensive and harder to obtain through containers/missions?
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Fixing of the unbalance at low ranks Hi! As we all know, the player base of Tanki Online has been declining over years :(. Now here is how, in my opinion, this can be partially fixed. Anyone who has created an alt account recently knows that there is a HUGE unbalance between players who still have a too low rank to get a good amount of supplies from missions and people who have bought drugs early on. They cannot even play PRO battles since it costs a lot for low rankers. That way many potential future players end up getting frustrated and quitting early on - and tanki does need new players! For that reason, I think every new player should obtain over 100 of each supply (excluding Gold Boxes, of course) and get introduced to their usage thanks to automatic hints for newbies. Also, the mission chain rewards should be balanced out when it comes to these items - increased for low rankers and possibly slightly decreased at high ranks, so the game budget can keep growing while being more attractive to new players. What do you think about this idea? I am open for criticism!
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If they make the matchmaking more fair (it already is better then when it first came out, there are less one-sided battles than before MM) and players learn that they do not have to leave the losing team since the crystal reward is just a little bit lower this will ACTUALLY be a decent update.
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Come on man! Only buyers (like me lol) can use drones on a daily basis, don't ask the devs to buff them! Nobody wants to see regular battles become worse (although the MM is better now) because of one-sided battles.
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GTanks will take over xD
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Yeah, I even like this game, sad but true. They used to have like 100k peak, a year ago 30-40k and now 25k... Let' hit 10k in 2019 shall we?
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LOL yesterday they had nearly 30k... Probably dummy accounts or people interested in the new drones.
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Notice 1 thing: the new modules give you many customization options, but ONLY if you have a lot of them! Now people who pay a lot of money will get another advantage over non-buyers! Now the only disadvantage for buyers is they will have to pay even more. Why would you make the game more pay to win? Even from a business point of view? By the way, I'm a buyer myself and I am not one of these always dissapointed beggars. I just think the game is too pay2win to make it more unbalanced!
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Notice 1 thing: the new modules give you many customization options, but ONLY if you have a lot of them! Now people who pay a lot of money will get another advantage over non-buyers! Now the only disadvantage for buyers is they will have to pay even more. Why would you make the game more pay to win? Even from a business point of view?
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Ah, that's nice... I mean, not nice...
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Like the idea, but why do the batteries cost 300 cry?? Come on, they will be like garage drugs - nobody buys them, they could not be available at all for crystals if that's the price. I'd say if they cost about 10 - 30 crystals they will be kinda worth it. 300 cry is an absurd amount for 1 minute of drone functioning - even buying drugs via garage is better value!
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Well, there still are unbalanced battles, but it was worse before. If you want to play non-pro battles with your friends before the update try finding a battle with a balanced score, much time left and space for 3 players - if there is so much room, it is most usually at least 3:0 already. And yeah, you are right, i edited out the things about more Golds and such, Sorry you do not have good experience with the update, but I am sure they will add some penalties for leaving the battle and make it more balanced (they did already in tanki X).
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