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Everything posted by FrozenRailgun
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Why do you always capitalizes "MURDER HORNET" all the time? It tells me that you are shouting and raging like hell. Yes, the Radar is OP, I used myself and whenever I pop DP + Brutus + HC, I can deal full 9075 damage per charged shot. But the point you said "wiping out everything in its path", this depends on what turret + its augment + drone type that tanker is using, some are more OP than other. Reason why Hornet OD is still OP because Alternativa haven't get sufficient amount of "Nerf Hornet OD!" responses from the community. It will get nerfed only if more than 50% of tankers wanted it to get powercrept. Did we have more than 50% of players wanted such thing yet? And even if dev agrees to nerf the OD, they will face a sticky situation because they have to consider: "Can majority of Hornets accept the loss?" or even "Would tankers who quitted the game because of OD's OP-ness would return and play again?". I can recall that when Uranium got nerfed, a dude decided to quit the game because of something like "How am I going to perform well in battles if Uranium got nerfed?". Remember when Duplet back then was so OP when it came out? It can deal quite a lot of damage even when Legends slaps their 50% Wolf module on their tanks. Now, dev had nerfed it by increased the pellet scatter angle. It is still useful but such frenzy has died out.
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Adding to your response, my setup (you know what it is by stalking my profile) gets good K/D (like your alt's) as long as being lucky (not getting chain-spawnkilled). Adding to that "BUT", the only drone I use is Brutus (not even close to OP) and does not use manual supplies as much as I used to (except popping manual SB, picking up supply crates and batteries for my drone). Matchmaking would be better if it factor in your highest possible GS on one's tank ( my highest achievable GS right now is a bit more than 9,400 right now) and better ranking brasket.
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Um.... no. You can still play XP/BP to earn crystal but as unformated mode. Not sure what error are you talking about. Alternativa are likely to that after Flash is phased out.
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Used to be Highways but now I have no favorite maps.
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Happened to me to when I am using HTML5 and Flash. The only fix is having stable internet and reboot the client of such glitch happens.
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Note: This is really a long rant and opinion. My opinion to OD: Dictator is ok (freezing a bit too OP though), fits well for support (it is the only hull with OG overdrive). Hunter: Some say this is OP, other said it's underpowered but to me, I have a mixed opinion toward it. Mammoth: When it first released, that thing was so overpowered (Invulnerability with conjuction of massive ramming DPS and Speed boost) until Alternativa rebalance it. Now, you can at least destroy a Mammoth while it's OD is on effect. Wasp: Don't know what to say about it. Viking: It's OP but 7 seconds of superpowered DPS and long charging time should do the job. Titan : No opinion. Hornet: Oh yes, the hull I use it myself. It's so broken that any defence becomes a joke. Though whenever I play Tanki nowadays, I do not use manual supplies (except spamming Speed Boost and picking up supply crates) as much as I used to be as a counterbalance. I would like to see it get nerfed. Drones (I used to complain about them when they first came out but now I stopped complaining, there's no point): Booster: This thing, is so cancerous with Hornet/Viking OD. While there is "consume additional DP upon activation" as a counterbalance, it did not stop anyone from using this toy. Brutus: This boy is far from OP (less P2W-ness and provide 10% of defence/damage bonus) and in my opinion, it is the most balanced drone in the game. Hyperion: Now that's OP. Its counterbalance of "consume more supplies" encourages more P2W-ness. Plus any high level Legends get this bad boi, they can and will crush any fresh Legends and other lower rank tankers. Crisis: No opinion but can be OP/UP depending on circumstances. Defender: Really overpowered, especially combined with Hornet. A forumer did complained that "They (Hornets with OD activated in conjuction of Defender effect) can deal massive damage while can survive like a bunker). I think a good way to counter that is when activating Hornet OD, their defence will be fully exposed as well and cannot use Double Power/Armor. Lifeguard: OP. It's irrating regardless of being long-ranged or melee-ranged attackers. Still encourages more P2W-ness. Others: No opinion. Tankoins: Well I gotta agree with this part but you don't have to buy kits to be successful. That's all. Map choice: Oh yes, I played Tanki during that era. But to me, it's boring to play the same map repetitively (I used to a fan of Highways but now, playing that same map gets really boring) and battle fund back then was so disgusting (70% of fund goes winning team and 30% for the losing counterparts). Alternativa revamped the battle fund mechanism (both teams receives about the equal battle funds, winning team gets a bit more) but as a counterbalance, it does takes away what you loved: the choice of playing desired maps. Matchmaking could be better if (I can only think one suggestion right now): Combining highest possible GS and current rank braskets to prevent exploiting. For example, my best equipments are Hornet/Shaft (with HC) with conjunction of 50% Eagle, 30% Spider and 20/20 Brutus. Those in total yields over 9,000 GS, so if I would put my suggestion to the game, I would versusing other dudes who have over 9,000 GS (up to 9,500 for optimal gameplay). And even if I unequip my Brutus (about 8.8k GS) , I would still battle with other 9k + GS tankers. I myself, as a P2W tanker, believe there should be a modified matchmaking (no OD, Drones and Supplies) to combat such thing. Rugular unmodified matchmaking stays however. I am hearing F2P dudes getting a lot of supplies without throwing a single cents and they are doing well. It's all about how you manage your supplies and how to render theirs wasted. " I love you everyone, good bye. This game is dying....." I am sorry to see you leaving, the good ol' era you talked about were the good time. May Alternativa revive such moments once again.
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Nice suggestion you made. This could bridge the gap of fresh Legend (in this case Legend 1 to 5 like you said) and higher level counterpart (Legend 10 and beyond).
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I did not at all....
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Two 50% Eagle modules??? Oh dang! Gonna grab my Hornet!
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You... quitted the game?
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Go buy Eagle module and stop crying.
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category Ideas for Hulls and Overdrives!
FrozenRailgun replied to Ilia.ArchangeI in Ideas and Suggestions
Yes. Hm.... To me, it should have 30% module-piercing effect by additively, not multiplicative. Multiplicative can be confusing to calculate. Basically someone with 50% defence will be brought down to 20%, to prevent getting OHKO. Completely bypass Double Armor and Defender drone effect. -
Hm... ignore 15% of defence would be ok? I mean, 35% still provides good protection without being too OP. Didn't know Booster is not the real problem.
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One solution: Completely ignore dome and Double Armor. However ignores opponent's module by 35% (basically 15% defence left if one is using 50% defence module). Render Booster effect obsolete when Double Power is popped with Radar. The end!
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category Ideas for Hulls and Overdrives!
FrozenRailgun replied to Ilia.ArchangeI in Ideas and Suggestions
Wasp is a weak-but-fast hull ever since the beginning of Tanki's era. If lack of HP is the problem, grab a medium hull or/and upgrade your defence modules. I think he factored in Double Power. -
Nearly supply-less battle for me. Got this bad boi (meteor gold) by just popping SB. One of my team got rekt just b4 he can touch that gold. At the end..... opponent team suffer blowout, just like us in random time. Did not pop any Double Power or Double Armor manual supply (except picking up the box counterparts), sitting on our team's goal zone and using HC.
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LOL, I use Hornet-Shaft but I rarely dominate battles whenever I play matchmaking. One reason: I don't use manual supplies as much as I used to be. Not to mention my K/D is still 0.98 than 1+ you would think it be.
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Not. Fair. Not to mention it encourage more P2W-ness.
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Hope this can handle armies of Eagles. For the poll, I would say both: Ignore bonus armor effects from supplies and Drones, do not ignore spawn protection and modules Remove Double Power on activation and prevent use of Double Power while active, ignore all except spawn protection I would make it: Ignore armor effects but partically modules by 35% (by additively, leaving 15% defence left) and does not ignore spawn invulnerability. Render Booster Drone effect useless when Double Power and OD both activated at the same time.
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Ah ok. What were you answering to him? Because me no understand Hebrew...
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Is that Hebrew or Yiddish?
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It's because I don't want to face armies of Eagles. I'd rather use Light Capacitor than this cancer item. Two words: Nerf RFM.
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Pair that with Double Power and Brutus, you can deal over 9,000 damage per charged shot. Me: I'm a Hornet-Shaft dude, but the new buff combined with RFM is triggering me to the extreme. Guess who's fault that now we have a whole armies of Eagles modules everywhere??? If I see one of them in matchmaking and started to mugging everyone, I'm going to chain-mug him/her using the same setup (but with Light Capacitor and Brutus instead)
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Developer really should reduce its firerate to 1 second instead of the current 0.5 delay after firing the 1st shot. Huh????
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What Is Your Opinion About the Current State of Tanki Online?
FrozenRailgun replied to Maf in Game Discussion
Wolverine mainly uses Titan nowadays.
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