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Matt_Black

Tanker
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Everything posted by Matt_Black

  1. Matt_Black

    Let's Discuss Hammer!

    Not in a dome and not any different looking to any other tanker. I came across him a couple of times and just guessed it was a bad shots. Then he dropped from a bridge right on top of me and lay on his side with the bottom of his Hunter/firebird at point blank so I gave it both barrels and scored 49 on each hit. Maybe it's just me. I've been getting some really weird numbers lately. Vulcan M3 20/20 on DD scoring 20's and low 30's. That's 1/10th of what I would score against a totally unprotected tank. Is there a module/drug/drone combo that can do that?
  2. Matt_Black

    Let's Discuss Hammer!

    Any legend hammer players here? If so can you explain to me how a point blank DD hammer shot can only score 49 damage points? If he had 50 hammer protection and DA equipped I should still have done a minimum of 150 points per shot. It was on only one player and never scored more than mid double digits on him. Is somebody cheating?
  3. Matt_Black

    What Do YOU Want in TO 2020?

    Yes but that's half the fun of it! Since the ubernerf of vulcan, when the incendiary band proved to be too good for Tanki's most loathed turret, nobody bothers with protection anymore. I just turn my turret and the hull at the same time to track enemies. Freeze/isida I can usually deal with up close on the rare occasion they are not on full drugs. I have 48 or so protection against fire so they are not usually a problem. Half of them can't turn a turret either so I just have to get next to them and lay on the fire. I also pretty much exclusively play goal/gate keeper so I'll be up against the better players on drugs and overdrive most of the time which doesn't help ?
  4. I've searched the forums but can't find anything. How do I create a private battle in HTML5?
  5. Matt_Black

    What Do YOU Want in TO 2020?

    I should probably have said that I play Vulcan pretty much exclusively so I have to wear enemies down as opposed to one shotting them with massively OP turrets. I was referring to MM maps being small in general and short range turrets becoming medium and long range turrets. All of my comments are referring to MM maps. Running out of Rico's range? I guess you don't play much on MM maps. There is nowhere to run before you are dead. Okay so I did some testing. Have you any idea how hard it is to get players to stand still while you shoot them from different distances? Seems I was talking out of my ar$e! My cunning plan of getting in close to rico and firebird makes no difference. when I am using the turrets though I would swear that I have had instances of doing next to no damage point blank but doing plenty on the run in. The same applies to enemies, rico shoots but does little damage. I guess it must just be states of supplies or something like the really annoying Vulcan no damage glitch. I'll still charge straight at them though, half of them can't turn their turret anyway (Legends, yeah right!) and it seems to be a tactic the puts off a lot of players. I thought this was a list of things we'd like to see in tank in 2020 so I would like to see hammer doing damage to itself at point blank range. It's probably just because I have yet to find a tactic that works against it and I'm getting fed up of being killed by viking/hammer/doublet/drone and watching the same tank just drive around one shotting all about until the drugs run out, re-spawning and doing it all again. I know it's part of the game but it's very frustrating when a couple of combo's get to maraud around the map, hammers and freezes, and pretty much all you can do is hope you'll spawn in a spot they are not in to carry on the match that they clearly think is TDM, despite everyone else chasing a ball around!
  6. When an un altered twins can hit you with full force from across the map then it becomes long range! With the preponderance of small maps it really tips the balance to the melee and short range turrets. Particularly the plasma turrets, twins and rico. It's very hard to lay enough damage to the inevitable viking hull to kill them before they have killed me. Add the drone that lets you spawn with full drugs and it's a nightmare on all but a couple of maps.
  7. Matt_Black

    What Do YOU Want in TO 2020?

    Sorry the first one was a mistake on my part. I meant small calibre charging machine alt. Has the same firing rate as stock Gauss. Twins (unaltered) max damage range is 60m so it's more than capable of hitting me across lots of the maps with max damage. Rico's counter is to get in close (the same with firebird) as they do much less damage close in. Some if not all the alts still do max damage at point blank range. As it's the go-to turret for no skill players I encounter them a lot. Most can't turn their turrets and unaltered will just crash into you firing, wondering why they are doing next to no damage. Altered Rico with a skilled player can just run rings around you close in and 3 or 4 shots and it's all over. Hammer does self damage against a wall or obstacle but I've yet to see one kill themselves when hitting me from point blank range. Counter for Thunder/Gauss/Magnum is get in close and let them kill themselves with splash damage trying to kill you. The same tactic with Hammer just gives them an easy kill.
  8. Matt_Black

    What Do YOU Want in TO 2020?

    Get rid of notifications and other clutter on the game screen. I can barely see what I'm doing. Chose some different colours other than baby Blue and Pink. Gauss may as well replace thunder. Thunder and sub caliber rounds alt has the same firing rate as unaltered gauss for 200hp less per shot. Reduce the max damage range of all the turrets. Maps are now so small I get hit from the other side of the map with full force from Twins FFS. Rico has a Min damage range but the alts do not. please make the alts have a minimum damage range for Rico. Oh while you're working on Rico I have noticed a bug where players can turn their turrets. It must be so frustrating for them as they slam into the side of my tank with their finger jammed down on the space bar for me to move around them. Can we please have self damage on Hammer! Sick and tired of no skill hammer jockeys two shotting me from point blank, and from over 60M away if I'm honest. How OP? I like the new siege mode, campers paradise, thanks very much ?
  9. Has anyone noticed how much range the "short range"turrets have? About the only thing I have found useful about the radar display is checking out how far players are away when hitting me. Twins was doing serious damage to me outside the 60m range as does Rico. I know there are alts to extend the range but my point is that with lots of the maps being on the small side the short range turrets are now medium range turrets. I'm getting fed up with Rico killing me in 3-4 shots even with DA from across the map. No need to nerf the power of the turrets just reduce the range. If you are going to put 16 tanks on a tiny map then it's going to sway the balance to short and medium range turrets.
  10. Matt_Black

    Dictator is an embarrassment

    Its size can be a bonus when playing unselfishly. Get it sideways on to oncoming flag catchers or ball carriers and just block them. Works great with Vulcan as you can shoot over many obstacles and the enemy can't shoot you back. No one mentions the freeze part of the overdrive. Hold off on the overdrive until you are attacked at close, range freeze the other tank, then drive around them strafing them while they can't move. Great hull for getting elevation by rocking. Lots of the walls in Tanki seem to have a Dictator's rear end shape to the end so you can just poke the turret out. Dic/Vulcan is my go to combo.
  11. Hi, thanks for that. The war site is updating now but it's showing 114 stars earned today. I earned 46 today so the others must be from yesterday.
  12. Does anyone else's star counter not work? Played a ton yesterday but the war site has me as not playing and <5 stars all day. No turn counted and no rewards. Scored 44 in missions today and the counter reads 110 stars earned. Looks like yesterdays tally got added to todays. Anyone know what's going on or who to contact to get it sorted? Now it's saying I have played four turns but no reward.
  13. Matt_Black

    Complaint Book

    Not really a bug but it's bugging me. Why the Tanki X camera angle? I've got a big fat tank in the way and I can't see anything around me. I don't want to view it from the top down to get a decent picture of what's going on around me. Why can't I have a low camera angle and pull back from the tank? Sorry I can't post pictures to explain.
  14. I've been trying out the HTML version today, have the hulls and turrets been tweaked? I got my Titan one shotted by Rico, no I'm not kidding, and I've seen viking/shaft running around killing everything and seemingly invincible. Sick and tired of being killed by Hammer/doublet from miles away, same with Twins and Rico. Turrets constantly getting more powerful but the hulls stay the same. Either nerf all the turrets by 50% or give all the hulls another 1000hp. If you want balance in a game play something else.
  15. Matt_Black

    Complaint Book

    And again. Sound distorted. Effects sound awful.
  16. Matt_Black

    Complaint Book

    Back again. Turret turning is too jerky when starting the turn. Very hard to hit anything and overcorrecting leads to waving the turret about. Vulcan all but useless. Do the protections work? 40+ percent fire protection, DA and a firebird still kills me in under a second without overdrive on. Who killed who on the right of the screen IS HUGE but the names of players is tiny. Have the tank mechanics been changed? Dictator is getting thrown around like a wasp. And Hornet keeps getting blown upside down! Just out of interest how long will Tanki be supporting Flash? Still plays well in Safari.
  17. Matt_Black

    Complaint Book

    MacBook Pro, Google chrome Version 78.0.3904.108 (Official Build) (64-bit) No easy way to go fullscreen from battle. Fn11 is the volume key on a Mac. Frustrating to have to go to garage to go fullscreen. Why the pastel colours? Hard to see who is in which team. Notifications are on all the time despite turning them off in settings. Items in the game are too small and items cluttering the screen are too big. Does the overdrive indicator need to be that big? Supplies charging lightning bolt very distracting. I keep thinking I have been attacked from behind. Otherwise all good for now ?
  18. Matt_Black

    Migration to new HTML5 version

    Nope, that just turns up the volume on my Mac. And using the function + fn11 key shows me the desktop. I can go fullscreen from the garage though. New to Html5. What's going on with the colours? Why is everything washed out and pale? Also I hate the sizzle effect when supplies are charged, Sizzling from behind usually means an Isida has snuck up on me and is killing me. Every time it goes off I automatically hit a first aid kit!
  19. Matt_Black

    Migration to new HTML5 version

    This may have already been answered but how do you go fullscreen in battle? I can do it from the home screen but I don't see a button when the game is windowed.
  20. I play on a couple of Mac's using software called joystick mapper.
  21. Matt_Black

    Dear Tanki, all I want for Christmas is.....

    Dear Tanki, Please can I have a turret that can one shot any hull on the map from any distance without notice and kill everything in a huge radius. Oh, it already exists, I hate Gauss!
  22. Matt_Black

    Dear Tanki, all I want for Christmas is.....

    One of those indestructible Viking hulls, the ones that half the team shoot at and it just drives away. Usually paired with Gauss, Rico, or Freeze, you know the most OP turrets but the turret doesn't turn. That's what I would like please.
  23. Matt_Black

    Are there any uses of dictator currently?

    Dictator/Vulcan is my main combo. Tall hull with a tall turret means I can shoot over lots of the terrain and other tanks only showing the top of the turret. Easy to block other tanks from base/goal/flag due to its size. My favourite tactic for self damaging turrets is to drive straight at them and watch them panic and kill themselves ? Peeking round corners and strafing the other team then going back under cover is good fun!
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